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What would you most like to see next from LFR?

More tech tree!
- 36 (26.1%)
More ritual tree!
- 8 (5.8%)
More lore!
- 12 (8.7%)
More mythical weapons/armor!
- 22 (15.9%)
Plagues!
- 28 (20.3%)
More secrets!
- 21 (15.2%)
More mechanical constructs!
- 11 (8%)

Total Members Voted: 137


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Author Topic: *=*=* Legends of Forlorn Realms (LFR 2012) v0.21a *=*=* [DF 0.34.11]  (Read 403300 times)

billybobfred

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.15a
« Reply #1305 on: February 06, 2012, 03:00:07 pm »

Ah. Neato.

... I just said "neato" again. What the heck?
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billybobfred

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.15a
« Reply #1306 on: February 06, 2012, 03:06:43 pm »

OH here is another thing. The manual has awkward line breaks. Most lines have a few words wrapping when I maximize the window.

and another manual issue:
Quote
   ...under [CREATURE:DRAGON], replace the line:

      [BODY_DETAIL_PLAN:STANDARD_TEMPLATE]

   ...with the line:

      [BODY_DETAIL_PLAN:ENHANCED_BONE_STANDARD_TEMPLATE]   

STANDARD_TEMPLATE is not one of the vanilla body detail plans. I think you meant STANDARD_MATERIALS.
« Last Edit: February 06, 2012, 03:20:36 pm by billybobfred »
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narhiril

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.15a
« Reply #1307 on: February 06, 2012, 09:45:45 pm »

OH here is another thing. The manual has awkward line breaks. Most lines have a few words wrapping when I maximize the window.

and another manual issue:
Quote
   ...under [CREATURE:DRAGON], replace the line:

      [BODY_DETAIL_PLAN:STANDARD_TEMPLATE]

   ...with the line:

      [BODY_DETAIL_PLAN:ENHANCED_BONE_STANDARD_TEMPLATE]   

STANDARD_TEMPLATE is not one of the vanilla body detail plans. I think you meant STANDARD_MATERIALS.

I do.  Thanks, fixed.

Fairin

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.15a
« Reply #1308 on: February 07, 2012, 08:00:45 pm »

i felt as if a part of my soul died when i got my commanders artifact breastplate made from adamantite with a picture of nyancat on it...

i cant take him seriously anymore as he froths into a battlerage with a freaking poptart with cat appendages and head shooting rainbows.. of death...
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Imp

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.15a
« Reply #1309 on: February 07, 2012, 09:42:56 pm »

What will happen when new players (who need to download LoFR) join the existing forum games that use a previous version of your mod?  Will older-version saves run the same in the newest version because the raws travel with the save, or will the older-version save start to function like a new-version save because the new version is running it?
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If there is one, then seek until you find it.
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Putnam

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.15a
« Reply #1310 on: February 07, 2012, 10:43:36 pm »

What will happen when new players (who need to download LoFR) join the existing forum games that use a previous version of your mod?  Will older-version saves run the same in the newest version because the raws travel with the save, or will the older-version save start to function like a new-version save becausethe new version is running it?


Since the material emission (I.E Breath attacks, webs, fire breath of all kinds) stuff has been moved to the interaction framework, a new player would need to download 31.25.

Pan

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.15a
« Reply #1311 on: February 07, 2012, 11:22:34 pm »

i felt as if a part of my soul died when i got my commanders artifact breastplate made from adamantite with a picture of nyancat on it...

i cant take him seriously anymore as he froths into a battlerage with a freaking poptart with cat appendages and head shooting rainbows.. of death...

 I can relate to that. Easter eggs are funny at first, but turning them off would be a nice option.

 Also, pigeons constantly cause marksdwarves to shoot at them while being very aggressive and un-pigeon like. Perhaps their raws should be revised.
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Imp

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.15a
« Reply #1312 on: February 07, 2012, 11:41:49 pm »


Since the material emission (I.E Breath attacks, webs, fire breath of all kinds) stuff has been moved to the interaction framework, a new player would need to download 31.25.

What about the modded save itself?  Do modded saved games function the same, regardless of which (modded or not) version of 31.25 are being used to play them?  I see that Narhiril's older versions of LoFR are not downloadable, and the new version is different from the last version - will the saved game continue to play 'the same' regardless of if it's being run through her previous version of LoFR or the new one?
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Putnam

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.15a
« Reply #1313 on: February 07, 2012, 11:54:05 pm »


Since the material emission (I.E Breath attacks, webs, fire breath of all kinds) stuff has been moved to the interaction framework, a new player would need to download 31.25.

