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Author Topic: Funeral Pyre  (Read 9734 times)

dwarfhoplite

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Re: Funeral Pyre
« Reply #30 on: January 05, 2012, 12:26:18 pm »

It makes sense to burn gobbo corpses before they start spreading diseases, too.
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Avo

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Re: Funeral Pyre
« Reply #31 on: January 05, 2012, 01:32:02 pm »

I support this idea. Anything to make getting rid of those goblin corpses easier, especially now.
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peskyninja

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Re: Funeral Pyre
« Reply #32 on: January 06, 2012, 05:34:08 am »

And their clothes of course.
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coolio678

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Re: Funeral Pyre
« Reply #33 on: January 06, 2012, 12:10:46 pm »

I still prefer the idea of a 3x3 funeral pyre, which can hold up to nine dead enemies (center spot acts as a post, where they tie the dead's hands, so they don't go rolling around the grounds, lighting some spectators on fire.) and once full,or anytime you're ready, can be set to burn. Dwarves will treat it like a meeting hall during the burning (it'll last a month, maybe less.) and the dwarves will start parties, get happy thoughts (urist mcwatcher has been happy lately. He has spectated a burning of foes recently.) also, I would like if these would only be buildable outside, or smoke will start spewing from it.
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Akura

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Re: Funeral Pyre
« Reply #34 on: January 10, 2012, 02:11:39 pm »

I think it can be probably done through modding. A custom workshop that requires wood(or maybe fuel) to build with a reaction that requires(and possibly have still existing after the reaction) a corpse, that generates a material with a fixed temp above its ignite point.
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Loud Whispers

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Re: Funeral Pyre
« Reply #35 on: January 10, 2012, 11:16:21 pm »

I think it can be probably done through modding. A custom workshop that requires wood(or maybe fuel) to build with a reaction that requires(and possibly have still existing after the reaction) a corpse, that generates a material with a fixed temp above its ignite point.

Like ash?

ApolloCVermouth

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Re: Funeral Pyre
« Reply #36 on: January 11, 2012, 04:30:53 am »

Great idea. I'd love it if the area designated for goblin funeral pyres eventually started sprouting plants from evil biomes.
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Loud Whispers

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Re: Funeral Pyre
« Reply #37 on: January 11, 2012, 01:05:04 pm »

I'd love the ability to fertilize my crops with the ashes of my slain enemies.

"The circle of life..."

Uristocrat

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Re: Funeral Pyre
« Reply #38 on: January 12, 2012, 01:48:18 am »

I'd love the ability to fertilize my crops with the ashes of my slain enemies.

"The circle of life..."

This would go hand-in-hand with an old suggestion to allow a "burn" designation for cloth items you want to dispose of.  I would love to be able to burn the goblins (and their clothes), then collect ash & goblin bones and make goblin bone bolts like we did in the old days.  We already have the right workshops; kilns seem appropriate enough.... aren't folks cremated in those IRL?
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Starver

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Re: Funeral Pyre
« Reply #39 on: January 12, 2012, 10:23:17 am »

I doubt you'd recover whole bones (infused adamantium[1] ones aside) from any decent funeral pyre.  Which is not to say you wouldn't get lumps, that's what Cremulators are for, after all, but for whole bones you really need to butcher (with enough care, and/or render) the other stuff off of the bones.  Then you can chuck the useless (NoEatingOfSentients, indeed) stuff into the furnace.


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Meph

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Re: Funeral Pyre
« Reply #40 on: January 12, 2012, 05:24:51 pm »

Funeral Pyre = Warlords Bonfire mod. The mods adds a 1x1 workshop in which you can start fires. 1 log for a ignition, 5 logs and 1 fuel for a long fire (9months) Everything that is piled on it will burn, if it's not fireproof. I use it some time now as funeral pyre.

Build it, and 1-zlevel above build a chanel, then dump all corpses on the bonfire, light it. Done.
I use it in my mod, Shameless selfpromotion

Otherwise just find warlords raws and add it yourself :) Corpse token is bugged at the moment though, you can not build a funeral pyre out of logs and a corpse...
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Dwarf

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Re: Funeral Pyre
« Reply #41 on: January 12, 2012, 06:25:58 pm »

Now that ash has a use, perhaps burning a corpse causes it to become ash.

Why am I predicting holocaust-rivaling tales of mass extermination of cats and other creatures just to burn them and harvest their ash?
« Last Edit: January 12, 2012, 06:27:30 pm by Dwarf »
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Blade Master Model 42

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Re: Funeral Pyre
« Reply #42 on: January 12, 2012, 08:41:12 pm »

Now that ash has a use, perhaps burning a corpse causes it to become ash.

Why am I predicting holocaust-rivaling tales of mass extermination of cats and other creatures just to burn them and harvest their ash?

Because that is entirely in keeping with DF player behavior.

Loud Whispers

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Re: Funeral Pyre
« Reply #43 on: January 13, 2012, 12:59:28 am »

Now that ash has a use, perhaps burning a corpse causes it to become ash.

Why am I predicting holocaust-rivaling tales of mass extermination of cats and other creatures just to burn them and harvest their ash?

Because that is entirely in keeping with DF player behavior.

Hey, it works.

Blade Master Model 42

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Re: Funeral Pyre
« Reply #44 on: January 13, 2012, 05:00:33 pm »

Now that ash has a use, perhaps burning a corpse causes it to become ash.

Why am I predicting holocaust-rivaling tales of mass extermination of cats and other creatures just to burn them and harvest their ash?

Because that is entirely in keeping with DF player behavior.

Hey, it works.

Well, not yet. But hopefully it will. Not that I use a lot of ash, as of this moment.
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