Not sure if this has been mentioned already, but in the female weapon savant entry, it should say [CASTE_PROFESSION_NAME:WEAPONSMITH:weapon prodigy:weapon prodigies] but instead says [CASTE_PROFESSION_NAME:ARMORER:weapon prodigy:weapon prodigies]. And now that I've said that, I'm going to go try this mod for the first time. Certainly looks fun. And Fun.
Good catch, I'll fix this immediately.
Hey Narhiril, 14c will add shrine reactions, right? I mean, I know you'd like to wait till the next version, but I would like to make shrines to have a purpose when I build them. In fact, why not move all the 'greater' type rituals to their respective shrines?
Also, not to rush or anything, but you haven't given up on concept art, right? Cuz the voidwalkers weren't bad at all.
Also, I like Angus' idea. When that gets implemented, my troops will carry javelin throwing spears and crossbows with a BFS attached to it, like a Brute Spiker in Halo. It's almost like the red shirts back in the Napolean days, where they shoot as they advance, then fight with bayonets.
0.14c will add some reactions to the three shrines. The reason I am not moving the greater rituals is because they do not correlate perfectly with the shrine themes (five types of ritual, but only three shrines in tier 2), so I thought it would be more appropriate to leave them at the altar.
Bear in mind that "greater" is a relative term. They certainly have better possible rewards than lesser rituals, but they're still just kicking out items of relatively early-game usage. I don't expect to see anyone carrying a bloodforged club when a (superior) tungsten maul is available. That being said, future advances in the ritual tree will create more lucrative rewards. Expect a reward item from the final tier of the ritual tree to rival the power of ether, hadrine, or voidshard.
So, while it may be called the "greater ritual of power," expect something along the lines of the "ceremonial procession of the martyred" to overshadow it in the future, which may in turn be overshadowed by something like "superior ritual of the encroaching void," which may again be overshadowed by the next tier's "grand invocation of the inevitable tempest."
Note that the exact names of these rituals were just thrown out from the top of my head, and may or may not end up resembling those of actual developments.
The tiers are currently planned out as follows, but some aspects are not yet finalized... (some spoilers present)
LFR RITUAL TREE
green = done, completed for 0.14b
yellow = done, completed for 0.14c
orange = not done, planned for 0.14c
red = not done, relies on unreleased features, will not see release in 0.14c
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Base Level
Sacrificial Altar (prereq: none)
-power (lesser, greater)
-shelter (lesser, greater)
-wealth (lesser, greater)
-sustenance (lesser, greater)
-knowledge (lesser, greater)
-Kogut's first sacrifice (ties in with mechanical tree to produce fishing pond)
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Tier 1
Temple Component Foundry (prereq: none)
-enormous gold goblet (gold bars)
-silver candelabra (silver bars)
-overgrown pedestal (stone and plants)
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Tier 2
Fishing Pond (hybrid, prereq: advanced mechanisms, Kogut's magical fish food)
-fish (no input)
-make lure (thread and stone)
-fish for the "big one" (consumes lure)
Shrine of Nature (prereq: overgrown pedestals)
-ritual of nature (takes seeds, produces soap or wooden ammunition)
-prayer for amnesty (no input, can produce soap)
-prayer for healing (no input, won't appear in 0.14c, may end up being cut due to technical limitations)
Shrine of Victory (prereq: silver candelabras)
-ritual of victory (takes body parts, produces iron bars or weapons)
-prayer for fortitude (no input, can produce iron-quality armor)
-prayer for supremacy (no input, but I'm not telling you what it does. This will not be present in 0.14c due to technical limitations)
-bless statue (takes iron statue, produces iron torchbearer gargoyle, an item used for another future tie-in with the mechanical tree)
Shrine of Prosperity (prereq: enormous gold goblets)
-ritual of prosperity (takes gold crafts, produces flux stone)
-prayer for fortune (no input, can produce brass, black bronze, billon, white gold, any pewter, or nickel silver bars)
-prayer for celebration (takes empty barrel, can produce booze)
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Tier 3
Temple of Fire (hybrid, prereq: iron torchbearer gargoyles, advanced mechanisms, treatise on the effects of gasoline on fire)
-prayer for industry (no input, can produce fuel or flux)
Temple of Ice
Temple of Light
Temple of Shadow
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Tier 4
Temple Complex of Destruction
Temple Complex of Creation
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Tier 5
Grand Altar of Armok
Cathedral of Visthel
Pel's Sanctuary
Halls of Kogut
Vaults of Voruk
Also, expect more concept art over the next few days.