What about the modded save itself?  Do modded saved games function the same, regardless of which (modded or not) version of 31.25 are being used to play them?  I see that Narhiril's older versions of LoFR are not downloadable, and the new version is different from the last version - will the saved game continue to play 'the same' regardless of if it's being run through her previous version of LoFR or the new one?

The save will have problems just because of the new material emission--the next version won't be save compatible no matter the source.

When it comes to newer versions of the mod, there won't be a difference. Mods are usually raws only, and raws are saved with the region save.

(Note: graphics are also raws)

Imp

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.15a
« Reply #1314 on: February 07, 2012, 11:58:42 pm »


The save will have problems just because of the new material emission--the next version won't be save compatible no matter the source.

When it comes to newer versions of the mod, there won't be a difference. Mods are usually raws only, and raws are saved with the region save.

(Note: graphics are also raws)

Thanks hugely!  I'd expected incompatibility of saves between versions of DF proper - but had no idea how saves would behave as play was continued across differently modded versions of the game.  Ooh, does this mean that a player running a save created from a modded game wouldn't need to download the mod to run it - just drop the save in their vanilla DF and play on?
« Last Edit: February 08, 2012, 12:00:23 am by Imp »
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Putnam

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.15a
« Reply #1315 on: February 08, 2012, 12:03:13 am »

Yeah, you'd only need to drop in the save and CHANGE THE INIT FOR GRAPHICS

Also, you'll need to download any tilesets that go with the graphics.

forgot that VERY, VERY important step :P

Imp

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.15a
« Reply #1316 on: February 08, 2012, 12:07:56 am »

Yeah, you'd only need to drop in the save and CHANGE THE INIT FOR GRAPHICS

Also, you'll need to download any tilesets that go with the graphics.

forgot that VERY, VERY important step :P

How delightful!  Thank you very much!
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
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Mobotium

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.15a
« Reply #1317 on: February 08, 2012, 10:17:56 am »

Question: how did you make your caravans bring wagons? Cause its prety damm awsome!
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narhiril

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.15a
« Reply #1318 on: February 08, 2012, 10:57:59 am »

i felt as if a part of my soul died when i got my commanders artifact breastplate made from adamantite with a picture of nyancat on it...

i cant take him seriously anymore as he froths into a battlerage with a freaking poptart with cat appendages and head shooting rainbows.. of death...

 I can relate to that. Easter eggs are funny at first, but turning them off would be a nice option.

 Also, pigeons constantly cause marksdwarves to shoot at them while being very aggressive and un-pigeon like. Perhaps their raws should be revised.

Both of these are pretty easy fixes.  For the next release, I'll be moving pigeons (the normal kind) over to a different creature file and adding the missing [BENIGN] tag.  The only reason that they're in that file at all is because the easter egg variant used to be a caste, but this wasn't working quite well enough so I split it into two creatures.

All of the easter egg creatures are found in creature_easter_egg.txt, so this can just be removed if you don't want any of them.  I may also split greater demons into their own file.

The nyan cat thing is actually a shape, so it's found in descriptor_shape_narhiril.txt, which I will be splitting into that file and a "descriptor_shape_easter_egg.txt" file, where they will be moved.

The objective here is that any nonessential, purely "easter egg" features will be removable simply by pulling out all of the files in the raws with "easter_egg" as part of their name.  I, personally, don't have any desire to remove them, but I can certainly clean it up a bit for those of you who do.


Question: how did you make your caravans bring wagons? Cause its prety damm awsome!

This is a modified executable which is linked in my signature.  I applied a number of Quietust's binary patches with a hex editor to fix a few minor bugs with DF itself - caravan wagons being the most notable of them.  You are free to use or re-package that executable in any context, even outside of LFR.  It will work just fine with vanilla as well.


Narhiril, wouldn't it be interesting for engravers to engrave about the Gods? I believe this sort of things can be possible the same way you have the
Spoiler (click to show/hide)
easter egg.

I'm working on this right now, and I'm excited about it.

Mobotium

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.15a
« Reply #1319 on: February 08, 2012, 11:06:39 am »

ohhhh, kk awsome  :D
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