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What would you most like to see next from LFR?

More tech tree!
- 36 (26.1%)
More ritual tree!
- 8 (5.8%)
More lore!
- 12 (8.7%)
More mythical weapons/armor!
- 22 (15.9%)
Plagues!
- 28 (20.3%)
More secrets!
- 21 (15.2%)
More mechanical constructs!
- 11 (8%)

Total Members Voted: 137


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Author Topic: *=*=* Legends of Forlorn Realms (LFR 2012) v0.21a *=*=* [DF 0.34.11]  (Read 403749 times)

narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.16a *=*=* [DF 0.34.06]
« Reply #1845 on: March 25, 2012, 07:25:00 pm »

It's still very cool either way, I'm flattered you added it in.
Also the download seems to have a pregenerated world enclosed with it, not sure if intentional.

It's not.  I'll go ahead and fix that so that I'm not making people download more megabytes of crap.

---

EDIT: (12:32AM CST, 3/26/12) I think it was worth noting that two otherwise undocumented changes accompanied this re-upload...

-Fixed a bug causing the ritual of victory to preserve its reagents.
-Reverted high priests to a cap of two and removed class restrictions (these weren't working well with transformations).

To the ~14 people who have already downloaded, it's not worth starting a new fort over, but if you haven't started yet and want the very latest, you might want to re-download.
« Last Edit: March 26, 2012, 12:32:58 am by narhiril »
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vorpal+5

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.16a *=*=* [DF 0.34.06]
« Reply #1846 on: March 26, 2012, 12:37:11 am »

Thanks for the answer on orichalcum.

Just to be clear, can a 0.34.05 fort with SC on  be continued without hidden (or not so hidden) problems with the new LFR version? Sorry to be dense...
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.16a *=*=* [DF 0.34.06]
« Reply #1847 on: March 26, 2012, 12:41:48 am »

Thanks for the answer on orichalcum.

Just to be clear, can a 0.34.05 fort with SC on  be continued without hidden (or not so hidden) problems with the new LFR version? Sorry to be dense...

No, actually, this is a good topic to bring up.  Old versions of SC will cause some serious issues if used with 0.34.06 - since SC did not include pants before 0.16a, trying to play an old SC fortress with the new build of dwarf fortress will cause tantrum spirals due to every dwarf in the fortress being plagued by the new negative thoughts of their own indecency.

Unfortunately, these isn't anything I can do to fix that.  All I can do is assure you that the new version of SC works fine.

Vanaheimer

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.16a *=*=* [DF 0.34.06]
« Reply #1848 on: March 26, 2012, 12:59:53 am »

Gotta love embarking with a weapon prodigy at complete random.


Less so when he's your miner.... and not your swordsman :lol:
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.16a *=*=* [DF 0.34.06]
« Reply #1849 on: March 26, 2012, 02:11:05 am »

Just a heads up...  I'm going to be making some balance tweaks tomorrow to resolve a few more issues that came up tonight in tests.  Even though it's a new version and I know everyone is like "oooooooh shiny!!!," you might not want to get to attached to any 0.16a forts you happen to start over the next 24 hours.

Some changes I'm hoping to get done quickly...

-Adding an alternate way to acquire mountain hearts for Kerox' ceremony.
-Adding an alternate way to acquire green glass for Lemox' ceremony.
-Tweaking the gas clouds from ceremonies to be color-coded.
-Fixing up some inconsistencies in the manual.
-Officially fixing the (currently somewhat dysfunctional) high priest position.
-Adding a prayer for quivers, backpacks, and bags.

More to come, stay tuned.

Demiurge

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.16a *=*=* [DF 0.34.06]
« Reply #1850 on: March 26, 2012, 03:43:32 am »

Just a heads up...  I'm going to be making some balance tweaks tomorrow to resolve a few more issues that came up tonight in tests.  Even though it's a new version and I know everyone is like "oooooooh shiny!!!," you might not want to get to attached to any 0.16a forts you happen to start over the next 24 hours.

Download cancelled :(
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.16a *=*=* [DF 0.34.06]
« Reply #1851 on: March 26, 2012, 04:37:43 am »

Ooo, what are mistshrouds? What do their mist do?
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.16a *=*=* [DF 0.34.06]
« Reply #1852 on: March 26, 2012, 10:37:36 am »

Ooo, what are mistshrouds? What do their mist do?

