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Poll

What would you most like to see next from LFR?

More tech tree!
- 36 (26.1%)
More ritual tree!
- 8 (5.8%)
More lore!
- 12 (8.7%)
More mythical weapons/armor!
- 22 (15.9%)
Plagues!
- 28 (20.3%)
More secrets!
- 21 (15.2%)
More mechanical constructs!
- 11 (8%)

Total Members Voted: 137


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Author Topic: *=*=* Legends of Forlorn Realms (LFR 2012) v0.21a *=*=* [DF 0.34.11]  (Read 403734 times)

narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15g *=*=* [DF 0.34.05]
« Reply #1815 on: March 23, 2012, 05:46:23 pm »

Just a heads up...  I'm in Chicago this weekend, so I'll be running around a bit, but I've got something pretty close to ready for release that I've got running now with 0.34.06.

Spoiler: Running changelog... (click to show/hide)

Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15g *=*=* [DF 0.34.05]
« Reply #1816 on: March 23, 2012, 10:00:19 pm »

Damn... emberlights are not immune to magma. Just want to let people know.
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15g *=*=* [DF 0.34.05]
« Reply #1817 on: March 23, 2012, 10:10:29 pm »

Damn... emberlights are not immune to magma. Just want to let people know.

They're resistant to it, but I can't make them fully immune without making the teeth and organs of all castes of dwarf also immune.  They can walk through shallow magma and even submerge themselves in it for very short periods of time, but it will kill them after a while.

The problem is that teeth and organs cannot be assigned a different material in the raws - they're hardcoded to use TEETH, SPLEEN, LIVER, etc.  These materials can be modified, but only at creature level, resulting in every dwarf having magma-proof teeth and organs if I were to do that.  I actually have templates for materials called TEETH_FIREIMMUNE and so on, but there's no way for me to actually substitute them in (that I know of) at caste level.

Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15g *=*=* [DF 0.34.05]
« Reply #1818 on: March 23, 2012, 10:15:55 pm »

Hm. Well, good thing I tested that in the arena instead of an actual dwarf.

So, just a tentative inquiry: when will the release be up?
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15g *=*=* [DF 0.34.05]
« Reply #1819 on: March 23, 2012, 10:16:39 pm »

EDIT: Oops... double post.
« Last Edit: March 24, 2012, 12:18:39 am by Pan »
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Stirk

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15g *=*=* [DF 0.34.05]
« Reply #1820 on: March 23, 2012, 10:21:32 pm »

« Last Edit: Today at 06:18:29 pm by narhiril »

« Last Edit: Today at 06:18:29 pm by narhiril »

Done twice for your support. So today?

*EDIT*

Wait. Ember light warriors are going to get an attack that they must be in lava to use, but they are not immune to lava?
« Last Edit: March 23, 2012, 10:26:11 pm by Stirk »
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15g *=*=* [DF 0.34.05]
« Reply #1821 on: March 23, 2012, 10:53:55 pm »

« Last Edit: Today at 06:18:29 pm by narhiril »

« Last Edit: Today at 06:18:29 pm by narhiril »

Done twice for your support. So today?

*EDIT*

Wait. Ember light warriors are going to get an attack that they must be in lava to use, but they are not immune to lava?

They can stand in lava, they just can't swim in it for very long.  Also that edit was just a typo.  Sorry to fuel more speculation.  ^_^

I still need to test if the reactions for stonekin and zephyrs are working properly, but I'm getting close.  In the meantime, here's a teaser.



Imp

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15g *=*=* [DF 0.34.05]
« Reply #1822 on: March 23, 2012, 11:03:00 pm »

Wait. Ember light warriors are going to get an attack that they must be in lava to use, but they are not immune to lava?


They're resistant to it, but I can't make them fully immune without making the teeth and organs of all castes of dwarf also immune.  They can walk through shallow magma and even submerge themselves in it for very short periods of time, but it will kill them after a while.

Timing is everything in this case, no?

I can see gloriously intricate areas prepared to control the magmal immersion of Emberlights now.

