I'm pushing to finish the elemental gods first because they're the least versatile - and, thus, the logical choice for the first available ritual units. I have three left... Bartoth (lightning and plasma), Gisthal (light), and Pharis (darkness), of which I have one temple already completed.
Bartoth's "tempests" will be some interesting units... and ones that will probably prove to be the most useful for those of you looking to capture some TRAPAVOID creatures. Tempests will specialize in paralysis, pain, and huge areas of effect. Their power comes at a price, though - tempests suffer from extremely low strength and toughness, so they fight by trying to prevent enemies from ever reaching them.
Planned abilities:
"Thunder wave" - paralyzes enemies in a wide area for a very short duration. Medium cooldown. Pokemon reference.
"Thunderclap" - stuns nearby enemies for a very short duration and removes NOFEAR. Also impairs hearing for a short duration (mostly useless cosmetic effect). Medium cooldown.
"Electromagnetic pulse" - prevents an enemy from being affected by certain abilities for a medium duration*. Short cooldown.
"Plasma build-up" - Allows use of the next ability for a short duration. Long cooldown.
"Plasma barrage" - fires a barrage of plasma at a large area, causing extreme pain and possible (rare) organ failure. Very short cooldown.
"Calm before the storm" - buffs a wavebreaker and/or a zephyr for a combo ability. Discussed below. Short cooldown.
*This ability will block the effect of
void mist empowerment some other future abilities.
Tempests will also possess the first ever "cross-class combo ability" with wavebreakers and zephyrs. Requirements for this ability are as follows...
-A tempest must buff a wavebreaker or zephyr with "calm before the storm." Voidwalker mistshrouds can block this buff within a short radius.
-Potential hostile targets must not have NOEMOTION, NOSTUN, or NOFEAR.
-A tempest must cast thunderclap on potential targets.
Once all of these conditions are met, the following abilites can be used.
Wavebreakers - "Perfect storm" - unleashes a cataclysmic barrage of hail over a short period of time. Also causes blind for a short duration.
Zephyrs - "Gale force" - "knocks down" enemies within range, preventing movement for a short time. Also fires a large number of air blasts (same projectile as usual zephyr abiliy).
This is an extremely ambitious project, which will be a complicated balancing act. Expect further news as it becomes available.