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Author Topic: Fallen Imperium - Turn 10 - Need replacement!  (Read 27427 times)

Criptfeind

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Re: Fallen Imperium - Turn 0.
« Reply #75 on: May 10, 2011, 04:21:32 pm »

Orange. I PMed you my environmental stuff.
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Neyvn

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Re: Fallen Imperium - Turn 0.
« Reply #76 on: May 10, 2011, 05:23:22 pm »

Ok doing my turn now...
I completely forgot to do the Ideal Environment too. Gah how did I miss that!!!
Diceroll me a number please...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Nirur Torir

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Re: Fallen Imperium - Turn 0.
« Reply #77 on: May 10, 2011, 05:43:10 pm »

It's currently at 160. Do you want to keep that?
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Neyvn

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Re: Fallen Imperium - Turn 0.
« Reply #78 on: May 10, 2011, 05:50:38 pm »

It's currently at 160. Do you want to keep that?
Actually yeah I will. I think that would reflect the Race...

Just quickly, in Cript's turn he has it reading [10000p = 13000/5000 CO Transport] Why is it 13000???

And remind me what it means in the Sample Turn of yours in the OP what the [p+c =] means again, Production + Credits right???
« Last Edit: May 10, 2011, 05:52:20 pm by Neyvn »
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Criptfeind

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Re: Fallen Imperium - Turn 0.
« Reply #79 on: May 10, 2011, 05:52:35 pm »

That is 13/5 of a transport. So I get two transports and next turn when I make another one it is already 3/5 of the way built.


And yeah. That is  Production + Credits.
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Neyvn

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Re: Fallen Imperium - Turn 0.
« Reply #80 on: May 10, 2011, 05:53:02 pm »

That is 13/5 of a transport. So I get two transports and next turn when I make another one it is already 3/5 of the way built.
But you only put in 10...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Nirur Torir

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Re: Fallen Imperium - Turn 0.
« Reply #81 on: May 10, 2011, 05:55:21 pm »

That would be the sort of mistake you'd have gotten money for pointing out.
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Criptfeind

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Re: Fallen Imperium - Turn 0.
« Reply #82 on: May 10, 2011, 05:56:58 pm »

Whoops. That came about via population addition changing. So I made less production things and put the extra money in there. But I forgot to note it down.
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ggamer

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Re: Fallen Imperium - Turn 0.
« Reply #83 on: May 10, 2011, 06:02:46 pm »

I call Dwarmin's empire.

Spoiler: SOD turn 1 (click to show/hide)

This is made under two assumptions-

A- that my environment being 70 and not 80 was a typo, and
B- wtf is the .9 for.
« Last Edit: May 10, 2011, 06:36:30 pm by ggamer »
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Neyvn

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Re: Fallen Imperium - Turn 0.
« Reply #84 on: May 10, 2011, 06:03:36 pm »

I am just trying to work out where the Credits come into things for like Ship Building...

Edit::
Wait does that mean we can spend Credits on building things???
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Vanigo

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Re: Fallen Imperium - Turn 0.
« Reply #85 on: May 10, 2011, 06:06:05 pm »

You can spend credits to buy extra production, one credit per production point. (Or more or less, if you've got a bonus or penalty to investment.)
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Neyvn

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Re: Fallen Imperium - Turn 0.
« Reply #86 on: May 10, 2011, 06:27:15 pm »

Wait, I said I was Purple. But it looks like you have given me Yellow. Ahwell...
Basicly my plans were similar to Cript, but I will be bolding something I don't Quite understand fully...

Spoiler: The Zia'Zola (click to show/hide)
« Last Edit: May 10, 2011, 06:31:29 pm by Neyvn »
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Criptfeind

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Re: Fallen Imperium - Turn 0.
« Reply #87 on: May 10, 2011, 06:43:12 pm »

Alright. I will just list things as I see them.

1: To raise the Terraforming 'score' by one you must spend 500c for every size the planet is. Since we all start with a size ten planet, that means we have to spend 5000 for that planet.

2: Yeah the | | means you take the distance from zero. So |-2400| is the same as |2400| So yeah, 2500 is right I think.

3: Well, your pop growth is 5.5%, not six. So that needs fixing in the final part.

4: You spent the stuff to buy  213 Manufactories but then put 214 in the growth part.

5: You copied my turn a bit to closely, my  Environment is 216, yours would be 169.
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ggamer

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Re: Fallen Imperium - Turn 0.
« Reply #88 on: May 10, 2011, 06:45:00 pm »


2: Yeah the | | means you take the distance from zero. So |-2400| is the same as |2400| So yeah, 2500 is right I think.

I believe the algebraic term is "Absolute Value"

Nirur Torir

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Re: Fallen Imperium - Turn 0.
« Reply #89 on: May 10, 2011, 06:47:54 pm »

With a +1 population growth, your standard rate is 5.5% per turn.

With the size 10 home planet, 5000c invested in terraforming would give an increase of one, in whichever direction you choose. With a size 5 planet, you'd need 2500p. With a size 1 planet, 500p.

Ignore the sign from environmental upkeep - It always costs money if it's not zero.

Here's what your growth should look like:
Quote
Growth
------------------
43:
(Size::10, Quality::100, Environment::170, Loyalty::100, Manufactories::5,000, Population::5,000,000,000)
Growth = 5,000M * 0.055(Your base) * 0.9 (Environmental penalty. Ignores this-turn terraforming) = 247,500,000
Manufactory = 213
Terraforming = 1
Loyalty = 0
(10, 100, 169, 100, 5213, 5,247,500,000)
OR
(10, 100, 169, 100, 5213, 5,247.5M)

Keeping factories equal with population is probably more important than research.

Think you can handle staying in the game?
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