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Poll

What would you most like to see next from LFR?

More tech tree!
- 36 (26.1%)
More ritual tree!
- 8 (5.8%)
More lore!
- 12 (8.7%)
More mythical weapons/armor!
- 22 (15.9%)
Plagues!
- 28 (20.3%)
More secrets!
- 21 (15.2%)
More mechanical constructs!
- 11 (8%)

Total Members Voted: 137


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Author Topic: *=*=* Legends of Forlorn Realms (LFR 2012) v0.21a *=*=* [DF 0.34.11]  (Read 397305 times)

Palpatine

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.20a *=*=* [DF 0.34.11]
« Reply #3180 on: April 17, 2013, 01:45:56 am »

I can't build a Machine Shop, because it keeps requiring rock chains, instead of metal ones.

There is literally no difference whatsoever. "Rock chains" is just what DF calls metal chains.

Ok, thanks.
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lukstra

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.20a *=*=* [DF 0.34.11]
« Reply #3181 on: April 19, 2013, 01:17:27 am »

I think it might be time to select a new mayor... Who is Kexel, by the way?
Spoiler (click to show/hide)
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Remuthra

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.20a *=*=* [DF 0.34.11]
« Reply #3182 on: April 19, 2013, 05:09:26 am »

Isn't Kexel that secret god in the manual?

narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.20a *=*=* [DF 0.34.11]
« Reply #3183 on: April 19, 2013, 06:32:17 am »

Isn't Kexel that secret god in the manual?

Something like that.  ;)

lukstra

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.20a *=*=* [DF 0.34.11]
« Reply #3184 on: April 19, 2013, 02:40:14 pm »

For those who have more experience then I do...
What are the advantages or disadvantages of the various upgraded weapons: javelin thrower vs advanced dart launcher vs spring mechanized crossbow?
I am trying to decide what I should arm my ranged squad with.
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SalmonGod

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.20a *=*=* [DF 0.34.11]
« Reply #3185 on: April 19, 2013, 07:18:41 pm »

Oh dear god.  Voidwalkers sprung an ambush inside my fortress.  My commander put up a great fight, but was eventually warn down by blood loss from several moderate injuries.  Everyone else is getting slaughtered.

One serious problem I'm noticing is ranged units seem to have major balance issues.  My ranged squad is equipped with javelin throwers, and only piercing javelins are capable of doing anything.  Every enemy civ I've faced has been some kind of "large" creature, and even plain cloth "large" garments can consistently deflect tungsten hammerhead javelins or steel broadheads.
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Imp

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.20a *=*=* [DF 0.34.11]
« Reply #3186 on: April 19, 2013, 07:49:57 pm »

I think it might be time to select a new mayor... Who is Kexel, by the way?
Spoiler (click to show/hide)

I kinda think that's neat.

Especially if it could function as a 'way of going to talk to that deity'.

Imagine that, your mayor really does 'have the ear of god' at least on occasion, just by opening a very special door from within his chambers....
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Palpatine

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.20a *=*=* [DF 0.34.11]
« Reply #3187 on: April 19, 2013, 07:59:21 pm »

I'm uncertain if this is a bug, and if so, if it's LFR related or just something more related to the current DF version itself.  I had a Shedim seige show up at almost  the same time as a Nephilim caravan.  The Shedim chowed down on a bunch of camels, then just turned around and left.  I've checked the reports, and the Nephilim guards didn't engage them, and as far as I know nothing else inflicted any casualties on them either.
 
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Remuthra

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.20a *=*=* [DF 0.34.11]
« Reply #3188 on: April 19, 2013, 08:03:17 pm »

The Shedim are trying to psyche you out. They come to intimidate you with blood sacrifices, then leave to let you ponder the threat you face.

I don't think it's intended, but it fits pretty well.

Putnam

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.20a *=*=* [DF 0.34.11]
« Reply #3189 on: April 19, 2013, 08:21:02 pm »

I think it might be time to select a new mayor... Who is Kexel, by the way?
Spoiler (click to show/hide)

I kinda think that's neat.

Especially if it could function as a 'way of going to talk to that deity'.

Imagine that, your mayor really does 'have the ear of god' at least on occasion, just by opening a very special door from within his chambers....

greycat

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.20a *=*=* [DF 0.34.11]
« Reply #3190 on: April 19, 2013, 09:24:39 pm »

Is it intentional that smelting mithril and iovium ores only yields 1 bar, instead of 4 bars?
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SanDiego

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.20a *=*=* [DF 0.34.11]
« Reply #3191 on: April 20, 2013, 01:01:55 pm »

All right. Now, I officially give up. I have edited graphics out of my init.txt, I have dropped the alternative raws folder where it belongs, I even tried to delete the entire graphics folder. Yet no matter what I try, I get this:

So, is there some crucial step I missed in the process, or it's a feature of uninstalling tilesets? (yes, I have little to none experience with tilesets).
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Putnam

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.20a *=*=* [DF 0.34.11]
« Reply #3192 on: April 20, 2013, 01:14:41 pm »

Many graphics sets have mineral tiles changed in the raws as well as creature graphics.

greycat

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.20a *=*=* [DF 0.34.11]
« Reply #3193 on: April 20, 2013, 05:39:12 pm »

Yeah, most of the plants and minerals have the "wrong" symbols for me, too.  Presumably this is something Narhiril will work on when she has the time to do an official ASCII release.
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.20a *=*=* [DF 0.34.11]
« Reply #3194 on: April 20, 2013, 09:55:19 pm »

Is it intentional that smelting mithril and iovium ores only yields 1 bar, instead of 4 bars?

No, this hasn't been reconciled to work with the new system.  I'll have it fixed for the next version.

All right. Now, I officially give up. I have edited graphics out of my init.txt, I have dropped the alternative raws folder where it belongs, I even tried to delete the entire graphics folder. Yet no matter what I try, I get this:

*SNIP*

So, is there some crucial step I missed in the process, or it's a feature of uninstalling tilesets? (yes, I have little to none experience with tilesets).

I'll be working on getting an ASCII release done this week.  I think the LFR ASCII raws are fine, but it looks like there are some Ironhand vanilla raws still in there, which is what's causing that issue.  I'll be doing a full install of LFR on a clean copy of DF (no gfx) for the ASCII download, and this should fix that problem.  Sorry for the delay.
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