Made an account just to say that I can't play dwarf fortress without this mod anymore.The quality is excellent and the addition of the tech and ritual tree are perfectly fitting with this wonderful game's unique style. Erm, so yeah that's pretty much it, a big thank you to Narhiril for putting all of the effort into making this.
Thank you, it really touches me to know that there are people out there who get some joy out of what I do.
What's up Narhiril?
The period of silence preceding this post has been a productive silence - though, unfortunately, I don't have a whole lot of features in a state where I can show them off yet. The obstacle course is getting a makeover, and I've been pouring a lot of time into the designs of the new temples. A lot of the progress in the past few days has been in testing, trying to nail down the abilities of radiant priests and umbrals - I'm not quite there yet, but I'm getting close.
Some of you may remember this screenshot from a while back...
Originally earmarked as the "Cathedral of Visthel," this was a design for the next tier of the ritual tree. However, over the last few days, I've grown unsatisfied with it for its intended purpose. I will likely be re-using this design for the upcoming "Temple of Origins," but I feel like a cathedral needs to be a bit more lavish.
...Yeah, I know, I just claimed that my 22x22 workshop "wasn't lavish enough," but hopefully you'll agree with me when you see the new design (coming up later - it's 30x25).
Anyway, since all of that isn't going to be done for this release, here are the two temples (light and shadow) for this coming release.
Ignore the white barrier on those images - it's just a result of some imprecise cutting and pasting on my part.
More information will come as more things reach completion. Next up - new mechanical constructs.