Evilcherry:Engines III researched.
Vanigo:FF Count III, DD Trader now at (1,14)
Expanded Marine Transports research completed.
Shipbuilding I research completed. Ship production modifier from science set to 1.1.
Production IV researched completed. Production modifier from science set to 1.46.
+25% credit gain: +1583.
Neyvn:Indiginous people reply to the vassalization offer with a small volley of obsolete planet-based anti-ship missiles. FF Count anti-missile screens easily destroy all incoming ordnance.
Colonization unsuccessful: Military transports cannot be used to carry civilians.
Population Growth I researched. Growth modifier from science set to 1.1.
Population Growth II researched. Growth modifier from science set to 1.21.
Colonization I researched.
Research setback! Research in the field of Marine Transports has decreased, due to mysterious data loss. (Research points lost, not technology itself. You had some left over.)
IronyOwl:Colonization I researched.
Frigates researched.
Terraforming II researched.
Population Growth III researched. Growth modifier from science set to 1.33.
CO Transports 1, 4, 5 fully readied.
CO Transport 2 00.9% readied. (290 marines! You could take over a village with that. Probably.)
CO Transport 6 65.6% readied.
Research boom! Population growth IV researched.Population Growth IV researched. Growth modifier from science set to 1.46.
(Please ignore the slightly outdated OP, and specify how much RP is going to what.)
Military
**Corvette Construction
**Frigate Construction
Strategic Anti-Planetary Missiles I (Evilcherry)
**Basic Troop Transports - Standard capacity, 0.8 loyalty, 5 turn lander.
Expanded Marine Transports - 1.5 capacity, 0.7 loyalty, 6 turn lander. (evilcherry, Vanigo)
Drop Pod Transports - 0.75 capacity, 0.7 loyalty, does not land. (Neyvn)
Colonization I (IronyOwl, Neyvn)
Cloaking I (evilcherry, Neyvn)
**Engine II
Engines III (Vanigo, Evilcherry)
Miniturization I (evilcherry, Vanigo)
Sensors I (evilcherry)
Strike Craft I (Neyvn)
Strike Craft Engines I (Neyvn)
Economic
Pop Growth I (Vanigo, IronyOwl, Neyvn)
Pop Growth II (IronyOwl, Neyvn)
Pop Growth III (IronyOwl)
Pop Growth IV (IronyOwl)
**Production I
Production II (Neyvn, Vanigo, IronyOwl)
Production III (Vanigo)
Production IV (Vanigo)
**Research I
Research II (IronyOwl, Neyvn)
Shipbuilding I (Vanigo)
Taxation I (IronyOwl)
Terraforming I (IronyOwl)
Terraforming II (IronyOwl)
**Trade Routes II
** Indicates technology known to all players.
===Alternative Sorting===
Evilcherry: Frigates, Expanded Marine Transports, Cloaking I, Engines III, Sensors I, Miniaturization I, Strategic Anti-Planetary Missiles I, Research I, Production I
Neyvn: Frigates, Colonization I, Strike Craft I, Strike Craft Engines I, Cloaking I, Growth II, Production II, Research II
Vanigo: Frigates, Expanded Marine Transports, Engines III, Miniaturization I, Research I, Production IV, Pop Growth I, Shipbuilding I
IronyOwl: Frigates, Colonization I, Production II, Research II, Pop Growth IV, Taxation II, Terraforming II
MM Retribution - 2000p - 3 engines / 1 HP / Stealth I / Strategic Anti-Planetary Missile - Deals 25 points of environmental damage (12.5 against a size 5, 2.5 against a size 10. Rounds down.) Kills 0.5% of population for each point of environmental damage. Destroys 0.5 manufactories per million population killed. Reduces loyalty by 5% per 1% of population killed. Required tech: Strategic Anti-Planetary Missiles I.
CO Transport - 5,000p - 2 Engines / 3 HP / 30,000 Troop Capacity at 80% loyalty, standard landing / This is a basic warp-capable ship, filled with marines at the cost of troop comfort and defenses. Required tech: None
FF Count - 15,000p - 10 Beam Atk / 10 Beam Def / 10 Missile Defense / 10 Kinetic Defense / 2 Engines / 15 HP / An old favorite due to their high reliability, and a remnant from a forgotten age. Many still exist, but the technology to build more has been lost to the sector. Required Tech: Frigate Construction, Beam II, Beam Defense II, Missile Defense II, Kinetic Defense II, Miniaturization II.
FF Bernard - 20,000p - 2 Engines / 5 HP / 1,000,000 population capacity / This is the most basic colonization ship available. Following the rediscovery of cryogenic technology, it is once more possible for spacefaring empires to move vast sums of civilians around the sector. Required Tech: Frigate Construction, Colonization I.
FF Reynold Rogers - 20,000p - 2 Engine / 5 HP / 1,300,000 population capacity / This ship was designed in tandem with cryogenic sleep pods, and named after the well-paid professor who invented them. Required Tech: Frigate Construction, Colonization III.
DD Trader - 30,000p - 2 Engines / 5HP / Trader - This is technically a destroyer sized vessel, able to be built even by colonial industry due to modular construction techniques not suitable for military use. The technology to build them has only barely been preserved. Required Tech: None.
Map