I call Dwarmin's empire.
Racial Stats:
Spaceship HP +1
Spaceship Defense +1
Loyalty recovery +1
Trade and Selling production +1
Research +2
Population growth -2
80 environment
Movement
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(3,2)
Fleet 1
FF Escort 16/16
FF Escort 16/16
FF Escort 16/16
Hold
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Production
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/* 31 (10, 1.00, 70, 1,00, 50,000, 5,000,000,000):
Production(p) = 5,000 x 10 x 1.00 x 1.00 + 0 = 50,000p
Taxation(c) = 5,000 x 1.00 = 5,000c
Trade: 0
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Consumption
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31:
Ships: 5,000p+0c = 5,000/5,000 CO Stowaway
Manufactories: 10,000p+0c = 100 (1 per 100p/c)
Terraforming: 0p+0c = 0% (1% per 500p/c * planet size)
Technology: 35,000p+0c on Plasma GL
Loyalty: 0c = 0% (1% per mpopulation /10 c)
Environment upkeep: 0c = (|80 - 80|) / 20 * 50,000
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Research
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At the University of weapons technology, talk has begun of the old weapons of war. Using the plasma harvested from the volatile atmosphere, the old order made small grenades attached to the standard rifle, that literally contained pure, unfiltered, plasma. The knesset has begun funding, and now research has begun to rediscover this old technology.
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Trade Routes
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None
Treasury
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Last turn balance: 0c
Colonial Income: 5,000c
Colonial workflow: 50,000p
Consumption: -0c
Workforce: -50,000p
Trade income: 0c
Fleet Upkeep: -1,200c
Interest: -0c (negative c / 20)
Balance next turn: 3,800c
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Growth
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31 (10, 1.00, 70, 1,00, 50,000, 5,000,000,000):
Growth = 5,000,000,000*0.04 = 200,000,000 + 5,000,000,000 = 5,200,000,000
Manufactory = 100
Terraforming = 0
Loyalty = 0
B- wtf is the .9 for.