Evilcherry:Sensors I researched.
Vanigo:Production III researched. Production modifier from science set to 1.33.
Pop Growth I researched. Growth modifier from science set to 1.1.
Miniaturization I researched.
FF Count III, DD Trader now at (1,12)
+25% money bonus: +1411 money.
Neyvn:Research I researched. Research modifier from science set to 1.1.
Fleet 1 moved to (5,20).
Flag planted on planet #15. Planet requires population from colony ships.
Criptfeind:Population Growth II researched. Growth modifier from science set to 1.21. (Should come out to 0.0726)
Terraforming I researched. Terraforming modifier from science set to 1.1.
Loyalty of planet 90 is only at 90.
+400 credits. (-50 penalty for failing to correct your turn.)
Ggamer:Frigate tech given for free.
Research I will be assimilated after next turn.
Census error: Population is at 6,067,300,000
Colonization I researched.
Colonization II researched.
Colonization III researched.
AchievementGet: Scientific Fad. Researched three levels of one tech in a single turn.
New ship designs:FF Bernard - 20,000p - 2 Engines / 5 HP / 1,000,000 population capacity / This is the most basic colonization ship available. Following the rediscovery of cryogenic technology, it is once more possible for spacefaring empires to move vast sums of civilians around the sector. Required Tech: Frigate Construction, Colonization I.
FF Reynold Rogers - 20,000p - 2 Engines / 5 HP / 1,300,000 population capacity / This ship was designed in tandem with cryogenic sleep pods, and named after the well-paid professor who invented them. Required Tech: Frigate Construction, Colonization III.
**Corvette Construction
**Frigate Construction
**Engine II
Engines III (Vanigo)
Cloaking I (evilcherry, Neyvn)
Miniturization I (evilcherry, Vanigo)
**Basic Troop Transports - Standard capacity, 0.8 loyalty, 5 turn lander.
Expanded Marine Transports - 1.5 capacity, 0.7 loyalty, 6 turn lander. (evilcherry)
Drop Pod Transports - 0.75 capacity, 0.7 loyalty, does not land. (Neyvn)
Sensors I (evilcherry)
Strike Craft I (Neyvn)
Strike Craft Engines I (Neyvn)
Ground Attack I (Ggamer)
**Trade Routes II
Colonization I (Criptfeind, ggamer)
Colonization II (ggamer)
Colonization III (ggamer)
**Production I
Production II (Neyvn, Vanigo)
Production III (Vanigo)
Research I (Criptfeind, Evilcherry, Vanigo, Neyvn)
Pop Growth I (Criptfeind, Vanigo)
Pop Growth II (Criptfeind)
Terraforming I (Criptfeind)
Strategic Anti-Planetary Missiles I (Evilcherry)
** Indicates technology known to all players.
===Alternative Sorting===
Evilcherry: Expanded Marine Transports, Frigates, Cloaking I, Sensors I, Miniaturization I, Strategic Anti-Planetary Missiles I, Research I, Production I
Neyvn: Frigates, Strike Craft I, Strike Craft Engines I, Cloaking I, Production II, Research I
Criptfeind: Colonization I, Frigates, Pop Growth II, Terraforming I, Research I
Vanigo: Frigates, Engines III, Miniaturization I, Research I, Production III, Pop Growth I
Ggamer: Colonization III, Ground Attack I, Production I
MM Retribution - 2000p - 3 engines / 1 HP / Stealth I / Strategic Anti-Planetary Missile - Deals 25 points of environmental damage (12.5 against a size 5, 2.5 against a size 10. Rounds down.) Kills 0.5% of population for each point of environmental damage. Destroys 0.5 manufactories per million population killed. Reduces loyalty by 5% per 1% of population killed. Required tech: Strategic Anti-Planetary Missiles I.
CO Transport - 5,000p - 2 Engines / 3 HP / 30,000 Troop Capacity at 80% loyalty, standard landing / This is a basic warp-capable ship, filled with marines at the cost of troop comfort and defenses. Required tech: None
FF Count - 15,000p - 10 Beam Atk / 10 Beam Def / 10 Missile Defense / 10 Kinetic Defense / 2 Engines / 15 HP / An old favorite due to their high reliability, and a remnant from a forgotten age. Many still exist, but the technology to build more has been lost to the sector. Required Tech: Frigate Construction, Beam II, Beam Defense II, Missile Defense II, Kinetic Defense II, Miniaturization II.
FF Bernard - 20,000p - 2 Engines / 5 HP / 1,000,000 population capacity / This is the most basic colonization ship available. Following the rediscovery of cryogenic technology, it is once more possible for spacefaring empires to move vast sums of civilians around the sector. Required Tech: Frigate Construction, Colonization I.
FF Reynold Rogers - 20,000p - 2 Engine / 5 HP / 1,300,000 population capacity / This ship was designed in tandem with cryogenic sleep pods, and named after the well-paid professor who invented them. Required Tech: Frigate Construction, Colonization III.
DD Trader - 30,000p - 2 Engines / 5HP / Trader - This is technically a destroyer sized vessel, able to be built even by colonial industry due to modular construction techniques not suitable for military use. The technology to build them has only barely been preserved. Required Tech: None.
Map