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What would you most like to see next from LFR?

More tech tree!
- 36 (26.1%)
More ritual tree!
- 8 (5.8%)
More lore!
- 12 (8.7%)
More mythical weapons/armor!
- 22 (15.9%)
Plagues!
- 28 (20.3%)
More secrets!
- 21 (15.2%)
More mechanical constructs!
- 11 (8%)

Total Members Voted: 137


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Author Topic: *=*=* Legends of Forlorn Realms (LFR 2012) v0.21a *=*=* [DF 0.34.11]  (Read 405983 times)

ArchAIngel

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2895 on: December 02, 2012, 04:43:52 pm »

Are tungsten darts better or worse then Damascus steel darts for launchers? Also, might wanna add in some reactions with a chance of producing rough emeralds, sapphires, amethysts, and rubies. No fort I have made has all of them, and I want my master level magnetic dart launcher!

Putnam

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2896 on: December 02, 2012, 04:56:27 pm »

Tungsten's heavy as hell, so tungsten should be good.

ArchAIngel

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2897 on: December 02, 2012, 04:58:38 pm »

Ok, are .18e saves compatible with the new version, .19b?
Does this work with DfHack? Avuzarros, or Minethrow, needs a good cleaning. 13 fps for 240 dorfs is NOT ACCEPTABLE!
« Last Edit: December 02, 2012, 05:24:38 pm by ArchAIngel »
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astianax

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2898 on: December 02, 2012, 09:43:01 pm »

if you're looking to make that master level magnetic dart launcher, i'd suggest taking up carbuncle farming, just make sure to have somewhere for them to sit nearby. there's a reason she selected those specific gems
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2899 on: December 03, 2012, 12:32:07 am »

Ok, are .18e saves compatible with the new version, .19b?
Does this work with DfHack? Avuzarros, or Minethrow, needs a good cleaning. 13 fps for 240 dorfs is NOT ACCEPTABLE!

1) No, they won't be.  The only compatible saves will be 0.19b to 0.19c.

2) Yes, this mod works with DFHack.  Nothing I have done should interfere with any of its functions.

Putnam

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2900 on: December 03, 2012, 12:52:50 am »

In fact, nothing she could do would break DFHack unless she does some weird-ass... I don't even know how you could break it, haha. No need to worry, in other words.

narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2901 on: December 03, 2012, 01:06:45 am »

In fact, nothing she could do would break DFHack unless she does some weird-ass... I don't even know how you could break it, haha. No need to worry, in other words.

I'd have to mess with the SDL or something - something I have neither the desire nor capability to do.

Putnam

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2902 on: December 03, 2012, 01:09:02 am »

Anyone who would have the desire could probably just use DFHack anyway, so compatibility with DFHack should be "yes" pretty much always.

Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2903 on: December 03, 2012, 06:22:09 am »

Quick thought I had, I often feel the scariest of cavern creatures are underwater. The Watcher creature in Lord of the Rings scared me half to death as a kid (right along with the scene where Bilbo goes bananas in Rivendell), and I think LFR isn't really delivering that promise of the earth striking back anyway. I never see crystal dragons or sentinels, only megalania and deep wolves.

So, how's about introducing some scary cavern stuff? Or maybe have underground silk farm-able creatures?
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ArchAIngel

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2904 on: December 03, 2012, 10:04:22 am »

Ok, are .18e saves compatible with the new version, .19b?
Does this work with DfHack? Avuzarros, or Minethrow, needs a good cleaning. 13 fps for 240 dorfs is NOT ACCEPTABLE!

1) No, they won't be.  The only compatible saves will be 0.19b to 0.19c.

2) Yes, this mod works with DFHack.  Nothing I have done should interfere with any of its functions.
ARMOK DAMNIT! I AM NOT GIVING UP ON MY 250 MILLION DWARFBUCK FORT! THIS FORT IS ALMOST 400 YEARS OLD! IT. WILL. NOT. FALL!!!

Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2905 on: December 03, 2012, 10:34:49 am »

400 years? Really?  :o
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2906 on: December 03, 2012, 04:27:46 pm »

Quick thought I had, I often feel the scariest of cavern creatures are underwater. The Watcher creature in Lord of the Rings scared me half to death as a kid (right along with the scene where Bilbo goes bananas in Rivendell), and I think LFR isn't really delivering that promise of the earth striking back anyway. I never see crystal dragons or sentinels, only megalania and deep wolves.

So, how's about introducing some scary cavern stuff? Or maybe have underground silk farm-able creatures?

The bolded part is an issue with frequency tokens.  I knew very little about how the game handled these back when I wrote most of these raws, and as a consequence, they are all substantially rarer than intended.  This, too, is getting a fix in 0.19c.  Expect to see a LOT more sentinels, devourers, will o' wisps, etc.  Jagged crystal dragons are still going to be fairly rare, but they're also being made substantially more common, so you can no longer reasonably expect not to ever encounter one if you're milling around in the deep caverns.

Unlike the other changes from 0.19c, these probably WILL require a new world to take full effect, but won't break your old ones if you include them.

ArchAIngel

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2907 on: December 03, 2012, 06:26:20 pm »

400 years? Really?  :o
Almost 400 years, 399 and counting, so will be 400 soon.

Putnam

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19b *=*=* [DF 0.34.11]
« Reply #2908 on: December 03, 2012, 06:33:08 pm »

IIRC that's a record.
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