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Poll

What would you most like to see next from LFR?

More tech tree!
- 36 (26.1%)
More ritual tree!
- 8 (5.8%)
More lore!
- 12 (8.7%)
More mythical weapons/armor!
- 22 (15.9%)
Plagues!
- 28 (20.3%)
More secrets!
- 21 (15.2%)
More mechanical constructs!
- 11 (8%)

Total Members Voted: 137


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Author Topic: *=*=* Legends of Forlorn Realms (LFR 2012) v0.21a *=*=* [DF 0.34.11]  (Read 406304 times)

Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18d *=*=* [DF 0.34.10]
« Reply #2490 on: June 21, 2012, 09:04:43 pm »

Yeah, being a priest is a dangerous profession.

So Narhiril, how's things going? I ask purely out of curiousity.
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Stirk

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18d *=*=* [DF 0.34.10]
« Reply #2491 on: June 22, 2012, 08:56:21 pm »

I was just thinking of this a while ago and thought I should ask.

Do the blessed dwarves abilities protect them from environmental effects? For example, if your in an area where the grass spontaneously combusts and elephants are dying from the heat, would an emberlight warrior be able to live threw it?
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Meph

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18d *=*=* [DF 0.34.10]
« Reply #2492 on: June 23, 2012, 03:19:33 pm »

Emberlight warriors should be completely immune to any fire/heat related effect.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18d *=*=* [DF 0.34.10]
« Reply #2493 on: June 23, 2012, 04:56:59 pm »

Hey guys, I'm getting a lot better now and I'm currently working on getting a new release up to go with the latest version of DF.  This release will probably be light on new features, but it will level the foundation for the next major development, which will be the finishing up of the tier three ritual units and a few additions to mechanical constructs.  After that comes the FUN part of the ritual tree, with the servants and blessings of the primary deities, surprise results, possessions, demon summoning, plagues, and oh so many more things that will cause all sorts of chaos.

astianax

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18d *=*=* [DF 0.34.10]
« Reply #2494 on: June 23, 2012, 05:12:34 pm »

i've got exactly one emberlight in my fortress. she's started several large fires while out after webs in the forest and being surprised by various fauna (mostly giant birds) that she decides to lob fireballs at. then she calmly walks through the fires, ignoring the now flaming birds running about in panic, starting more fires, and grabs her web, then walks back through the smoke and fire and mayhem.

so, yeah, they seem to be unaffected. but i should really take her off weaver duty...
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Stirk

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18d *=*=* [DF 0.34.10]
« Reply #2495 on: June 23, 2012, 05:58:15 pm »

Quote
Emberlight warriors should be completely immune to any fire/heat related effect.

Just wondering. I don't actually know how fire works in its damage effects. It is kind of difficult to do experiments that go further then "Stuff on fire. Stuff dies." This gives emberlight warriors an advantage in high heat worlds, ah?

Quote
Hey guys, I'm getting a lot better now and I'm currently working on getting a new release up to go with the latest version of DF.  This release will probably be light on new features, but it will level the foundation for the next major development, which will be the finishing up of the tier three ritual units and a few additions to mechanical constructs.  After that comes the FUN part of the ritual tree, with the servants and blessings of the primary deities, surprise results, possessions, demon summoning, plagues, and oh so many more things that will cause all sorts of chaos.

Can't wait....

Quote
i've got exactly one emberlight in my fortress. she's started several large fires while out after webs in the forest and being surprised by various fauna (mostly giant birds) that she decides to lob fireballs at. then she calmly walks through the fires, ignoring the now flaming birds running about in panic, starting more fires, and grabs her web, then walks back through the smoke and fire and mayhem.

so, yeah, they seem to be unaffected. but i should really take her off weaver duty...

I knew they where fireproof, I walked threw fire enough in adventure mode. I was just wondering how fire worked, and if Emberlights where immune to the effects of natural heat.


EDIT

Wait...You where looking for webs on the surface? And you sent your god troops to do it?
« Last Edit: June 23, 2012, 06:41:21 pm by Stirk »
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greycat

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18d *=*=* [DF 0.34.10]
« Reply #2496 on: June 24, 2012, 08:23:19 am »

Wait...You where looking for webs on the surface? And you sent your god troops to do it?

grabs her web, then walks back through the smoke and fire and mayhem.

