My fortress has no vanguard ruins. Where do they appear?
[ENVIRONMENT:ALLUVIAL:CLUSTER_SMALL:120]
[ENVIRONMENT_SPEC:GABBRO:CLUSTER:50]
[ENVIRONMENT_SPEC:DOLOMITE:CLUSTER:50]
[ENVIRONMENT_SPEC:ANDESITE:CLUSTER:50]
[ENVIRONMENT_SPEC:GRANITE:VEIN:30]
[ENVIRONMENT_SPEC:GRANITE:CLUSTER:60]
So the illusions are just as strong as the limb ? Cant you spawn an entire new body that drops of and is ready to be reanimated, with seperate bodyparts on itself ? x
Hm... I'll have to play with this. For the illusions, weak is fine, but it might be useful for something in the future.
Ice wolf are vanilla. Why the long break from DF, by the way?
I notice that the Twins reactions for Zephyrs always come true. The emberlight one does not always, as they don't always get caught in the cloud. I have tried 6 rituals, and gotten 3 serrated targes, but only 1 emberlight. Perhaps the layout of the temples is causing the problem? The twims temple is more open, while the emberlight one isn't.
My, serrated targes are good. An axedwarf (my champion, actually) got one shot by a bog troll thief on his weapon arm. He drops his voidshard axe as a result. The thief stabs him in the torso, but it is deflected. He uses this oppurtunity to launch a series of attacks with his targe, and kills the bog troll in a couple of attacks, severly damaging it in different areas before a strike to the head finishes it. Not bad.
It doesn't always come true. I could be an ass and tell you that Lemox gives her favor to your fortress more so than Zalkor, but the truth is there just isn't a more reliable way for the transformation to occur. The only thing that would be 100% is a food product, but you'd likely have very little control over who eats it. I have, myself, played around a bit with block tiles to see if they affect the chances, but I've never found anything conclusive.
The "risk" associated with tier three ritual units is that you'll lose all of the input reagents. Tier four will shake that up a bit - you will always get a transformation, but you won't ever be sure what it will be. This is going to be done similar to the way that wavebreakers used to work.
The good news is that I'm damn near finished with tier three, with only two more units to go. Those won't be making their way into this update, though.
Today is going to be the first real test fortress for this version. I'm mostly checking the new zinger anatomy, how spiders will behave in sieges, and whether or not shedim graphics are working properly. If I can get those nailed down, I think I'm just about ready to open it up to you guys.