Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What would you most like to see next from LFR?

More tech tree!
- 36 (26.1%)
More ritual tree!
- 8 (5.8%)
More lore!
- 12 (8.7%)
More mythical weapons/armor!
- 22 (15.9%)
Plagues!
- 28 (20.3%)
More secrets!
- 21 (15.2%)
More mechanical constructs!
- 11 (8%)

Total Members Voted: 137


Pages: 1 ... 48 49 [50] 51 52 ... 240

Author Topic: *=*=* Legends of Forlorn Realms (LFR 2012) v0.21a *=*=* [DF 0.34.11]  (Read 402858 times)

narhiril

  • Bay Watcher
  • [DUTY_BOUND]
    • View Profile
Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #735 on: August 26, 2011, 08:37:42 pm »

I am very much a "she."  Yeah, I know, there are no girls on the interwebs, tits or gtfo, all of that crap.  I'll post a decent picture of myself when I get home.  If you still don't believe me after that, that's your own problem.  I'm not scanning any lewd pictures of myself to prove it, especially not for Pan. ;)

Just a little heads up, though.  I'm a bit self-conscious (and really, really shy in real life - I type more in my average post than I say out loud in the average day), so all I ask is to please be kind about it.  I know I'm not a swimsuit model, I don't need to hear that from any of you guys.  If this wasn't bay12, I wouldn't even be offering.

Then, later, I'm going to comb through the creature raws and add some sounds for adventure mode, on TomiTapio's suggestion.  Immersion factor is important.

TehNoob

  • Bay Watcher
    • View Profile
Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #736 on: August 26, 2011, 10:32:51 pm »

I'm not scanning any lewd pictures of myself to prove it, especially not for Pan. ;)

Your plan failed, Pan.

(I'm joking...  :P)
Logged

Pan

  • Bay Watcher
    • View Profile
Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #737 on: August 27, 2011, 05:10:02 am »

I'm not scanning any lewd pictures of myself to prove it, especially not for Pan. ;)

Your plan failed, Pan.

(I'm joking...  :P)

 Well... you know. I make backup plans for important things like these.  :P

 Anyway, jokes aside, I did already say I'm convinced  ::)
Logged

TehNoob

  • Bay Watcher
    • View Profile
Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #738 on: August 27, 2011, 12:36:37 pm »

I'm not a swimsuit model

We'll be the judge of that, Ms Lacking Self Esteem.  ;D
Logged

Carn

  • Bay Watcher
    • View Profile
Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #739 on: August 27, 2011, 04:32:16 pm »

I wondered how long it would take before this happened.
Logged

narhiril

  • Bay Watcher
  • [DUTY_BOUND]
    • View Profile
Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #740 on: August 27, 2011, 06:32:04 pm »

I wondered how long it would take before this happened.

Longer than usual.

Pan

  • Bay Watcher
    • View Profile
Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #741 on: August 27, 2011, 06:36:21 pm »

I wondered how long it would take before this happened.

Longer than usual.

 ??? The update?
Logged

narhiril

  • Bay Watcher
  • [DUTY_BOUND]
    • View Profile
Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #742 on: August 27, 2011, 06:56:56 pm »

I wondered how long it would take before this happened.

Longer than usual.

 ??? The update?

Nah, the update's still on schedule.  I think he meant this conversation.

JimmyBobJr

  • Bay Watcher
    • View Profile
Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #743 on: August 28, 2011, 12:47:29 am »

OKAY

Im reporting back (Quite a bit late) with my first three years of my fort "LostBridges".

A Void Thief showed up, massacared me 4 strong Masterwork Candy gear army, slaughtered about 50 dwarves and exploded.

yeeeeaaah.

Turns out that, upon reading the manual, The Void species are immune to traps. So, therefore, my ~10 Green Serrated Disc traps are useless.

yeeeeaaah. :/

In other news, i am still yet to get a Strange mood or a Forgoten Beast. In three years, i find this strange...
Logged
Where is the chemistry
They tried chemistry once.
It created soap.
Dwarves lost interest in chemistry after that.

Pan

  • Bay Watcher
    • View Profile
Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #744 on: August 28, 2011, 02:02:25 am »

The strange mood and FB thing isn't the mod at fault. As for the voidwalkers... how did a thief kill masterwork candy? Voidshard shouldn't be able to pierce candy easily.

