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Poll

What would you most like to see next from LFR?

More tech tree!
- 36 (26.1%)
More ritual tree!
- 8 (5.8%)
More lore!
- 12 (8.7%)
More mythical weapons/armor!
- 22 (15.9%)
Plagues!
- 28 (20.3%)
More secrets!
- 21 (15.2%)
More mechanical constructs!
- 11 (8%)

Total Members Voted: 137


Pages: 1 ... 153 154 [155] 156 157 ... 240

Author Topic: *=*=* Legends of Forlorn Realms (LFR 2012) v0.21a *=*=* [DF 0.34.11]  (Read 406615 times)

Cerepol

  • Escaped Lunatic
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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2310 on: May 03, 2012, 07:07:57 pm »

I store all my stone in a dump unforbidden. He has access to nearly 1000 shale and it is allowed(green) in the stone status screen.
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Stirk

  • Bay Watcher
  • Full Metal Nutball
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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2311 on: May 03, 2012, 07:12:11 pm »

Quote
I store all my stone in a dump unforbidden. He has access to nearly 1000 shale and it is allowed(green) in the stone status screen.

Lemme thing for a second. If it is green in the economic stone screen, doesn't that make it an economic stone? Try turning it off and trying again.
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

Putnam

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  • DAT WIZARD
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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2312 on: May 03, 2012, 09:12:56 pm »

Quote
I store all my stone in a dump unforbidden. He has access to nearly 1000 shale and it is allowed(green) in the stone status screen.

Lemme thing for a second. If it is green in the economic stone screen, doesn't that make it an economic stone? Try turning it off and trying again.

Red means it's economic, green means it won't be counted as such.

Cerepol

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2313 on: May 03, 2012, 09:35:49 pm »

Well I lost that fortress (voidwalkers are bitches) but in my new one I designed a much nicer workshop area and had stockpile around it with stone which it seems to use. It seems it didn't like my dump storage for some reason.
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Mithril Leaf

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2314 on: May 03, 2012, 10:55:06 pm »

Have we addressed the issue of floating meowkin ambushes?
I'm not even sure what I did to piss them off, they didn't send a caravan in the first place.
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2315 on: May 03, 2012, 10:58:03 pm »

Are they riding pegasoi? That happened to me once...
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Stirk

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2316 on: May 03, 2012, 11:59:04 pm »

Quote
Have we addressed the issue of floating meowkin ambushes?

Issue? That is not a feature. That is !!SCIENCE!!

We are getting close to discovering how Meokins can do so amazingly in worldgen. Now that we know they can send flying ones, that brings some extra information into our theories.

Now I have several guess as to what is happening:

1. Meokins have a trained special forces that are ninjas.
2. Meokins have super-saiyan powers when angered
3. Meokin often are launched off a distant-planet to Earth. They are weak against an obscure metal and bulletproof.

We need more information! Keep the fort going!
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

wyrdness

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2317 on: May 04, 2012, 01:42:27 am »

1. Meokins have a trained special forces that are ninjas.
2. Meokins have super-saiyan powers when angered
3. Meokin often are launched off a distant-planet to Earth. They are weak against an obscure metal and bulletproof.

4. All of the above!
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Psilobe

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2318 on: May 04, 2012, 05:39:15 am »

Just got a message that The peasant Urist Mcrandom has arrived! A short sturdy creature fond of drink and industry! It showed up as a read message similar to the ones of forgotten beasts. In dwarf therapist she shows up as your regular dwarf. Should I be worried, prepare an execution or let her join the deep cave explorers?
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2319 on: May 04, 2012, 06:32:35 am »

Deep cave explorer. And let's not forget to pack her explorer rations with the standard issue 7/7 magma :)

I think shes a werecreature, on a serious note. In any case, don't let her about easily. She might just ruin your day.
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2320 on: May 04, 2012, 09:58:50 am »

I had a little look at your way of doing the spiders. You do drop a limb, animate it, kill it, and transform the corpse into the spider, being a friendly unit ? I didnt check ingame, but that is how it looks to me in textform. Just wanted to ask if it is still friendly, or a tame pet in the end.

Still "friendly," unfortunately.


So, what's happening, Narhiril?

This week and next week are not going to be too productive because of final exams.  After that, I hope to get one more release in before my surgery on June 5th, which will take me out of commission for a few days.  After that, it's clear sailing.  :)

Meph

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2321 on: May 04, 2012, 03:04:33 pm »

Quote
Still "friendly," unfortunately.

Thanks. I continue to try more science with castes this week, maybe I get something. And good luck with your exams. I also send you a little something in a PM, feedback is welcome. :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

lleu

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2322 on: May 05, 2012, 09:29:43 am »

Is this mod compatible with Fortress Defense II?
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Fortresses made: 17
Dwarves Killed: Don't even care anymore.
Sieges repelled: 13

Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2323 on: May 05, 2012, 10:15:43 am »

It is, I think. Narhiril is quite the FD fan.
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lleu

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2324 on: May 05, 2012, 10:37:18 am »

Ok, sweet. I had been thinking about installing it, but my fortress was running very well, and I didn't want to remake. But a concurrent   shedim seige and FUN involving piping magma destroyed it. Sooo, time to install FD!
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Fortresses made: 17
Dwarves Killed: Don't even care anymore.
Sieges repelled: 13
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