If it's alright, I'd like to bounce an idea off of you guys. Would simplified clothing be something you'd like to see in this mod?
What I would do is leave all of the stock files, but radically alter the permissions in all of the entity files to use only one or two articles of generically-named clothing. The old types of clothing would still exist for artifacts, but I'm thinking that this can dramatically reduce the amount of frame-eating clutter without removing much from the game's immersion factor. The textile industry would still be viable, because you could still produce and export these few clothing items, but invaders would show up with one or two articles of clothing (plus armor) instead of the ten million that they seem to show up with now. Flavor clothing would be preserved - the voidwalkers would use different generic clothing articles than the meowkin, and so on, but the system would be basically gutted and reworked for one to three items of clothing per race (armor not included). I've been using dfautodestroy to get rid of most of the clutter around my fortress, but frankly, I think it might be more fun if that wasn't necessary. You'll still get artifact socks and so on, but the average citizen will be wearing "(material) dwarven garb" and possibly a hat or two.
I am a bit concerned to go ahead and push this change for two reasons: one, it modifies the entity_default file a lot more extensively than I have before, which is not a good thing for cross-compatibility. Two, it might have unwanted impacts on anyone who may be using LFR for adventure mode, where individual articles of clothing are a lot more significant.
Thoughts?