Anyway, weak military can be solved by using orichalcum and making training dummies and orrery to teach teachers how to teach recruits how to use weapons better.
Logged

JimmyBobJr

  • Bay Watcher
    • View Profile
Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #745 on: August 28, 2011, 08:36:25 am »

Okay, perhaps the FB and Mood scarcity is unrelated, probably just down to luck.

My military WAS very low skilled but had atleast a pair of Candy HBoots, Candy Plate Body, Candy Greaves and a Candy helm each, as well as either a candy spear or candy longsword. And they failed to even kill one Void.

Hoever, they did manage to cut off its wing.

If my fort survives the inevitable tantrum spiral, ill close off the fort and try to train the military first.

Cheers for the hint about dummys, too.
Logged
Where is the chemistry
They tried chemistry once.
It created soap.
Dwarves lost interest in chemistry after that.

JimmyBobJr

  • Bay Watcher
    • View Profile
Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #746 on: August 28, 2011, 08:37:10 am »

OH, and i forgot to say- im loving the mod. Lots of new weapons, ores, buildings and things to do. I think ill have to try a few more mods now. =D
Logged
Where is the chemistry
They tried chemistry once.
It created soap.
Dwarves lost interest in chemistry after that.

JimmyBobJr

  • Bay Watcher
    • View Profile
Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #747 on: August 28, 2011, 08:44:17 am »

I just noticed something aswell. That Void thief- was armed with a steel razor. a *Steel* razor. Somethings up- perhaps my dwarves forgot to put on pants or something?

EDIT:

Turns out that the Void was stabbing my dwarves in the upper arm, sending them flying off in a arc. That explains alot, since they didnt have gloves on.

EDIT 2:

Okay, somethings causing my game to crash whenever i attempt to view the inventory of the Void Thief. For some reason, whenever i go "V-I" to check its inventory, it crashes. Whenever the Void dies and drops its stuff, and i claim it, it crashes. Probably something to do with corrupted item data.
« Last Edit: August 28, 2011, 08:51:25 am by JimmyBobJr »
Logged
Where is the chemistry
They tried chemistry once.
It created soap.
Dwarves lost interest in chemistry after that.

TehNoob

  • Bay Watcher
    • View Profile
Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #748 on: August 28, 2011, 09:36:09 am »

I didn't bother switching to 0.14b, so I wouldn't know about the corrupt items. Probably not the mod either, since I think narhiril is play testing it too.

 But yeah, the Teacher skill is useful for militia captains to teach their subordinates, so the Orrery is an important tool. Training dummies only train weapons skills, not shield or dodging or other combat skills (a training dummy is a one way battering for the dwarf).

 I tried a military trained purely with training dummies. They were gooood at killing, but their lack of defense skills caused them to fall when there were more than one enemy (and voidwalkers causes dizziness with their 'explosions'). So I train the militia captains to a high amount of weapon skills and adequate , them make them teach the recruits weapon skills, so the sparring will increase the combat skills.

 I use a combination of cave in traps, lots of archers, and a group of elite coup de grace squad against voidwalkers and bog trolls.

 And, I realize I sound like a stalker or something like this, but I'm sure some of us are curious of how you look like, narhiril. You know, put a face to you. (Also, maybe just change your profile pic, if a post is too high profile.)
« Last Edit: August 28, 2011, 09:40:30 am by TehNoob »
Logged

narhiril

  • Bay Watcher
  • [DUTY_BOUND]
    • View Profile
Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #749 on: August 28, 2011, 11:45:27 am »

I just noticed something aswell. That Void thief- was armed with a steel razor. a *Steel* razor. Somethings up- perhaps my dwarves forgot to put on pants or something?

EDIT:

Turns out that the Void was stabbing my dwarves in the upper arm, sending them flying off in a arc. That explains alot, since they didnt have gloves on.

EDIT 2:

Okay, somethings causing my game to crash whenever i attempt to view the inventory of the Void Thief. For some reason, whenever i go "V-I" to check its inventory, it crashes. Whenever the Void dies and drops its stuff, and i claim it, it crashes. Probably something to do with corrupted item data.

This is a bug with TTF (TrueType font) that crashes the game if an item's name is too long to fit on the screen.  Baughn said that this is fixed in the next version of DF.  For now, turn TTF off.  I know TTF is pretty, but there's nothing I can do about it.
« Last Edit: August 28, 2011, 11:48:14 am by narhiril »
Logged
Pages: 1 ... 48 49 [50] 51 52 ... 240