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Poll

What would you most like to see next from LFR?

More tech tree!
- 36 (26.1%)
More ritual tree!
- 8 (5.8%)
More lore!
- 12 (8.7%)
More mythical weapons/armor!
- 22 (15.9%)
Plagues!
- 28 (20.3%)
More secrets!
- 21 (15.2%)
More mechanical constructs!
- 11 (8%)

Total Members Voted: 137


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Author Topic: *=*=* Legends of Forlorn Realms (LFR 2012) v0.21a *=*=* [DF 0.34.11]  (Read 406634 times)

wyrdness

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18b *=*=* [DF 0.34.07]
« Reply #2295 on: May 01, 2012, 12:58:42 am »

Thanks Narhiril. Unfortunately now I'm getting an error about not having an lfr_zinger_amoeba.png on start up. It's beginning to sound like I've somehow managed to get some file mix up between versions, so I'll just do a complete download and reinstall to the latest update and I suspect that will solve all my problems. :)
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lleu

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18b *=*=* [DF 0.34.07]
« Reply #2296 on: May 01, 2012, 07:43:43 pm »

I just started playing this mod, and I'm not sure if this should be like this, but the full download link with the graphics installed is the 0.18a version, not the recently updated 0.18b you have on the first post. Could you check? The raws seem to be the 0.18b, but I haven't installed them yet, nor can I seem to figure out how.
« Last Edit: May 01, 2012, 08:22:03 pm by lleu »
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Fortresses made: 17
Dwarves Killed: Don't even care anymore.
Sieges repelled: 13

Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18b *=*=* [DF 0.34.07]
« Reply #2297 on: May 01, 2012, 09:03:44 pm »

Manual made me lol today.

I have an army of dwarves!
We have a jagged crystal dragon.

FUUUUUUUUU-

I just started playing this mod, and I'm not sure if this should be like this, but the full download link with the graphics installed is the 0.18a version, not the recently updated 0.18b you have on the first post. Could you check? The raws seem to be the 0.18b, but I haven't installed them yet, nor can I seem to figure out how.

Damn, new versions are causing quite a bit of downloading problem, aren't they? Wish I could help here, but it's up to Narhiril on this.
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Psilobe

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18b *=*=* [DF 0.34.07]
« Reply #2298 on: May 02, 2012, 05:29:02 am »

I'm having a little difficulty getting specific squads to train at the new sparring partner and obstacle course, any tips on how to prevent other dwarfs from coming running and using the training equipment?
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18b *=*=* [DF 0.34.07]
« Reply #2299 on: May 02, 2012, 06:18:16 am »

I'm having a little difficulty getting specific squads to train at the new sparring partner and obstacle course, any tips on how to prevent other dwarfs from coming running and using the training equipment?

Assign a manager so you can go to the workshop profile. Assign the specific military dwarves you wish to train on each, so only they will use the training workshop. Same goes for ritual workshops and the like.
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18b *=*=* [DF 0.34.07]
« Reply #2300 on: May 02, 2012, 10:04:28 am »

Ok, the pre-installed version is a mess, and I sincerely apologize for that.  It seems that I packaged the wrong copy of LFR from my local machine, which was missing a fair number of things - most notably lfr_zinger_amoeba.png.  The graphics for meowkin were broken because the tile page definition was referencing an outdated image file which was missing one extra graphic, causing it to skew the existing tiles.  This is entirely the fault of poor log keeping on my part in regards to what had been updated where for which version, and I apologize for that.

I am uploading a new version (0.18c) to fix these issues, as well as a few minor quirks in the zinger raws (typo, etc).  This version should be completely save-compatible with anything you have from v0.18b.

As always, let me know if there are any problems.  Hopefully this is all behind us, and I can move forward to some more exciting developments.

Links for the lazy:

Pre-installed
Raw-only
« Last Edit: May 02, 2012, 10:08:06 am by narhiril »
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Putnam

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2301 on: May 02, 2012, 06:26:56 pm »

P - Workshop Profile

Cerepol

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2302 on: May 02, 2012, 10:16:15 pm »

I must be doing something wrong, the alchemy lab refuses to work, I changed pretty much every stone from restricted to free use in the economy stone tab but my worker still refuses to do any experiments. I have Coke from smelting lignite so I do have fuel.
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Psilobe

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2303 on: May 03, 2012, 06:06:20 am »

I must be doing something wrong, the alchemy lab refuses to work, I changed pretty much every stone from restricted to free use in the economy stone tab but my worker still refuses to do any experiments. I have Coke from smelting lignite so I do have fuel.

Did you give someone the alchemist profession?

Another question: Do you need to set any special professions for the dwarfs to use the sparring partner and dodge course?
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2304 on: May 03, 2012, 06:44:11 am »

I must be doing something wrong, the alchemy lab refuses to work, I changed pretty much every stone from restricted to free use in the economy stone tab but my worker still refuses to do any experiments. I have Coke from smelting lignite so I do have fuel.

Did you give someone the alchemist profession?

Another question: Do you need to set any special professions for the dwarfs to use the sparring partner and dodge course?

 The alchemy labs need 'Alchemy' labor. The sparring partner, dodge course, orrerry and training workshops don't need any labors to be set.
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Psilobe

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2305 on: May 03, 2012, 07:32:05 am »

Okay, thanks :) Guess my dwarfs are just lazy
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2306 on: May 03, 2012, 09:05:32 am »

So, what's happening, Narhiril?
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Meph

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2307 on: May 03, 2012, 04:32:08 pm »

I had a little look at your way of doing the spiders. You do drop a limb, animate it, kill it, and transform the corpse into the spider, being a friendly unit ? I didnt check ingame, but that is how it looks to me in textform. Just wanted to ask if it is still friendly, or a tame pet in the end.
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Cerepol

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2308 on: May 03, 2012, 04:33:21 pm »

There is an alchemist, he just yells that he doesn't have 10 of a non-economic stone.
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Stirk

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2309 on: May 03, 2012, 06:29:42 pm »

Quote
There is an alchemist, he just yells that he doesn't have 10 of a non-economic stone.

Well...Does he have access to 10 non-economic rocks? You can check in the same screen you check everything else on, and change some stones on if they are off.

Quote
Spoiler (click to show/hide)

From what I heard they are friendly, not pets. Citation needed.
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