Are you one of the players who will use a piston to drive magma up through a grate when you want your Emberlights flamin up good, and then pull a lever to open a way for that magma to drain back down a z-level when you think they've had enough?

Will your Emberlights live on the far side of a raised-drawbridge area with an area holding a shallow magma bath, and drop that drawbridge to let them see what they must fight when you want them to risk their teeth and innards to better destroy your enemies?

Shall you take the coward's way out and wrap your Emberlights in asbestos-wool in some deep and hidden safe place where they could never possibly see anything to throw a fireball at; save for when you actually need one to do that last bit of channeling on some warm stone, knowing that this time you wont have to wonder if this dwarf will retreat fast enough?

Mmmm, so MANY possibilities!
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astianax

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15g *=*=* [DF 0.34.05]
« Reply #1823 on: March 23, 2012, 11:07:41 pm »

i love the lizardmen and their unusual behavior. sadly, i just don't get to see them often enough (in fact, in the current world, lizardmen didn't survive past worldgen. i was saddened)

one of my first encounters with them was a siege at an oceanside fortress i'd made. the lizardmen all spawned on a small outcropping of rock in the water and swam to my unprotected seaside entrance (all the traps and guards and such were up on the level above...everything else had to walk through those to reach the entrance...). they were eventually driven away, but kept slinking down to hide in the ocean and swim back to attack. none ever fled. instead, they'd hide underwater and then attack random individual dwarves that came near the water. and eventually tried to rush inside and got slaughtered. but they really stuck out to me because of their tactics. i think it made me almost as big a fan of 'em as nar herself is
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Stirk

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15g *=*=* [DF 0.34.05]
« Reply #1824 on: March 23, 2012, 11:14:02 pm »

Spoiler (click to show/hide)

Well if you are going to fill a place with lava in order for your emberlights to fight in it, why not just instead fill the enemies with magma? I mean if you have the magma there, and are willing to use the emberlight's fire attacks, there is really no reason not to...
« Last Edit: March 23, 2012, 11:34:35 pm by Stirk »
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15g *=*=* [DF 0.34.05]
« Reply #1825 on: March 23, 2012, 11:50:59 pm »

Well, it looks like at the very least, 0.34.06 broke simplified clothing.  Turns out dwarves aren't too happy (in fact, they're REALLY pissed) about not having pants anymore.  I'll have to test performance to see what options I have moving forward.

Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15g *=*=* [DF 0.34.05]
« Reply #1826 on: March 24, 2012, 12:31:40 am »

but they really stuck out to me because of their tactics. i think it made me almost as big a fan of 'em as nar herself is

The manual says they aren't really stupid. Just xenophobic and tribal. So I guess it makes sense that they are brave and smart about their tactics. I like em. I still find the meowkin rather insufferable, though.

Well, it looks like at the very least, 0.34.06 broke simplified clothing.  Turns out dwarves aren't too happy (in fact, they're REALLY pissed) about not having pants anymore.  I'll have to test performance to see what options I have moving forward.

Just give the dwarves pants. I mean, really, how much more fps drain can that cause? These days we have migrants coming in with tons of jewelry from animals they killed. Adding pants isn't really gonna make it that much worse. i had a dwarf come in with jewelry that is more than all the simplified clothing the other dwarves had combined.
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Atlan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15g *=*=* [DF 0.34.05]
« Reply #1827 on: March 24, 2012, 12:52:48 am »

i had a dwarf come in with jewelry that is more than all the simplified clothing the other dwarves had combined.
I just killed a vampire in adventurer mode who seemed to have a trophy from each of his over 800 kills.
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15g *=*=* [DF 0.34.05]
« Reply #1828 on: March 24, 2012, 02:59:56 am »

i had a dwarf come in with jewelry that is more than all the simplified clothing the other dwarves had combined.
I just killed a vampire in adventurer mode who seemed to have a trophy from each of his over 800 kills.

Imagine what this will do to fortress FPS.
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vorpal+5

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15g *=*=* [DF 0.34.05]
« Reply #1829 on: March 24, 2012, 11:16:26 am »

I guess it has already been asked, but will the next version be compatible with current games?

better put that in the readme of next version anyway...
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