The
map is in the first post, and the end of each turn, and now here. You have the purple (Color may be changed) planets, and may click on a planet to learn more about it.
The only planetary information not listed is loyalty. Your homeworld is at 100%, and the colony is at 60%.
Here's Neyvn's last turn. Copying it to make changes is advised.
I tried to fix it where he got confused, but let me know if you spot any inconsistencies.
Racial Stats:
Population growth: +1
Land Defense: +1
Research: +2
Small crafts attack: +2
Land Attack: +2
Defensive structures: -2
Large structures: -2
160 environment
4 PTC
Movement
------------------
(5,20)
Fleet 1
-FF Count 1 (12/12)
-FF Count 2 (12/12)
-FF Count 3 (12/12)
Return to 8,20
Fleet 2
(8,20)
-CO Transports 2
Return to 8,20.
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Production
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3:
(Size-10, Quality-100, Environment-160, Loyalty-100, Manufactories-7687, Population-7693.4):
Production(p) = 7693* 10 * 1(quality) * 1(loyalty) * 1(racial special)*1.21 (Tech Bonus) = 93085
Taxation(c) = 7693* 1(loyalty) * 1.1 (Tech) = 8462
Trade: t = 0
15:
(Size-1, Quality-76, Environment-50, Loyalty-100, Manufactories-1, Population-2):
Production(p) = 1* 10 * .76(quality) * 1(loyalty) * 1(racial special)*1.21 (Tech Bonus) = 9
Taxation(c) = 2* 0.5(loyalty) * 1.1 (Tech)= 1
Trade: t = 0
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Consumption
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3:
98414
Ships = 8 Troop Transports - Competent Drop Pods Cost - 40000???
Manufactories = 52200= 522Manufactories...
Terraforming = 0p = 0% improvement,
Technology = 6214 * 1.33 = 8264
Loyalty = 0c
Environment Upkeep: Perfect Terrain
Total = 98414p
15:
Ships = 0
Manufactories = 0 = 0 Manufactories...
Terraforming = 5000c = 10 ((500c per enviro point per planet size))
Technology = 0
Loyalty = 0
Environment Upkeep: 11c
Total = 5011c
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Research
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Population Improvements.
Unlock :: Population Growth I, Population Growth II
Research Improvements.
Unlock :: Research I, Research II, Research III
8264 into Income Improvements - Better Economy Systems
Unlocks :: Taxation I
Production Improvements
Unlocks :: Production Improvements I,Production Improvements II
Deception Research
Unlocks :: Cloaking I researched
Strikecraft Research
Unlocks :: Strike Craft Chassis, Strike Craft Engines I
10000 into Colonization Frigate Research
Unlocks :: Frigate Chassis, Colonization I
Transport Class Vessel Enhancements
Unlocks :: Drop Pod Transports
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Trade Routes
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None
Treasury
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Last turn balance: +873c
Colonial Income: 8462+1 = 8463c
Consumption: -5011c
Trade income: 0c
Fleet Upkeep: -1800
Interest: 0
Balance next turn: 2525c
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Growth
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3:
(Size::10, Quality::100, Environment::160, Loyalty::100, Manufactories::7687, Population::7697.4)
Population transported = -4
Growth = 7693.4*0.055 - ((160-160) * 0.0005) * 1.21 (Tech) = 511.9
Manufactory = 522
Terraforming = 160
Loyalty = 0
(10,100,160,100,8209,8205.3)
15:
(Size::1, Quality::76, Environment-50, Loyalty-60, Manufactories-1, Population-1.9)
Growth = ((0.05 * 1.1 [rac] * 1.21 [tec]) [growth rate] * 0.5 [loyalty] - (110 [enviro_away_from_ideal] * .0005) ) * 2 [pop] = -0.1
Population transported = 4
Manufactory = 0
Terraforming = 10
Loyalty = 0
(1,76,60,60,5,8.5)
Your navy consists of:
3 FF Counts - Warships. Everybody started with three each.
1 CO Transport.
8 CO Competent Drop Pods
All ships are currently at (20,8).
Technology: Frigates, Colonization I, Strike Craft I, Strike Craft Engines I, Cloaking I, Growth II, Production II, Research III, Taxation I
The red planet to the north of you on the map is owned by a hostile NPC empire. They have declared vendetta, but are too weak to do any more then build 0.8 suicidal ramming ships per turn.
You should almost always keep your factories up to date with your population.
Your fleet is quite sufficient for capturing the hostile NPC planet to the north.
You have the PTC (Population Transport Capacity) to move four population points per turn to your colony. You should do so.
Credits are very useful for getting new colonies running.
You should probably spend a most of your homeworld's production on research, after building just enough factories for growth, unless you have a specific goal in mind.
Your current PTC is not really enough to get a low population world 'useful.' You'll probably want to improve it at some point, although whether or not you improve your colonization tech first to get cheaper PTC is up to you.
Your colony has a quality of 76, meaning its possible production is 76% of what your homeworld could do with the same population and factories. Your homeworld will soon be full, however.
The only colony limits are what you can take, what you can afford to maintain, and what you can defend from other players.
After the turn's done, it will be too late to change racial stats. Any change will force a change to the disadvantages, as Large Structures and Defensive Structures have been merged into one stat.