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Poll

What would you most like to see next from LFR?

More tech tree!
- 36 (26.1%)
More ritual tree!
- 8 (5.8%)
More lore!
- 12 (8.7%)
More mythical weapons/armor!
- 22 (15.9%)
Plagues!
- 28 (20.3%)
More secrets!
- 21 (15.2%)
More mechanical constructs!
- 11 (8%)

Total Members Voted: 137


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Author Topic: *=*=* Legends of Forlorn Realms (LFR 2012) v0.21a *=*=* [DF 0.34.11]  (Read 406007 times)

SanDiego

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2865 on: November 20, 2012, 05:46:05 am »

If they can't even back up your hard drive, it's a sign you should look for another repair service.
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2866 on: November 20, 2012, 10:09:28 pm »

Always back up your hard drive in times of peace. I recently had a cooking accident with my laptop, and I was kicking myself for not backing it up. I did manage to recover the hard drive, but only after a week of nervous waiting.
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2867 on: November 20, 2012, 11:57:10 pm »

Always back up your hard drive in times of peace. I recently had a cooking accident with my laptop, and I was kicking myself for not backing it up. I did manage to recover the hard drive, but only after a week of nervous waiting.

That belongs in someone's signature.

Imp

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2868 on: November 21, 2012, 12:00:20 am »

As you wish!
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For every trouble under the sun, there is an answer, or there is none.
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2869 on: November 21, 2012, 05:43:53 am »

...

As if never hearing the end of it from my friends wasn't already enough.   :P
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Imp

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2870 on: November 21, 2012, 11:46:24 pm »

And then there's times when the human merchants just steal the show, along with anything else they can get their clawed crustacean mitts on.

Spoiler (click to show/hide)
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For every trouble under the sun, there is an answer, or there is none.
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If there is none, then never ever mind it.

narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2871 on: November 22, 2012, 01:04:48 am »

And then there's times when the human merchants just steal the show, along with anything else they can get their clawed crustacean mitts on.

Spoiler (click to show/hide)

It's a rare delicacy.

Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2872 on: November 22, 2012, 05:46:52 am »

You can order them live in cages, too. What kind of easter eggs are they, anyway?
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2873 on: November 22, 2012, 12:37:55 pm »

You can order them live in cages, too. What kind of easter eggs are they, anyway?

The idea was for them to wash up on the beach from time to time as a nice little food bonus with a funny story behind it.  I'm actually quite pleased with how they turned out. 

On another note, today I'm spending some time playtesting, and I've already identified a few issues to resolve.  The most glaring is that slimers are missing a [LARGE_ROAMING] token, and it's preventing them from being available on embark in some circumstances.  I'll see if I can round up any more issues today, and then I'll get the first revision out this weekend.
« Last Edit: November 22, 2012, 01:52:19 pm by narhiril »
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Imp

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2874 on: November 22, 2012, 03:11:58 pm »

and then I'll get the first revision out this weekend.

We have another reason to be thankful today!
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

katana

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2875 on: November 22, 2012, 07:04:24 pm »

I found a titan made out of divine inspiration. It was quite funny to imagine it evaporating while charging at my dwarves, disintegrating just before it could land the first hit.

Just a thought- Priests(?) of the gods? These dwarves would act similarly to normal blessed dwarves, but occasionally preach or something, having a chance of converting any regular nearby dwarves.
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Imp

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2876 on: November 22, 2012, 10:30:26 pm »

Finally starting to get comfortable with stockpiles to stockpile interactions.

Possible small bug - ancient and priceless ancient vanguard rubble gets placed into stone stockpiles even if you toggle ancient vanguard rubble off.

In fact, if you enable a stone stockpile then forbid every type of stone - ancient and priceless ancient vanguard rubble will still be placed in it (I'm using this sort of stockpile as a 'final filter', it takes from all my other stone stockpiles to get this stuff that I want to save for later safely out of the way).
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

astianax

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2877 on: November 22, 2012, 10:40:42 pm »

i'm a big fan of those giant lobsters. have seen a few show up randomly and they're not big on the whole air-drowning thing. and have gotten used to seeing humans sometimes showing up with them available to order. or even wearing omfg lobster underwear...that can't be comfortable.

the leviathans are pretty similar, too. and they're not aggressive like i was afraid when there were two hanging out at an ocean embark pretty much right next to my starter seven...
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Imp

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2878 on: November 23, 2012, 12:37:09 am »

Man I'm so Thankful I had today to play.  Haven't played nearly as much LoFR as I've wanted to in.... I can't count how long.

A weird trap/thief thing just happened.

Got Thief!  protect the horde from skulking filth message and checked, one of my dwarves was outside my fortress, in an aboveground walled off area I'd not done any work in in game years, and was headed to drink when he ran into a lizardman mystic thief.  I wasn't too surprised, then started to wonder, wait.... do I have enough booze?  I did.  And there was nothing to drink in the direction that dwarf had been.  And it was very far from my entrances, all of which are trap protected, and have been for months...

I watch and the lizardman does indeed get caught as it tries to escape through my traps.  So.... how did it get in?  And what was my dwarf doing out there in that area to find it?  Ahh, so thankful when this game confuses the heck out of me.  I suspect my dwarf was considering treachery and had met the spy to plot evil, then regained his loyalty when he remembered that my fort's brew is far better than lizardman murk, and he was going to keep getting thirsty for as long as he lived...
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

SanDiego

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19a *=*=* [DF 0.34.11]
« Reply #2879 on: November 23, 2012, 06:21:22 am »

I started a new fort and when digging out the food stockpile, I discovered HUGE deposit of ancient vanguard rubble. Love the surprises in this mod.
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Welcome to Murdermachines. Try the gecko sauce; it's delectable and delightful, a wonderful blend of savory and spicy that makes any dish delicious without being too overwhelming.

(Warning: Do not ask about the manufacturing process for gecko sauce)
(Warning: Gecko sauce may cause acute respiratory failure on contact)
Pages: 1 ... 190 191 [192] 193 194 ... 240