Evilcherry:Expanded Marine Transports researched: Increased capacity, decreased loyalty, 6 turn lander.
Vanigo:+10% income this turn for helpfulness: +527 credits. (I'm not counting the program.)
Declassified naval orders: All ships remain stationed in orbit.
Neyvn:+100 credits for improperly calculating ship upkeep costs.
Research completed: Production I. Production tech bonus set to + 10%.
Criptfeind:Research completed: T1 Colonization.
New ship module: Colony Pod - Equipped ship may carry colonists in cryo-sleep. Or possibly not - Space bugs might be cruel like that. Cannot be mounted on Corvettes.
Ggamer:+300 credits for improperly calculating ship upkeep costs.
Environmental upkeep is calculated before terraforming. You lose 2500c from it turn 1, but no longer have to worry about it.
Treasury is only for credits, please keep production out of it. Production can never be stored: time travel is strictly forbidden! (Almost certainly impossible, as well.)
Treasury set to 6600 credits.
**Corvette Construction
**Engine tech II
**Basic Troop Transports - Standard capacity, 0.8 loyalty, 5 turn lander.
Expanded Marine Transports - 1.5x capacity, 0.7 loyalty, 6 turn lander. (evilcherry)
**Trade Routes II
Colonization I (Criptfeind)
Production I (Neyvn)
** Indicates technology known to all players.
===Alternative Sorting===
Evilcherry: Expanded Marine Transports
Neyvn: Production I
Criptfeind: T1 Colonization
CO Transport - 5,000p - 2 Engines / 3 HP / 30,000 Troop Capacity at 80% loyalty, standard landing / This is a basic warp-capable ship, filled with marines at the cost of troop comfort and defenses. Required tech: None
FF Count - 15,000p - 10 Beam Atk / 10 Beam Def / 10 Missile Defense / 10 Kinetic Defense / 2 Engines / 15 HP / An old favorite due to their high reliability, and a remnant from a forgotten age. Many still exist, but the technology to build more has been lost to the sector. Required Tech: Frigate Construction, Beam II, Beam Defense II, Missile Defense II, Kinetic Defense II, Miniaturization II.
DD Trader - 30,000p - 2 Engines / 5HP / Trader - This is technically a destroyer sized vessel, able to be built even by colonial industry due to modular construction techniques not suitable for military use. The technology to build them has only barely been preserved. Required Tech: None.