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Poll

What would you most like to see next from LFR?

More tech tree!
- 36 (26.1%)
More ritual tree!
- 8 (5.8%)
More lore!
- 12 (8.7%)
More mythical weapons/armor!
- 22 (15.9%)
Plagues!
- 28 (20.3%)
More secrets!
- 21 (15.2%)
More mechanical constructs!
- 11 (8%)

Total Members Voted: 137


Pages: 1 ... 145 146 [147] 148 149 ... 240

Author Topic: *=*=* Legends of Forlorn Realms (LFR 2012) v0.21a *=*=* [DF 0.34.11]  (Read 404029 times)

tahujdt

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18a *=*=* [DF 0.34.07]
« Reply #2190 on: April 20, 2012, 04:28:35 pm »

How did you get the picture of NyanCat in the stone?
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18a *=*=* [DF 0.34.07]
« Reply #2191 on: April 20, 2012, 04:32:17 pm »

How did you get the picture of NyanCat in the stone?

Narhiril designed and built that out of colored crystals. She just felt like sharing it. Has nothing to do with the mod except how you can use the colorful crystals. A reference to internet meme put on the front page? Just Narhiril being Narhiril.
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smakemupagus

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.17a *=*=* [DF 0.34.07]
« Reply #2192 on: April 20, 2012, 04:45:24 pm »

smakemupagus wrote a mod for my mod based on this system. He, and I am well, are still working on balancing it, but the main problem I see with this is that these "blackmarket" traders, merchants, tradehalls or however you want to call them, will trade with you at all time. Even if you have a fortress that is in constant lockdown since 10 years and besieged by everything. It makes normal caravans a lot less interesting and messes up the balancing quite badly.

I can actually think of a way around this.  Shops need to be "stocked" with "goods" before they can "sell" them, and "goods" can just be tools that need to be imported.  That way you can buy what you want from the shop, but you're limited in how many purchases you can make by how many stock items you import - similar to how mech parts caches are going to work.

Oh, that's an interesting idea.



Meph

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18a *=*=* [DF 0.34.07]
« Reply #2193 on: April 20, 2012, 04:51:24 pm »

yep, narhiril is full of interesting ideas ;)
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18a *=*=* [DF 0.34.07]
« Reply #2194 on: April 20, 2012, 05:33:44 pm »

Think there's a problem with the files and everything. Don't know what, but I've used the raws only version to update my game. Same error pops up like the last release did at first.
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Jilladilla

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18a *=*=* [DF 0.34.07]
« Reply #2195 on: April 20, 2012, 05:56:14 pm »

Think there's a problem with the files and everything. Don't know what, but I've used the raws only version to update my game. Same error pops up like the last release did at first.

check your raws, i know i'm using pre-installed ironhand graphics but there was a reaction_ritual-t3.text file and a reaction_ritual_t3.text file in my raws

they contain duplicate reactions, if you have both get rid of the smaller file (reaction_ritual_t3 was the proper text file for me)
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18a *=*=* [DF 0.34.07]
« Reply #2196 on: April 20, 2012, 06:00:17 pm »

Is yours working, Jilladilla?
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18a *=*=* [DF 0.34.07]
« Reply #2197 on: April 20, 2012, 06:53:40 pm »

Yeah, my fault, there's a misnamed file in there from a few releases ago that's causing duplicate issues.

Delete "reaction_ritual-t3.txt" (the smaller of the two, should be ~5kb) to clear that up.  This is fixed in the newest upload of the pre-installed version.

Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18a *=*=* [DF 0.34.07]
« Reply #2198 on: April 20, 2012, 07:08:59 pm »

I still have a problem after deleting that file. Then I downloaded the new 18a raws only version and it still doesn't work. I'm downloading the pre installed version and trying again. I use a mac, so I usually copy and paste the raws to my old df file.
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18a *=*=* [DF 0.34.07]
« Reply #2199 on: April 20, 2012, 07:29:01 pm »

Nope, doesn't work :(
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18a *=*=* [DF 0.34.07]
« Reply #2200 on: April 20, 2012, 11:14:38 pm »

Nope, doesn't work :(

It might be these damned zip files again.  I think I'm going back to rars from now on.  Uploading new files for both, in case the problem is persisting for anyone else.

Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18a *=*=* [DF 0.34.07]
« Reply #2201 on: April 20, 2012, 11:21:21 pm »

Great, I'll try again.

By the way, how are the voidwalker's anatomy changed?
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18a *=*=* [DF 0.34.07]
« Reply #2202 on: April 20, 2012, 11:25:50 pm »

Great, I'll try again.

By the way, how are the voidwalker's anatomy changed?

Renaming of the upper body ("thorax") and revised, more insectoid wings made of chitin.  I also renamed their spearmen and added a few extra color modifiers.  It won't affect gameplay much, but it adds some flavor.

If your problem persists, please let me know.  I'm not going to bed until I can get this working.

Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18a *=*=* [DF 0.34.07]
« Reply #2203 on: April 20, 2012, 11:45:53 pm »

I tried the raws only, and it's still a no-go. Going to download the pre installed one, then copy paste the raws over to see if it works. Should be in just a minute.
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18a *=*=* [DF 0.34.07]
« Reply #2204 on: April 20, 2012, 11:56:20 pm »

Raws only version doesn't work. New version works just fine. Good night, Narhiril.  :) And again, I feel like such a prick for not helping test the shedim.
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