It's an identical effect to the "void mist" weather interaction - buffs their allies, debuffs their enemies.


Just a heads up...  I'm going to be making some balance tweaks tomorrow to resolve a few more issues that came up tonight in tests.  Even though it's a new version and I know everyone is like "oooooooh shiny!!!," you might not want to get to attached to any 0.16a forts you happen to start over the next 24 hours.

Some changes I'm hoping to get done quickly...

-Adding an alternate way to acquire mountain hearts for Kerox' ceremony.
-Adding an alternate way to acquire green glass for Lemox' ceremony.
-Tweaking the gas clouds from ceremonies to be color-coded.
-Fixing up some inconsistencies in the manual.
-Officially fixing the (currently somewhat dysfunctional) high priest position.
-Adding a prayer for quivers, backpacks, and bags.

More to come, stay tuned.

Alright... everything from this list is done except for the final part, which I'm comfortable delaying until the next release since it's a new feature rather than a balance fix, so I'm going to go ahead and upload it.  Check back in a few moments Uploaded, and as usual, please report any issues you might find.
« Last Edit: March 26, 2012, 10:59:17 am by narhiril »
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.16b *=*=* [DF 0.34.06]
« Reply #1853 on: March 26, 2012, 11:12:50 am »

Also, if anyone is still interested in concept art, here's a picture of an exiled rift warden...

Spoiler: Image (click to show/hide)

I know the pose is a little awkward, but I'm not the best artist in the world.  >.<

Vanaheimer

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.16b *=*=* [DF 0.34.06]
« Reply #1854 on: March 26, 2012, 12:41:33 pm »

When I try to extract the files from the .zip to my desktop, it's telling me a bunch of files are password protected?
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vorpal+5

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.16b *=*=* [DF 0.34.06]
« Reply #1855 on: March 26, 2012, 03:12:24 pm »

!!ALERT!!


I embarked (on a pretty normal world), then check my Dwarfs with DT... And they all have -1 in strength and agility, and uber stats in all the rest. They have no caste, before you ask.

Please confirm this is a bug and we should wait for another version?  :o
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.16b *=*=* [DF 0.34.06]
« Reply #1856 on: March 26, 2012, 08:52:26 pm »

When I try to extract the files from the .zip to my desktop, it's telling me a bunch of files are password protected?

!!ALERT!!


I embarked (on a pretty normal world), then check my Dwarfs with DT... And they all have -1 in strength and agility, and uber stats in all the rest. They have no caste, before you ask.

Please confirm this is a bug and we should wait for another version?  :o

I have not been able to replicate either of these issues.  Please let me know which version you are using (raw ironhand, raw ascii, or pre-installed).  Also, for vorpal+5, try generating a new world and see if the issue persists.

Vanaheimer

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.16b *=*=* [DF 0.34.06]
« Reply #1857 on: March 26, 2012, 09:06:36 pm »

I'm using the preinstalled pack. Lemme try and unzip it again and I'll list off what files it says are protected...

Okay, the entire object folder, entity_bog, entity_default, entity_lizardmen, entity_meow, entity_moroii, entity_nephillim, entity_void, simple armour, and readme_sc.

I'm entirely unsure if it even makes that much of a difference, I just thought it was odd seeing how it didn't pop up when I downloaded the last version.

Edit:

Still getting the warning,the game sometimes crashes during world gen. I did a little bit of modding after downloading, removing aquifiers, cave adaptation, and changing the age dwarven children mature. I've done it before and never had any issues.
« Last Edit: March 26, 2012, 10:03:39 pm by Vanaheimer »
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.16b *=*=* [DF 0.34.06]
« Reply #1858 on: March 26, 2012, 11:35:10 pm »

I downloaded the raws only on my mac and tried to unarchive it. Archive utility froze up on it.
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vorpal+5

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.16b *=*=* [DF 0.34.06]
« Reply #1859 on: March 27, 2012, 12:24:30 am »

ALERT DOWN  ;)

It seems it was my intermediary version of Dwarf-the-Rapist which gave me a false report. Now all is well under the new version.  :P
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