This is exactly the type of mod I've been looking for. I already have several other versions of DF, and the tech tree advertised by LFR really encourages me to give it a try.
I don't mean to be an ass, but I, at least, find it pretty entertaining. Expect wonderful things in the future. The words "rite of ascension" don't mean much now, but they will in 0.15. I hope you enjoy it as much as I have.
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WARNING:WALL OF TEXT WITH OCCASIONAL LINE BREAKS FOR GOOD MEASURE---
So I've got most of the issues sorted out now, including that annoying bug with the fishing pond. I'm getting ready to put it together and package it, but I want to comb through for any last minute additions or changes - specifically, I want to know if the soap from the shrines is working properly. This should be a fairly easy thing to test, but I just haven't gotten around to it yet. I'll post a full running change log when I get home later. An exciting new easter egg is also being introduced in this version - I don't want to spoil too much, but so that you know what to look for, it involves a new, rare caste of one of LFR's current domestic creatures.
I also read an interesting investigative report (can't be bothered to dig up the thread right now) on items pertaining to frame rate. Apparently, clothing items cause large amounts of latency, likely relating to the game trying to keep track of the exact wear state of thousands of these items with no apparent way to get rid of them (other than dumping them on caravans or in magma - which is exceedingly labor-intensive). I'm looking into ways to optimize this, especially since I know and admit that LFR's extra races bring an abnormally high number of already excessive clothing into embark areas. Besides the frame rate benefits, I think that having a lot less mundane clothing items eating up space, processing power, and hauler tasks would be an idea that at least some of the community would welcome.
There was talk earlier in this thread about a "plug-in" mod for LFR, which would change all of the civilizations (LFR and stock) over to using vastly simplified clothing - as simple as one or two pieces per race. I realize that this would have a negative impact on some players' preferences, especially in adventure mode, so this will never be a mandatory component of LFR and will likely be updated alongside the main mod. However, I believe that this change could significantly improve the experience for some folks, myself included, without needing to remove any of the absurd trademarks of DF - artifact socks, for instance. There would be no pressing need for me to remove stock articles of clothing from the raws, but rather to exclude them from the entity files. Similar to mood weapons (but a little bit more random), these articles of clothing would still be produced in strange moods, but basic clothing would consist of only one or two possible options for each civilization. I'm thinking something along the lines of "Dwarven work clothes," "Lizardman rags," and "Nephal togas."
The idea behind this plug in is to allow for more combat and less cleanup. For those of you who want to lead your armies into battle with the invaders and have their corpses enshrined without having to wait for the 400 *cave spider silk mittens* to be hauled inside, or for those of you who do not need said mittens cluttering up your screen and processor, this plug in will probably benefit you. For those of you who enjoy Dwarf Fortress the way it is, with full clothing options, you'll be happy to know that LFR will run just fine without this optional component.
A beta version of the LFR "simplified clothing" mod will likely be released shortly after the next bug fix version, which I am tentatively calling 0.14d. I will post the link on the front page when this becomes available for download.