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Author Topic: Fallen Imperium - Turn 10 - Need replacement!  (Read 27430 times)

evilcherry

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Re: Fallen Imperium - Turn 5
« Reply #285 on: June 15, 2011, 11:21:54 pm »

Spoiler: Kozel'sk (click to show/hide)
« Last Edit: June 15, 2011, 11:56:44 pm by evilcherry »
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Nirur Torir

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Re: Fallen Imperium - Turn 4
« Reply #286 on: June 16, 2011, 06:47:06 am »

I don't know exactly where you messed up, given the two very slightly different starting values. Each engine point gives one move speed.
Spoiler (click to show/hide)

Where is the map again???
Spoiler: The Zia'Zola (click to show/hide)

Just a check on Intrest, thats only for penalties right, its not a Save money get more thing...
I decreased my Pop from the full to only XXXX.X numbers, do I round up on Pop growth to the nearest .X
With Cash, do the .X earned round up or are they left there???
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ggamer

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Re: Fallen Imperium - Turn 5
« Reply #287 on: June 16, 2011, 09:00:36 am »

can we do something in the vain of terraforming ships? I.E. changing the environment from orbit?

Nirur Torir

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Re: Fallen Imperium - Turn 5
« Reply #288 on: June 16, 2011, 10:02:00 am »

I'm going to say "no" to terraforming ships. They'd either be uselessly expensive early on, or able to instantly terraform anything into a perfect environment later, neither of which I want.
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Criptfeind

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Re: Fallen Imperium - Turn 5
« Reply #289 on: June 16, 2011, 05:40:40 pm »

I'm going to say "no" to terraforming ships. They'd either be uselessly expensive early on, or able to instantly terraform anything into a perfect environment later, neither of which I want.

That's too bad, terraforming is the best weapon ever.

Spoiler: Turn (click to show/hide)
« Last Edit: June 16, 2011, 05:50:23 pm by Criptfeind »
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Nirur Torir

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Re: Fallen Imperium - Turn 5
« Reply #290 on: June 16, 2011, 05:48:19 pm »

Ship designs are free (limit 1 per turn per person), just PM me what you want.
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ggamer

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Re: Fallen Imperium - Turn 5
« Reply #291 on: June 16, 2011, 05:48:34 pm »

That's what i was thinking, lower someone's environment to kill the entire population without damaging infrastructure.

Criptfeind

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Re: Fallen Imperium - Turn 5
« Reply #292 on: June 16, 2011, 05:59:15 pm »

Ship designs are free (limit 1 per turn per person), just PM me what you want.

Fiiiiiiiiixed.
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Nirur Torir

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Re: Fallen Imperium - Turn 5
« Reply #293 on: June 16, 2011, 06:35:28 pm »

Alright, due to popular demand, I figured out a way to make terraforming ships. They have a 33% inefficiency for production/terraforming, and are single-use. A FF model would have five terraforming points, able to change a size five world by one percent.

The alternative variety would require putting a cap on buying production to be equivalent to manufacturing capabilities at that world, and give specialized factory hulls that are only usable with money. It would not be pretty, and shall not be implemented.
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Vanigo

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Re: Fallen Imperium - Turn 5
« Reply #294 on: June 16, 2011, 09:13:17 pm »

So what happens at Orbital Terraforming II, or is there no such thing? You might, say, start it at 25% efficiency and work up from there (but certainly never any higher than 66%, and probably capping out lower).
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Nirur Torir

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Re: Fallen Imperium - Turn 5
« Reply #295 on: June 16, 2011, 09:24:47 pm »

Hmm. Yes, alright. They start at 33% efficiency, and increase by 10% efficiency (Multiplicative. Sorta. Tech 2 is .397 efficiency.) for each tech level. There is no cap, since my formula prevents it from ever reaching 100%.
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Vanigo

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Re: Fallen Imperium - Turn 5
« Reply #296 on: June 19, 2011, 03:07:29 pm »

Spoiler (click to show/hide)
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Neyvn

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Re: Fallen Imperium - Turn 5
« Reply #297 on: June 19, 2011, 06:00:58 pm »

OK guys. I am starting to hurt myself here (Brain not functioning)
1: World Map movement. What is it???
2: My Growth. Growth = 6079.9*0.055*1(100)*((1-((|160-163|))/100) = 0.04) = 13.3 Is this correct??? Please note that the 163 is due to terraforming this turn.
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Criptfeind

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Re: Fallen Imperium - Turn 5
« Reply #298 on: June 19, 2011, 06:08:29 pm »

No your growth is not correct.

You do not use terraforming from this turn, and your environmental part is the old way of doing it.
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Nirur Torir

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Re: Fallen Imperium - Turn 5
« Reply #299 on: June 19, 2011, 06:23:03 pm »

1) Just give me a destination. Your current ships move two squares per turn, as they have two engine points. Diagonals count as much as horizontals.

2) growth_amount = (growth_rate(from tech and species bonus) * loyalty - (enviro_away_from_ideal * .0005) ) * pop

6079.9 * 0.055 - ((165-160) * .0005) = 334.3
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