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Poll

What would you most like to see next from LFR?

More tech tree!
- 36 (26.1%)
More ritual tree!
- 8 (5.8%)
More lore!
- 12 (8.7%)
More mythical weapons/armor!
- 22 (15.9%)
Plagues!
- 28 (20.3%)
More secrets!
- 21 (15.2%)
More mechanical constructs!
- 11 (8%)

Total Members Voted: 137


Pages: 1 ... 142 143 [144] 145 146 ... 240

Author Topic: *=*=* Legends of Forlorn Realms (LFR 2012) v0.21a *=*=* [DF 0.34.11]  (Read 403998 times)

Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.17a *=*=* [DF 0.34.07]
« Reply #2145 on: April 18, 2012, 08:59:11 am »

My fortress has no vanguard ruins. Where do they appear?
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Carn

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.17a *=*=* [DF 0.34.07]
« Reply #2146 on: April 18, 2012, 09:42:00 am »

Are ice wolf teeth supposed to be ignored by the new (to me) ivory/tooth reactions? Having a refuse stock full of teeth and being told I have no teeth is strange. This might be a vanilla thing - I don't play DF without LFR at all so I don't even remember if Nar added ice wolves of if they are vanilla. Silly me.
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.17a *=*=* [DF 0.34.07]
« Reply #2147 on: April 18, 2012, 09:51:26 am »

Ice wolf are vanilla. Why the long break from DF, by the way?  :D

I notice that the Twins reactions for Zephyrs always come true. The emberlight one does not always, as they don't always get caught in the cloud. I have tried 6 rituals, and gotten 3 serrated targes, but only 1 emberlight. Perhaps the layout of the temples is causing the problem? The twims temple is more open, while the emberlight one isn't.

My, serrated targes are good. An axedwarf (my champion, actually) got one shot by a bog troll thief on his weapon arm. He drops his voidshard axe as a result. The thief stabs him in the torso, but it is deflected. He uses this oppurtunity to launch a series of attacks with his targe, and kills the bog troll in a couple of attacks, severly damaging it in different areas before a strike to the head finishes it. Not bad.
« Last Edit: April 18, 2012, 10:42:22 am by Pan »
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.17a *=*=* [DF 0.34.07]
« Reply #2148 on: April 18, 2012, 11:23:53 am »

My fortress has no vanguard ruins. Where do they appear?


[ENVIRONMENT:ALLUVIAL:CLUSTER_SMALL:120]
[ENVIRONMENT_SPEC:GABBRO:CLUSTER:50]
[ENVIRONMENT_SPEC:DOLOMITE:CLUSTER:50]
[ENVIRONMENT_SPEC:ANDESITE:CLUSTER:50]
[ENVIRONMENT_SPEC:GRANITE:VEIN:30]
[ENVIRONMENT_SPEC:GRANITE:CLUSTER:60]

So the illusions are just as strong as the limb ? Cant you spawn an entire new body that drops of and is ready to be reanimated, with seperate bodyparts on itself ? x
 

Hm...  I'll have to play with this.  For the illusions, weak is fine, but it might be useful for something in the future.

Ice wolf are vanilla. Why the long break from DF, by the way?  :D

I notice that the Twins reactions for Zephyrs always come true. The emberlight one does not always, as they don't always get caught in the cloud. I have tried 6 rituals, and gotten 3 serrated targes, but only 1 emberlight. Perhaps the layout of the temples is causing the problem? The twims temple is more open, while the emberlight one isn't.

My, serrated targes are good. An axedwarf (my champion, actually) got one shot by a bog troll thief on his weapon arm. He drops his voidshard axe as a result. The thief stabs him in the torso, but it is deflected. He uses this oppurtunity to launch a series of attacks with his targe, and kills the bog troll in a couple of attacks, severly damaging it in different areas before a strike to the head finishes it. Not bad.

It doesn't always come true.  I could be an ass and tell you that Lemox gives her favor to your fortress more so than Zalkor, but the truth is there just isn't a more reliable way for the transformation to occur.  The only thing that would be 100% is a food product, but you'd likely have very little control over who eats it.  I have, myself, played around a bit with block tiles to see if they affect the chances, but I've never found anything conclusive.

