Racial Stats:
Population growth: +1
Land Defense: +1
Research: +2
Small crafts attack: +2
Land Attack: +2
Defensive structures: -2
Large structures: -2
160 environment
Movement
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(20,8)
Fleet 1
-FF Count 1 (12/12)
-FF Count 2 (12/12)
-FF Count 3 (12/12)
-CO Transports 1
-CO Transports 2
Hold
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Production
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3:
(Size-10, Quality-100, Environment-167, Loyalty-100, Manufactories-5487, Population-5507.2):
Production(p) = 5487 * 10 * 1(quality) * 1(loyalty) * 1(racial special)*1.21 (Tech Bonus) = 66392p
Taxation(c) = 5507 * 1(loyalty) = 5507c
Trade: t = 0
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Consumption
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3:
Ships = 0
Manufactories = 26300p = 263 Manufactories...
Terraforming = 10000p = 2% improvement,
Technology = 30092p *1.2 = 36110p
Loyalty = 0c
Environment Upkeep: c = (|Ideal_Environment [160] - Current_Environment [167]|) / 20 * population(in millions) [5507.2] = -1928
Total = 57354p -1928c
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Research
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6100p into Population Improvements.
20000p into Landing/Re-Entry Tech. Frigate/Transport Class Enhancement.
Remaining 10000p Private Research
6154/XXXXXXX Population Improvements
20000/XXXXXX Production Improvements
Unlocks :: Production Improvements I,Production Improvements II
38000/XXXXXX Private Research
20000/XXXXXX Transport Class Vessel Enhancements
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Trade Routes
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None
Treasury
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Last turn balance: 1438c
Colonial Income: 5507c
Consumption: -1928
Trade income: 0c
Fleet Upkeep: -1200c
Interest: 0
Balance next turn: +3817c
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Growth
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3:
(Size::10, Quality::100, Environment::167, Loyalty::100, Manufactories::5487, Population::5507.2)
Growth = Current pop*0.055=302.8 *.9 = 272.6
Manufactory = 263
Terraforming = 167 - 2 = 165
Loyalty = 0
(10,100,165,100,5750,5779.