First of all, MERRY CHRISTMAS to anyone who might be around today, and I hope everyone stays safe and happy.
Second of all, I've finished most of the legwork for the prototype workbench and reactions. Bayonets (I checked the spelling, turns out I've been spelling it wrong lol, but that's resolved now) will be craftable at a forge from any weapons-grade metal from the get-go, but you won't be able to use them for much until you get the prototype workbench - the reason for this is that making it a permitted tool saved me having to write a new reaction for each bayonet type.
Even with this, however, the number of reactions in this update is extremely numerous - so much so that I'm making another new building, the "scientific library," just to handle the logistics for how new weapon upgrades are unlocked and processed. This building will also be able to transcribe the "unlock" items from the earlier tiers - so in case you got unlucky and somehow missed a technology or two before this point, you can unlock them through this tier three building. The scientific library will require a few tables, cabinets, chairs, and a "file sorting algorithm," which can be researched at the advanced alchemy lab, in order to ensure that this building cannot be built before tier three.
Right now, I'm testing it with placeholder workshop art. The advancements for the weapons require a laundry list of assorted items, which get progressively harder to come by as you get further in. While I'm happy with that sort of investment-based staggering, I'm not sure everyone will be happy with the resources required, which can get a bit... absurd. Of course, this is dwarven !!SCIENCE!!, so the idea is that a lot of embellishments and nonsense goes into every experiment, but I'm not sure how everyone else is feeling about that.
Here's an example reaction for you guys to judge.
[REACTION:UPGRADE_TOME_MAGDART_TWO]
[NAME:research potential magnetic dart launcher upgrades]
[BUILDING:ADV_ALCHEMY_LAB_LFR:CUSTOM_R]
[REAGENT:A:1:WEAPON:ITEM_WEAPON_MAG_DART_ONE:NONE:NONE][PRESERVE_REAGENT][CAN_USE_ARTIFACT]
[REAGENT:B:1:TOOL:ITEM_TOOL_MAGDART_TOME_ONE:NONE:NONE][PRESERVE_REAGENT][CAN_USE_ARTIFACT]
[REAGENT:C:2:TOOL:ITEM_TOOL_BAYONET_LFR:INORGANIC:COPPER]
[REAGENT:D:15:TOOL:ITEM_TOOL_ADVMECH_LFR:NONE:NONE]
[REAGENT:E:1:TOOL:ITEM_TOOL_SLAG_RECYCLER:NONE:NONE]
[REAGENT:F:1:SKIN_TANNED:NONE:NONE:NONE]
[REAGENT:G:1:TOOL:ITEM_TOOL_NATURE_SHRINE_COMP:NONE:NONE]
[REAGENT:H:1:TOOL:ITEM_TOOL_VICTORY_SHRINE_COMP:NONE:NONE]
[PRODUCT:65:1:TOOL:ITEM_TOOL_MAGDART_TOME_TWO:GET_MATERIAL_FROM_REAGENT:F:NONE]
[SKILL:ALCHEMY]
This is the "research" reaction for the bayonet dart launcher, which is the first available upgrade (of two) to the magnetic dart launcher. It requires 15 advanced mechanisms, 2 copper bayonets, 1 efficient casting device, 1 tanned hide, 1 magnetic dart launcher (preserved), the tome that unlocks the magnetic dart launcher (also preserved), 1 overgrown pedestal, and 1 silver candelabra. Percent chance of success is 65 - not a guarantee, but high enough that it shouldn't ever take more than a few tries to get it. Thoughts?