The "risk" associated with tier three ritual units is that you'll lose all of the input reagents.  Tier four will shake that up a bit - you will always get a transformation, but you won't ever be sure what it will be.  This is going to be done similar to the way that wavebreakers used to work.

The good news is that I'm damn near finished with tier three, with only two more units to go.  Those won't be making their way into this update, though.


Today is going to be the first real test fortress for this version.  I'm mostly checking the new zinger anatomy, how spiders will behave in sieges, and whether or not shedim graphics are working properly.  If I can get those nailed down, I think I'm just about ready to open it up to you guys.  :)
« Last Edit: April 18, 2012, 11:28:44 am by narhiril »
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nekronuke

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.17a *=*=* [DF 0.34.07]
« Reply #2149 on: April 18, 2012, 02:06:03 pm »

excellent! planning powered armor?
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Carn

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.17a *=*=* [DF 0.34.07]
« Reply #2150 on: April 18, 2012, 03:10:57 pm »

Ice wolf are vanilla. Why the long break from DF, by the way?  :D

I tend to get really excited and involved in something I enjoy, and I enjoy seeing projects develop and helping with donations/testing/etc. Since anyone can play a game faster than it is created, I move around from game to game every so often. That way when I come back, there are all sorts of new surprises! LFR is pretty amazing in this regard. I hadn't played DF since before the big magic/curses/necromancy bit either, so I was pretty surprised to see it raining frozen blood in an evil glacier.
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.17a *=*=* [DF 0.34.07]
« Reply #2151 on: April 18, 2012, 04:04:48 pm »

And now...

Spoiler: EPIC CHANGELOG v0.18a (click to show/hide)

On an unrelated note, if anyone has a screenshot of a shedim siege, I would greatly appreciate having a look at that.  It would save me a fair amount of time.  Really,  it would probably shave a full day off of the testing.

Monk321654

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.17a *=*=* [DF 0.34.07]
« Reply #2152 on: April 18, 2012, 04:42:33 pm »

And now...

Spoiler: EPIC CHANGELOG v0.18a (click to show/hide)
No problem, pardner.
Have fun with those!

Oh, and if you ever want to request something, shoot me a call.
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This is a side-effect of dwarven animal training (hit animal with hammer until it forgets that it hates you, then lovingly cuddle it).

I'm not your average Bay12er. I care about my drunken midgets.

nekronuke

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.17a *=*=* [DF 0.34.07]
« Reply #2153 on: April 18, 2012, 06:00:24 pm »

i keep seeing lesser demons getting enraged... the hell?
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.17a *=*=* [DF 0.34.07]
« Reply #2154 on: April 18, 2012, 06:12:06 pm »

i keep seeing lesser demons getting enraged... the hell?

Yea, from there.  :D

Watchers can reproduce? H...How?  ???

I don't see my Zephyrs on the battlements casting their abilities. What happened? Fortifications restricting that again?
« Last Edit: April 18, 2012, 08:01:03 pm by Pan »
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nekronuke

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.17a *=*=* [DF 0.34.07]
« Reply #2155 on: April 18, 2012, 08:26:46 pm »

you see pan, when a mommy watcher and a daddy watcher love eachother very much...the daddy injects the mommy with genetic material, and the mommy undergoes complex binary fission, resulting in two different watchers.
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Meph

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.17a *=*=* [DF 0.34.07]
« Reply #2156 on: April 18, 2012, 08:36:26 pm »

sorry nekronuke, but the answer is: Spores.
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nekronuke

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.17a *=*=* [DF 0.34.07]
« Reply #2157 on: April 18, 2012, 08:39:52 pm »

sorry nekronuke, but the answer is: Spores.

INCONCEIVABLE
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Imp

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.17a *=*=* [DF 0.34.07]
« Reply #2158 on: April 18, 2012, 09:03:07 pm »


Watchers can reproduce? H...How?  ???


It's all in the eyes.... loving glances....  they've got eyes to die for - they must, for they are watchers!
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.17a *=*=* [DF 0.34.07]
« Reply #2159 on: April 18, 2012, 10:53:50 pm »

Eye puns and funny references... I should have known. Love at first sight and everything  :D
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