It gets better. Got an ethereal misericorde, and an ethereal dadao. So something that sounds italian, and a big knife?
The misericorde is a large dagger with a weaker slash attack, but a stronger pierce attack. It's pretty nasty. The dadao is a stronger version of the longsword. The cutlass is a smaller version of the longsword that can be swung harder (higher velocity multipliers).
As for the scythe - that thing's monstrous. It's enormous and it does... well, exactly what you'd think it would do. It clears fields.
Playing around right now with mechanized bayonet crossbows (second upgrade), which took me a good amount of time and effort to unlock. I'm working my way up to try and unlock the final upgrade for them. So far, things have been going eerily well. The workshops are still using placeholder artwork, but everything else seems to be working properly. The advanced alchemical experiment and advanced transmutation experiment might need some balance tweaks, though - right now, they're not really worth the effort.
In case anyone is still using TrueType, this might be a good time to stop. This upcoming update has some items with some very, very long names, which tend to crash the game if run with TrueType right now. Like "journeyman's carbuncle leather bound tome on magnetic projectiles."
I realize that the intricacies of this mod and the tech trees are getting more and more numerous, so I'll be devoting a good bit of time over the next few days to trying to bring the documentation up to par with it. I realized today that even I didn't know what the hell the ritual of nature did without looking in the manual. Both the ritual and mechanical tech trees will be getting their own documentation files.