I would place my bet on #12. As unfair as it sounds, it might have not been the best idea to add it, since it will tamper with the results.
But so many options to pick from... Maybe allow several votes for each user ?
I honestly don't know how to do that... the "edit poll" option seems kind of primitive in that regard.
Quick question: I seem to remember reading somewhere that LFR is fully compatible with Fortress Defense. Is that true or did I imagine it? Cuz I've been looking, and I can't find that quote now, if it ever really existed. Been wanting to try them together but dont want to mess everything up in the process.
It existed, and as far as I know, it's still true. FD adds a couple of files to the raws and doesn't touch any of the default ones, while the few stock raws that LFR modifies do not cause any problems in FD.
Simplified clothing will not work for FD civilizations... well, let me put it this way. It will work, but it won't have any effect on those civs, only simplifying the clothing for LFR's entities.
So yes, now that I've pulled up FD's thread and looked at the file contents, I think I can safely say that LFR and FD are still compatible. If you want to add 11 more enemies to LFR's three and a half, I certainly won't stop you.
My issue is that I can never find any orichalcum ever. Not even the caravans have any. And then once I get it, I have no idea what to do with it. It seems like there's a big gap between regular fort life before orichalcum and after, when all the stuff needing advanced mechanisms and things like that come in.
Maybe it's just that I'm stupid.
When you get it, you smelt it into a bar at the forge and then use that bar at the alchemy to create a precision tool kit, which is necessary for the advanced mechanics workshop. I have split the tech and ritual trees into their own separate manual and reference files for this coming release.... Obviously that doesn't do you a whole lot of good right now, but it should help you more easily navigate the advancements very shortly.
I will admit that LFR's tech tree is quite complex, but I believe that complexity is what allows me to add all of the little hidden gems that make the game so much fun (for me, at least).
Also, curious to know - are you following the recommended mineral distribution settings? Orichalcum was balanced for a world of mineral scarcity 100-300 (or "everywhere" on quick embark) so you might be shooting yourself in the foot if you're playing with less common minerals. Ir's not unplayable that way, it's just a lot harder to get than I had intended.EDIT: Pan beat me to that one ^_^