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Author Topic: Fallen Imperium - Turn 10 - Need replacement!  (Read 27441 times)

Criptfeind

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Re: Fallen Imperium - Turn 0.
« Reply #90 on: May 10, 2011, 06:52:46 pm »

Keeping factories equal with population is probably more important than research.

Obviously your game will be different then the other one (although I do not know how much different) but that might not be true.

Look at say 10000p. You can invest in factories for a income of 1000 per turn. Or if you use it to research you have a relatively good chance to get a T1 production upgrade. In the other game that was 5%... Or 2500 per turn.
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Neyvn

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Re: Fallen Imperium - Turn 0.
« Reply #91 on: May 10, 2011, 07:22:28 pm »

Right I think I understand this...

So yeah I will stay in the game, if anything it usually takes me a few trys to get things right after that I am good...

Can we do a regen of the map please???
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Happerry

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Re: Fallen Imperium - Turn 0.
« Reply #92 on: May 10, 2011, 11:45:56 pm »

Right, sorry for shutting up. Got hit by class and a group project and forgot to check up on this. I really don't want to, but I just got hit by some stuff, and I don't think I have time to play. I hope to catch this next time, but I don't have the time to join something new for the next month, it suddenly looks like. My apologies.
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Nirur Torir

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Re: Fallen Imperium - Turn 0. One more player needed.
« Reply #93 on: May 11, 2011, 06:14:24 am »

I'll wait 24 hours to see if we get a sixth player, then, as I prefer hexagons to pentagons.
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Vanigo

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Re: Fallen Imperium - Turn 0. One more player needed.
« Reply #94 on: May 11, 2011, 04:43:04 pm »

The current maps are terrible. I have a better solution. It turns this:
Code: [Select]
<map>
<system id="1" x="5" y="5" owner="Al" color="0xFF0000" size="10" env="150" quality="100" pop="5000" mfg="5000"/>
<system id="2" x="10" y="15" owner="Bob" color="0x0000FF" size="10" env="150" quality="100" pop="5000" mfg="5000"/>
</map>
into this:

Just need to decide how to distribute it. Any suggestions?
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Criptfeind

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Re: Fallen Imperium - Turn 0. One more player needed.
« Reply #95 on: May 11, 2011, 04:50:11 pm »

Maybe something like this for distribution.

Spoiler (click to show/hide)
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ggamer

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Re: Fallen Imperium - Turn 0. One more player needed.
« Reply #96 on: May 11, 2011, 04:55:06 pm »

lol

ragnarok97071

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Re: Fallen Imperium - Turn 0. One more player needed.
« Reply #97 on: May 11, 2011, 04:59:26 pm »

Reading Rules, May or may not join.

Where are you guys getting the traits? Do you just make them up, or is there a list that i'm missing?
« Last Edit: May 11, 2011, 05:10:05 pm by ragnarok97071 »
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Nirur Torir

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Re: Fallen Imperium - Turn 0. One more player needed.
« Reply #98 on: May 11, 2011, 05:31:25 pm »

Here's the trait list:
Spoiler (click to show/hide)
Each point is 10% bonus or penalty.


I think Vanigo means a way to display information, not how to cripple himself. I don't have any better ideas then several maps or a tacky .gif.
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ragnarok97071

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Re: Fallen Imperium - Turn 0. One more player needed.
« Reply #99 on: May 11, 2011, 05:40:20 pm »

Right then, I think I'll bring back the Mordorian Empire from the Countries at War game.

Working...

Spoiler: The Mordorian Empire (click to show/hide)
« Last Edit: May 11, 2011, 07:02:19 pm by ragnarok97071 »
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Vanigo

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Re: Fallen Imperium - Turn 0. One more player needed.
« Reply #100 on: May 11, 2011, 05:59:56 pm »

I think Vanigo means a way to display information, not how to cripple himself. I don't have any better ideas then several maps or a tacky .gif.
Uh, I have a better idea. The program I made will display maps showing ownership and planet numbers, and when you click on a planet it gives you that planet's details. Much better than scrolling between six or seven different maps.
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Nirur Torir

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Re: Fallen Imperium - Turn 0. One more player needed.
« Reply #101 on: May 11, 2011, 06:09:52 pm »

Ah, you did mean like that. I thought you meant a way to show the information in pictures in the thread itself, from your program.

Edit: Oh, that sort of distribute. I'll test Dropbox for normal files. <Test successful>

I think there's a way to link files with drop box, so that changes in mine would register with everyone.

Edit 3: Apparently so. If your program parses a text file, I could change the master file for turns, then post the the text in code tags for those who don't like that sort of thing.
« Last Edit: May 11, 2011, 06:26:00 pm by Nirur Torir »
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Vanigo

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Re: Fallen Imperium - Turn 0. One more player needed.
« Reply #102 on: May 11, 2011, 07:27:01 pm »

Okay, I've got the relevant files on Dropbox. I'll need your e-mail address to share the folder with you. PM it to me, okay?
Edit: Oh, or I could just use the public folder.
http://dl.dropbox.com/u/28942516/mapViewer.swf
http://dl.dropbox.com/u/28942516/systemData.xml
If you want a map size other than 20x20, I can change that easily enough.
« Last Edit: May 11, 2011, 07:34:49 pm by Vanigo »
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Nirur Torir

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Re: Fallen Imperium - Turn 0. One more player needed.
« Reply #103 on: May 11, 2011, 08:15:34 pm »

That should work perfectly, thanks.

Are there any objections to switching to that?
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Criptfeind

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Re: Fallen Imperium - Turn 0. One more player needed.
« Reply #104 on: May 11, 2011, 08:27:02 pm »

Well, I am not exactly computer literate, so I will almost certainly need help for a bit, but other then that I think it is a grand idea.
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