You can't argue with success!
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greycat

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18d *=*=* [DF 0.34.10]
« Reply #2497 on: June 24, 2012, 08:27:44 pm »

Hmm... wondering what to do with all these slabs of accreditation the Orrery is producing.  The changelog says that they were removed in 0.18b, but they're being churned out by my Orrery in 0.18d.  I guess I should atom-smash them.
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Stirk

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18d *=*=* [DF 0.34.10]
« Reply #2498 on: June 24, 2012, 08:58:35 pm »

Don't do that! Quickly, throw them in the sock lagoon! Armock will only be pleased if you have a whole lagoon of socks, slabs, and random assorted stone! You will doom us all!
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18d *=*=* [DF 0.34.10]
« Reply #2499 on: June 24, 2012, 11:17:24 pm »

Hmm... wondering what to do with all these slabs of accreditation the Orrery is producing.  The changelog says that they were removed in 0.18b, but they're being churned out by my Orrery in 0.18d.  I guess I should atom-smash them.

Probably an oversight by narhiril. Narhiril, can this be changed in a game that's already in progress?
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Meph

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18d *=*=* [DF 0.34.10]
« Reply #2500 on: June 25, 2012, 12:59:01 am »

Reactions can be changed without genning a new world, so yes, it can be fixed in a running game.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18d *=*=* [DF 0.34.10]
« Reply #2501 on: June 25, 2012, 04:35:53 am »

Nice. I'd rather not have that show up for the succession game I'm in (speaking of which shouldn't be long now... I just can't stop editing here and there :( )
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18d *=*=* [DF 0.34.10]
« Reply #2502 on: June 25, 2012, 08:55:43 am »

Hmm... wondering what to do with all these slabs of accreditation the Orrery is producing.  The changelog says that they were removed in 0.18b, but they're being churned out by my Orrery in 0.18d.  I guess I should atom-smash them.

Probably an oversight by narhiril. Narhiril, can this be changed in a game that's already in progress?

Good catch, I'm on this now.  As Meph said, this can be changed without any need for a new world or fortress.

Here's how it should read.

Code: [Select]
reaction_orrery_lfr

[OBJECT:REACTION]

[REACTION:TRAIN_TEACHER]
[NAME:reduce data]
[BUILDING:ORRERY_LFR:CUSTOM_T]
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:ENLIGHTENMENT_STONE]
[SKILL:TEACHING]

[REACTION:TRAIN_OBSERVER]
[NAME:make observations]
[BUILDING:ORRERY_LFR:CUSTOM_O]
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:ENLIGHTENMENT_STONE]
[SKILL:SITUATIONAL_AWARENESS]

[REACTION:TRAIN_STUDENT]
[NAME:perform calculations]
[BUILDING:ORRERY_LFR:CUSTOM_S]
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:ENLIGHTENMENT_STONE]
[PRODUCT:2:1:TOOL:ITEM_TOOL_CONCEPT_LFR:NONE:NONE]
[SKILL:KNOWLEDGE_ACQUISITION]

[REACTION:UNLOCK_ORRERY]
[NAME:document orrery construction logistics]
[BUILDING:ORRERY_LFR:CUSTOM_U]
[BUILDING:SCIENTIFIC_LIBRARY_LFR:NONE]
[PRODUCT:100:1:TOOL:ITEM_TOOL_THEORY_LFR:NONE:NONE]
[SKILL:ORGANIZATION]

simonthedwarf

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18d *=*=* [DF 0.34.10]
« Reply #2503 on: June 25, 2012, 10:48:26 am »

Nice. I'd rather not have that show up for the succession game I'm in (speaking of which shouldn't be long now... I just can't stop editing here and there :( )

oh no!!!

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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18d *=*=* [DF 0.34.10]
« Reply #2504 on: June 27, 2012, 10:45:36 am »

I apologize for the delay for what is such a simple and boring update, but I'm feeling a lot better now and ready to start the machines up again!

The latest version fixes a few bugs and updates LFR to DF v0.34.11.


Links for the lazy:

-Raw only-
-Pre-installed-
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