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Poll

What would you most like to see next from LFR?

More tech tree!
- 36 (26.1%)
More ritual tree!
- 8 (5.8%)
More lore!
- 12 (8.7%)
More mythical weapons/armor!
- 22 (15.9%)
Plagues!
- 28 (20.3%)
More secrets!
- 21 (15.2%)
More mechanical constructs!
- 11 (8%)

Total Members Voted: 137


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Author Topic: *=*=* Legends of Forlorn Realms (LFR 2012) v0.21a *=*=* [DF 0.34.11]  (Read 406483 times)

narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2415 on: May 29, 2012, 11:15:20 pm »

I know this isn't terribly exciting, but I think I need to get everything up to speed with the new version of DF before I can move forward with the new stuff.  The new pre-installed version will likely come right before I leave for surgery, as I'm anticipating from the dev blog that we'll be seeing a v0.34.11 very shortly.  Obviously, since the raw-only release isn't affected by this (unless any tokens are changed, which doesn't seem likely at this point), I'll be releasing that in a day or two's time.

Planned changes:

-Added compatibility for newest version(s) of Dwarf Fortress.
-Added a reaction at the alchemy lab to create a rainbow diamond from an abyssal eye and a mountain heart.
-Added a reaction at the alchemy lab to create a rainbow diamond from an amethyst, ruby, sapphire, and emerald.
-Removed the loading station, unloading station, and bdog's wheelbarrows (obsolete).
-Added the ability to manufacture stone buckets, stone wheelbarrows, and stone mine carts at the machine shop.
-Rakshasa illusionary copies will no longer drop rib bones on death.
« Last Edit: June 01, 2012, 06:02:30 am by narhiril »
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2416 on: May 29, 2012, 11:23:18 pm »

Rib bone? Is there a reference here to a certain religion?  ;)
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SirAaronIII

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2417 on: May 29, 2012, 11:46:16 pm »

Rakshasas are Hindu/Buddhist, aren't they? So it was a double reference before. :P
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2418 on: May 30, 2012, 07:02:47 am »

Lol.

Narhiril, are the graphics fixed? Also, what will you be planning on working on after your surgery? Just to let us have something to think on while you're gone  :P
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simonthedwarf

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2419 on: May 30, 2012, 03:13:42 pm »

Isn't a mountain heart even rarer than a rainbow thingy`?
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feralferret

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2420 on: May 30, 2012, 05:16:48 pm »

I love LFR because it does stuff that not only adds content, but adds depth to gameplay.  More importantly, it does so with a cohesive vision, rather than a shotgun approach.

Couldn't have put it better myself... so I won't try. ;)

I'm really looking forward to the update too. I use ASCII so a raws-only release works just fine for me. Keep up the great work and good luck with your operation!
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2421 on: May 31, 2012, 05:47:03 pm »

Isn't a mountain heart even rarer than a rainbow thingy`?

Mountain hearts occur in mithril deposits.  More importantly, however, you can get them from the "prayer for ritual gems" reaction.  I felt like providing a few extra ways to get rainbow diamonds.  If you don't want to worry about mountain hearts and abyssal eyes, breeding carbuncles will provide you with all of the gems you need for the other reaction.

Lol.

Narhiril, are the graphics fixed? Also, what will you be planning on working on after your surgery? Just to let us have something to think on while you're gone  :P

The new pre-installed version is going to be using Ironhand v0.72.  I haven't quite worked out all the kinks yet, but some progress has been made on that front.  I'll definitely have the raw release out in a day or two, tops.

As for more details, I'll be happy to share them when I have a bit more time to do so.  ;)

narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2422 on: June 01, 2012, 06:21:08 am »

I've got something put together that is almost ready for a release.  I just need to finish up the documentation (this will likely take about an hour) and do a double-check on the install.  The good news is that it seems that the number of kinks slowing down the pre-installed version is much smaller than it was yesterday, so this release might not be exclusively raw-only.  I'm expecting some errors and bugs, as usual, so I'll try to get this out today so that I at least have the weekend to deal with any of the most pressing issues before I leave on Monday and go under the knife on Tuesday. 

I'm not sure how long I will sidelined after that - probably at least two or three days until I get out of the hospital, but possibly a bit longer.  Full recovery is supposed to take four to six weeks, though I'll likely be back to modding well before everything's quite back to normal.

Of course, I use the term "back to normal" extremely loosely.

SalmonGod

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2423 on: June 01, 2012, 06:28:09 am »

We appreciate the dedication!  So it sounds like I'll finally get around to trying this new minecart technology....
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18d *=*=* [DF 0.34.10]
« Reply #2424 on: June 01, 2012, 07:15:35 am »

Ok, I've got something up now.  Hopefully there aren't any particularly terrible issues, but I will be keeping an eye on this today just in case.


Links

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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18d *=*=* [DF 0.34.10]
« Reply #2425 on: June 01, 2012, 10:29:55 am »

Hope the surgery goes well!
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Dohon

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18d *=*=* [DF 0.34.10]
« Reply #2426 on: June 02, 2012, 06:55:09 am »

Hope the surgery goes well!

Ditto!
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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18d *=*=* [DF 0.34.10]
« Reply #2427 on: June 03, 2012, 05:08:38 am »

Hope everything goes well
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18d *=*=* [DF 0.34.10]
« Reply #2428 on: June 03, 2012, 11:09:46 am »

Shedim siege - military is slaughtered. However, I notice there are left over 'corpses' that are 'being devoured by a shedim'. The shedim units moved on afterwards, but the corpse remains there. Does it disappear? Can corpses like that be butchered? Are they like that to be unrecognizable or something? They also seem like a unit or something. Is this a bug?

And damn, these guys are strong. It's summer and I have a squad bearing down my neck, a pack of ah tels, vibrants and bladearms. Iron clad military is no match. Should I go for steel next time?
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18d *=*=* [DF 0.34.10]
« Reply #2429 on: June 03, 2012, 11:23:54 am »

Shedim siege - military is slaughtered. However, I notice there are left over 'corpses' that are 'being devoured by a shedim'. The shedim units moved on afterwards, but the corpse remains there. Does it disappear? Can corpses like that be butchered? Are they like that to be unrecognizable or something? They also seem like a unit or something. Is this a bug?

And damn, these guys are strong. It's summer and I have a squad bearing down my neck, a pack of ah tels, vibrants and bladearms. Iron clad military is no match. Should I go for steel next time?

The "corpse devouring" works by resurrecting and transforming the corpse into a creature that kills itself, spreading a buff to nearby shedim by contact with its "fluids."  If the half-eaten corpses are persisting, something is wrong and I'll need to figure out what is causing them not to die.  Here's the actual creature...

Spoiler (click to show/hide)
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