Marine transport costs ramp up as you research each one. What Neyvn researched easily, evilcherry will have a harder time with, or he might just specialize further with expanded transports.
Evilcherry:Cloaking I researched.
Miniturization I researched. (Only affects new designs)
Vanigo:Frigates researched.
Production II researched. Production modifier from science set to 1.21.
Bonus: +25% credit income for one turn. Credits increased by 1468.
FF Count III, DD Trader now at (1,10)
Neyvn:Drop Pod Transports researched - 0.7x troop capacity, 0.7x loyalty, does not land.
Strike Craft Engines I researched.
Census errors. Pop set to 6079.9. Factories set to 6080. Unaccounted for production invested in secretive secret tech of secretness.
Possibly related: Cloaking I researched.
Criptfeind:Frigates researched.
Ggamer:Production I given for free. Production modifier from science set to 1.1.
Frigate tech will be assimilated after next turn.
5950 factories are available.
**Corvette Construction
Frigate Construction (evilcherry, Neyvn, Vanigo, Criptfeind)
**Engine II
Engines III (Vanigo)
Cloaking I (evilcherry, Neyvn)
Miniturization I (evilcherry)
**Basic Troop Transports - Standard capacity, 0.8 loyalty, 5 turn lander.
Expanded Marine Transports - 1.5 capacity, 0.7 loyalty, 6 turn lander. (evilcherry)
Drop Pod Transports - 0.75 capacity, 0.7 loyalty, does not land. (Neyvn)
Strike Craft I (Neyvn)
Strike Craft Engines I (Neyvn)
Ground Attack I (Ggamer)
**Trade Routes II
Colonization I (Criptfeind)
**Production I
Production II (Neyvn, Vanigo)
Research I (Criptfeind, Evilcherry, Vanigo)
Pop Growth I (Criptfeind)
Strategic Anti-Planetary Missiles I (Evilcherry)
** Indicates technology known to all players.
===Alternative Sorting===
Evilcherry: Expanded Marine Transports, Frigates, Cloaking I, Miniturization I, Strategic Anti-Planetary Missiles I, Research I, Production I
Neyvn: Frigates, Strike Craft I, Strike Craft Engines I, Production II, Cloaking I
Criptfeind: Colonization I, Frigates, Pop Growth I, Research I
Vanigo: Frigates, Engines III, Research I, Production II
Ggamer: Ground Attack I, Production I
MM Retribution - 2000p - 3 engines / 1 HP / Stealth I / Strategic Anti-Planetary Missile - Deals 25 points of environmental damage (12.5 against a size 5, 2.5 against a size 10. Rounds down.) Kills 0.5% of population for each point of environmental damage. Destroys 0.5 manufactories per million population killed. Reduces loyalty by 5% per 1% of population killed. Required tech: Strategic Anti-Planetary Missiles I.
CO Transport - 5,000p - 2 Engines / 3 HP / 30,000 Troop Capacity at 80% loyalty, standard landing / This is a basic warp-capable ship, filled with marines at the cost of troop comfort and defenses. Required tech: None
FF Count - 15,000p - 10 Beam Atk / 10 Beam Def / 10 Missile Defense / 10 Kinetic Defense / 2 Engines / 15 HP / An old favorite due to their high reliability, and a remnant from a forgotten age. Many still exist, but the technology to build more has been lost to the sector. Required Tech: Frigate Construction, Beam II, Beam Defense II, Missile Defense II, Kinetic Defense II, Miniaturization II.
DD Trader - 30,000p - 2 Engines / 5HP / Trader - This is technically a destroyer sized vessel, able to be built even by colonial industry due to modular construction techniques not suitable for military use. The technology to build them has only barely been preserved. Required Tech: None.
Map