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Poll

What would you most like to see next from LFR?

More tech tree!
- 36 (26.1%)
More ritual tree!
- 8 (5.8%)
More lore!
- 12 (8.7%)
More mythical weapons/armor!
- 22 (15.9%)
Plagues!
- 28 (20.3%)
More secrets!
- 21 (15.2%)
More mechanical constructs!
- 11 (8%)

Total Members Voted: 137


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Author Topic: *=*=* Legends of Forlorn Realms (LFR 2012) v0.21a *=*=* [DF 0.34.11]  (Read 406229 times)

ciadude2

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18e *=*=* [DF 0.34.11]
« Reply #2580 on: August 06, 2012, 07:21:24 pm »

The only reason they're unhappy that a friend or loved one died, or about watching someone die, is that they're jealous.
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Man of Paper

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18e *=*=* [DF 0.34.11]
« Reply #2581 on: August 06, 2012, 08:24:16 pm »

So uh, first artifact with the latest version (I haven't played in a good while)

Glacierfind the Drink of Chanting, a precious Ancient Vanguard Artifact piccolo. It is encrusted with precious ancient vanguard artifact and menaces with spikes of ancient vanguard rubble.

Worth 117600 dorfbux.

Makes me sad he wasted an artifact, but, well, must be a badass piccolo (which, for some reason, conjures an image of an alien martial artist).

I've also got two Traders that are just hanging out at the edge of the map waiting to absorb some blows from the inevitable siege. Is that a vanilla thing, or is there something

EDIT: And I've got some bronze pikes an a spear I know I didn't make or trade for clogging up my choice of weapons for the militia.

EPIC EDIT 2: First encounter with Shedim, took place in the summer of my second year. There were 15 of them, made up of mixed lower-level units, but my militia was balls. Luckily for me, I had walled in my fortress already.

So they showed up right behind the Nephal traders. Some of the caravan guards came in, but I closed the drawbridge before the wagons got through, as the shedim were significantly closer and faster. The caravaneers decided to pile themselves up against the drawbridge, and the Shedim swarmed.

My first time atomizing anything (in fact, this was my first drawbridge and walled in fortress) took out 13 of the Shedim, one Nephal (the Shedim took care of the others waiting for the bridge to drop), and the wagons. I suspect the Nephilim won't be too happy, but faced with the alternative, it doesn't really bother me much.
« Last Edit: August 06, 2012, 08:58:43 pm by Man of Paper »
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greycat

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18e *=*=* [DF 0.34.11]
« Reply #2582 on: August 07, 2012, 06:54:32 pm »

I've also got two Traders that are just hanging out at the edge of the map waiting to absorb some blows from the inevitable siege. Is that a vanilla thing, or is there something

Vanilla bug.
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Hell, if nobody's suffocated because of it, it hardly counts as a bug! -- StLeibowitz

Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18e *=*=* [DF 0.34.11]
« Reply #2583 on: August 08, 2012, 09:08:45 am »

How are things going, Narhiril?
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18e *=*=* [DF 0.34.11]
« Reply #2584 on: August 08, 2012, 11:43:56 pm »

How are things going, Narhiril?

It's going a bit slowly, unfortunately.  I just haven't had as much time to devote to modding and testing as I would have liked over these past few weeks.  I get back to school on the 20th, which will actually speed things up considerably. 

I'm gunning to get this next release out before that time.
« Last Edit: August 09, 2012, 12:50:44 am by narhiril »
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UnreadCredits

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18e *=*=* [DF 0.34.11]
« Reply #2585 on: August 09, 2012, 10:34:06 am »

A very noob question, how do i install? i downloaded the preprepared versian all i got was a raw file and have no idea what to do with it.
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Putnam

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18e *=*=* [DF 0.34.11]
« Reply #2586 on: August 09, 2012, 11:06:22 am »

Which version is "preprepared"? Link me.

Putnam

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18e *=*=* [DF 0.34.11]
« Reply #2588 on: August 09, 2012, 11:19:15 am »

Try downloading that again; it's pretty clearly a pre-installed version, and should contain an entire copy of the game under the "LFR v0.18e Ironhand Graphics edition" folder.

UnreadCredits

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18e *=*=* [DF 0.34.11]
« Reply #2589 on: August 09, 2012, 11:32:05 am »

Just the RAR file dont know what to do with it ._. i bet im being an idiot haha what do i do now?
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Putnam

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18e *=*=* [DF 0.34.11]
« Reply #2590 on: August 09, 2012, 11:42:48 am »

Oh, the RAR, not the raw! Yeah, use 7-zip to open that up.

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18e *=*=* [DF 0.34.11]
« Reply #2591 on: August 09, 2012, 11:51:27 am »

Sorry fuckin dyslexia xD but anywho i see sorry im an idiot sometimes thanks for the help  :D
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18e *=*=* [DF 0.34.11]
« Reply #2592 on: August 11, 2012, 02:06:57 am »

Sorry fuckin dyslexia xD but anywho i see sorry im an idiot sometimes thanks for the help  :D

Be more confident about yourself, man. :)

Anyway, how's it going, Narhiril?
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Hurize

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18e *=*=* [DF 0.34.11]
« Reply #2593 on: August 11, 2012, 08:04:29 pm »

I think I found something that shouldnt happen, Read the logs:

You begin sneaking.
Bronze Dwarven Spider 1 beeps.
Bronze Dwarven Spider 1 clicks.
The flying bloodforged arrow strikes Bronze Dwarven Spider 1 in the upper chassis, jamming the bronze through the control module and fracturing the control module!
Bronze Dwarven Spider 1 is propelled away by the force of the blow!
it  Bronze Dwarven Spider 1 in the body part, but the attack is deflected by Bronze Dwarven Spider 1's small iron plate skirt!
The Bronze Dwarven Spider 1 slams into an obstacle!
Bronze Dwarven Spider 1 has been struck down.

A metal anything should naturally deflect arrows

Just Sayin
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The amount of malice in this thread is actually causing me some concern. I mean, chaining up mothers and forcing them to breed, just so we can drown their children to harvest their organs? Does this strike no one else as absolutely horrific?
You misspelled 'hilarious'

narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18e *=*=* [DF 0.34.11]
« Reply #2594 on: August 11, 2012, 08:22:27 pm »

I think I found something that shouldnt happen, Read the logs:

You begin sneaking.
Bronze Dwarven Spider 1 beeps.
Bronze Dwarven Spider 1 clicks.
The flying bloodforged arrow strikes Bronze Dwarven Spider 1 in the upper chassis, jamming the bronze through the control module and fracturing the control module!
Bronze Dwarven Spider 1 is propelled away by the force of the blow!
it  Bronze Dwarven Spider 1 in the body part, but the attack is deflected by Bronze Dwarven Spider 1's small iron plate skirt!
The Bronze Dwarven Spider 1 slams into an obstacle!
Bronze Dwarven Spider 1 has been struck down.

A metal anything should naturally deflect arrows

Just Sayin

Iron is harder than bronze, and bloodforged is statistically almost identical to iron (though a bit heavier).  You shot it in its most vulnerable location with a superior material, broke the control module, and it stopped functioning.  Spiders are fairly small and their armor isn't any thicker than plate mail, which iron or bloodforged arrows go through pretty easily.  The only odd thing I see here is that your spider was wearing a plate skirt, but I don't judge.

It's also worth noting that projectiles seem to follow their own (often nonsensical) set of rules, where bone can sometimes penetrate steel, and a fluffy wambler can behead a bronze colossus.  I don't know why this happens or even if it's supposed to, but its a behavior present in vanilla DF as well.

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