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Poll

What would you most like to see next from LFR?

More tech tree!
- 36 (26.1%)
More ritual tree!
- 8 (5.8%)
More lore!
- 12 (8.7%)
More mythical weapons/armor!
- 22 (15.9%)
Plagues!
- 28 (20.3%)
More secrets!
- 21 (15.2%)
More mechanical constructs!
- 11 (8%)

Total Members Voted: 137


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Author Topic: *=*=* Legends of Forlorn Realms (LFR 2012) v0.21a *=*=* [DF 0.34.11]  (Read 405968 times)

Putnam

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2910 on: December 03, 2012, 07:00:03 pm »

The average fort lasts, like, 2 years. You are an extreme outlier.

ArchAIngel

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2911 on: December 03, 2012, 07:03:43 pm »

The average fort lasts, like, 2 years. You are an extreme outlier.
Really? 2 years? My shortest lived fort has been 4 years, guess I just have long lived forts. Although my liking for turning off invaders until I get about 100 dorfs does affect that.

Imp

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2912 on: December 03, 2012, 07:19:47 pm »

The average fort lasts, like, 2 years. You are an extreme outlier.
Really? 2 years? My shortest lived fort has been 4 years, guess I just have long lived forts. Although my liking for turning off invaders until I get about 100 dorfs does affect that.

I'm really curious - and maybe I'm not the only one.  Would you be willing to put a copy of this long-lived fort up for download so we can see it?
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ArchAIngel

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2913 on: December 03, 2012, 07:24:16 pm »

If I could figure out HOW, I would. However, while copy-pasting is fine for me, putting them on the internet? *scratches head*

ArchAIngel

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2915 on: December 03, 2012, 07:33:06 pm »

I already had 7-zip, but thanks. Going to TRY to figure out how to operate the dffd, but will probably not. I can put together a computer from basic parts, and I still have trouble dealing with pretty much any internet site. *grumble*

Putnam

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2916 on: December 03, 2012, 08:17:01 pm »

Step 1. Sign on
Step 2. Click upload
Step 3. Title file
Step 4. Use "choose file" button to upload file
Step 5. Use "upload file" button to upload file
Step 6. Wait until uploaded
Step 7. Submit.

Xantalos

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2917 on: December 03, 2012, 10:58:53 pm »

I admit I am also very eager to see this.
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Imp

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2918 on: December 04, 2012, 12:34:32 am »

I've read there's neat things that appear after a long in game time, like moss growing on constructed walls.... I'm eager to see what else may be different!  I think my oldest fortress was a bit less than 8 years old when I lost it.
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2919 on: December 04, 2012, 02:16:17 am »

I've read there's neat things that appear after a long in game time, like moss growing on constructed walls.... I'm eager to see what else may be different!  I think my oldest fortress was a bit less than 8 years old when I lost it.

My record was 25, but that was way back in the earliest days of the mod.  I'm a bit too tired to patch everything together for a release tonight, but it's all finished and I can get it released tomorrow.  It's just a bugfix and balance release, so don't get TOO excited.  ;)

It does include one new work-in-progress creature, which is only about 80% complete and doesn't yet have graphics.  This one's unique in that it doesn't test properly in arena mode, so I'll actually need to encounter one in-game to make sure it's working properly.  It's disabled by default, so you won't need to worry about it, but I mention it in case anyone is interested in going to see for themselves.
« Last Edit: December 04, 2012, 03:03:46 am by narhiril »
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2920 on: December 04, 2012, 04:49:19 am »

I've read there's neat things that appear after a long in game time, like moss growing on constructed walls.... I'm eager to see what else may be different!  I think my oldest fortress was a bit less than 8 years old when I lost it.

My record was 25, but that was way back in the earliest days of the mod.  I'm a bit too tired to patch everything together for a release tonight, but it's all finished and I can get it released tomorrow.  It's just a bugfix and balance release, so don't get TOO excited.  ;)

It does include one new work-in-progress creature, which is only about 80% complete and doesn't yet have graphics.  This one's unique in that it doesn't test properly in arena mode, so I'll actually need to encounter one in-game to make sure it's working properly.  It's disabled by default, so you won't need to worry about it, but I mention it in case anyone is interested in going to see for themselves.

Hm. What manner of creature is this? A hint?
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Imp

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2921 on: December 04, 2012, 05:03:58 am »

Hm. What manner of creature is this? A hint?

Ok, I bite!  I now bet that the creature is named, 'hint'  8)
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2922 on: December 04, 2012, 05:14:46 am »

You must work in Comedy Central, Imp. Hehe.  :P
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2923 on: December 04, 2012, 07:16:41 am »

It's a new form of damascus sentinel.  It self-repairs and launches attack drones.  It seems to be working alright, except that in arena mode, the arena system overrides the allegiance of the attack drones, causing them to attack each other. 

I just need to see one in fortress mode to make sure it's actually working before I give it the go-ahead for graphics and finalization.  This shouldn't be particularly hard or time consuming, I just haven't done it yet, and there's not much sense in me holding up the release for it.

ArchAIngel

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2924 on: December 04, 2012, 09:29:44 am »

All this excitement over me?  :o :) :o
Going to check the age, how long is a "short" history?
EDIT: might want to change the glitch that blacks out sections of the screen over text, turns out what I thought was a 5, was a 2. Avuzarros is only about a hundred years old.
Should I still upload?
« Last Edit: December 04, 2012, 06:45:37 pm by ArchAIngel »
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