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Poll

What would you most like to see next from LFR?

More tech tree!
- 36 (26.1%)
More ritual tree!
- 8 (5.8%)
More lore!
- 12 (8.7%)
More mythical weapons/armor!
- 22 (15.9%)
Plagues!
- 28 (20.3%)
More secrets!
- 21 (15.2%)
More mechanical constructs!
- 11 (8%)

Total Members Voted: 137


Pages: 1 ... 158 159 [160] 161 162 ... 240

Author Topic: *=*=* Legends of Forlorn Realms (LFR 2012) v0.21a *=*=* [DF 0.34.11]  (Read 406518 times)

TehNoob

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2385 on: May 22, 2012, 05:25:08 am »

Hello Narhiril, how goes the update? And yeah, hope the surgery goes well.
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2386 on: May 22, 2012, 07:03:40 am »

Is it possible to put the old LFR files into the new DF version and play?
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ctharvey

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2387 on: May 22, 2012, 02:58:43 pm »

"I don't like any of them, and my reasons for bothering to vote in this thread are incomprehensible! - 13 (17.8%)"

Really guys, really?  Why do I even bother?


---

Finals are done now, so expect some new stuff soon.  Like I said, this will likely be the last update for a little while, as I have some pretty major surgery at the beginning of June, and I'm not sure how long that will take me out of commission.  Sorry for the relative quiet, guys, it's been the month from hell for me.

Since I know from personal experience how hard it can be to feel valued for providing for a community... http://minederp.com I wanted you to know I appreciate this mod and always look for it first when a new dwarf fortress update comes out.

Thanks for your hard work!
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SalmonGod

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2388 on: May 22, 2012, 03:01:36 pm »

I haven't even updated to the latest release, just because of this mod :P

Take your time, though.  I understand those rough periods.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2389 on: May 22, 2012, 10:55:21 pm »

I just want you guys to know that I haven't given up on this mod or anything - far from it.  I've been hard at work these last couple of days trying to catch up with all of the new DF features, and trying to parse what features of the mod might need tweaking.  LFR's wheelbarrows, for example, are probably either going to need an overhaul or complete removal due to their new official counterparts.  This next release might be just catching up to the latest DF release, but I am still optimistic that I can get a few new features done and released before June 5th.

Putnam

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2390 on: May 22, 2012, 11:30:27 pm »

All you need to do for a quick hotfix release would be to remove the wheelbarrows and add these lines to the dwarf entity raw:

[TOOL:ITEM_TOOL_WHEELBARROW]
[TOOL:ITEM_TOOL_MINECART]

However, that would only go for the raw-only release; you'll have to merge the 34.08 color and density changes for full compatibility.

Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2391 on: May 23, 2012, 12:25:45 am »

I just want you guys to know that I haven't given up on this mod or anything - far from it.  I've been hard at work these last couple of days trying to catch up with all of the new DF features, and trying to parse what features of the mod might need tweaking.  LFR's wheelbarrows, for example, are probably either going to need an overhaul or complete removal due to their new official counterparts.  This next release might be just catching up to the latest DF release, but I am still optimistic that I can get a few new features done and released before June 5th.

Who thought the mod's dead? Burn that heretic!

Hey, LFR's been on the front page for over a year. I think occasionally slipping into the 2nd or 3rd, or the author taking a break is quite natural. In fact, I've always thought Narhiril has always been a bit too attentive to the mod. I've never seen her take a break.  :P
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simonthedwarf

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2392 on: May 23, 2012, 10:01:31 am »

Burn the elves who claim the mod is dead. LFR is better than vanilla, and to me, slightly better than masterwork.

I just find that tech progression can be very slow and random sometimes :(

I've never seen hint of a rainbow crystal/block stone thing for instance.
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Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]

Stirk

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2393 on: May 23, 2012, 03:46:30 pm »

Quote
I've never seen hint of a rainbow crystal/block stone thing for instance.

What have you been doing? You have to

Spoiler (click to show/hide)
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

simonthedwarf

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2394 on: May 23, 2012, 07:56:00 pm »

Can't find any mitrhil - and btw regarding the perform first sacrifice to kogut - exactly how many overgrown pedestals, candelabra of conquest and enormous goblet do I need? I have 3 items "consecrated" pool stuffs but no magical fish food, and I got several of the required items in my stocks..
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Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]

maki32

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2395 on: May 24, 2012, 04:20:15 am »

Burn the elves who claim the mod is dead. LFR is better than vanilla, and to me, slightly better than masterwork.

I just find that tech progression can be very slow and random sometimes :(

I've never seen hint of a rainbow crystal/block stone thing for instance.

I want to try this mod, you say it's better than masterwork, why you think that? How random is the alchemist system and progression? I read there's a good amount of hats, it's true? I'm a fan of hats (TF2 rocks!)

Thank you!
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2396 on: May 24, 2012, 05:15:14 am »

(TF2 rocks!)

True that. Do I happen to be in the presence of a fellow scout? Or you one of those easy meat campers?

Masterwork is cool, but the races it suggests are rather nonsensical such as creepers, and some of the features seem to be a bit weird (although brilliantly done, such as the concubines). LFR feels a tad more serious, although I'm still not a big fan of the cat people. I still like Masterwork though, just not as much as LFR.
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maki32

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2397 on: May 24, 2012, 05:19:59 am »

I prefer the spy way =D

I see LFR it's more technological maybe? I saw screenshots of algorithms and such things that sounds technological and crazy! How works the tier? You develop it randomly?
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SalmonGod

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2398 on: May 24, 2012, 05:35:53 am »

I love LFR because it does stuff that not only adds content, but adds depth to gameplay.  More importantly, it does so with a cohesive vision, rather than a shotgun approach.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2399 on: May 24, 2012, 06:30:05 am »

I love LFR because it does stuff that not only adds content, but adds depth to gameplay.  More importantly, it does so with a cohesive vision, rather than a shotgun approach.

Ah, he speaks my mind.
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