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Poll

What would you most like to see next from LFR?

More tech tree!
- 36 (26.1%)
More ritual tree!
- 8 (5.8%)
More lore!
- 12 (8.7%)
More mythical weapons/armor!
- 22 (15.9%)
Plagues!
- 28 (20.3%)
More secrets!
- 21 (15.2%)
More mechanical constructs!
- 11 (8%)

Total Members Voted: 137


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Author Topic: *=*=* Legends of Forlorn Realms (LFR 2012) v0.21a *=*=* [DF 0.34.11]  (Read 405249 times)

SirAaronIII

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.13b
« Reply #315 on: July 03, 2011, 06:51:49 pm »

In case you still need pictures of mood weapons being created, here's one I just got. Too bad my computer spontaneously restarted soon after. :'(
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

narhiril

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.13b
« Reply #316 on: July 03, 2011, 07:41:46 pm »

In case you still need pictures of mood weapons being created, here's one I just got. Too bad my computer spontaneously restarted soon after. :'(


AWESOME, thank you!

goukaryuujin

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.13b
« Reply #317 on: July 03, 2011, 11:31:28 pm »

So in other words, Pan's dining hall is lined with the unearthly dying curses of a planeswalking race. Only in Dwarf Fortress...

Mind if I sig this?  :P
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My wife, on the other hand, is sitting right next to me on her own computer playing DF, and her worldgens and embarks yield copious amounts of flux and iron. Armok likes her best.
Ok I stuffed up some how... I have Forgotten beasts and Mosswines as a Hostile Civ...

Pan

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.13b
« Reply #318 on: July 04, 2011, 07:22:21 am »

Most people just say 'sigged  :P '.
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Icee77

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.13b
« Reply #319 on: July 04, 2011, 03:17:19 pm »

How does one get a Slab Of Accreditation?
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thatkid

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.13b
« Reply #320 on: July 04, 2011, 03:21:37 pm »

Make use of the training workshops
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Pan

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.13b
« Reply #321 on: July 05, 2011, 06:23:44 am »

Say, narhiril, I remembered suggesting some living grenades that can be tamed from the caverns. Gotten around to that yet? (as in, will it be out in the next version?)
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narhiril

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.13b
« Reply #322 on: July 05, 2011, 04:34:05 pm »

Say, narhiril, I remembered suggesting some living grenades that can be tamed from the caverns. Gotten around to that yet? (as in, will it be out in the next version?)

Yes, but I'm still playing with them.  I accidentally lit the cavern on fire with one the other night, which was both cool and an FPS nightmare.  I'm trying to decide the best approach to this.  If they drop an item on death, they'll spread fire, frostbite, or poison.  I wish I could get them to drop an item which explodes and causes cave-in knockback, but this is currently impossible.  Right now, I'm testing a version that causes extreme bleeding to simulate shrapnel.  If this works properly, I'll probably make different castes with different effects - fire, ice, bleeding, and possibly something a bit more amusing.

Pan

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.13b
« Reply #323 on: July 05, 2011, 09:41:38 pm »

 I was really only thinking something that emits something like a voidwalker death wail, except having some more poisonous
syndromes. Your obviously more creative with the whole 'killing people horribly' thing.  :P

Also, what exactly are they? Like, the creature.
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narhiril

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.13b
« Reply #324 on: July 06, 2011, 05:27:51 am »

I was really only thinking something that emits something like a voidwalker death wail, except having some more poisonous
syndromes. Your obviously more creative with the whole 'killing people horribly' thing.  :P

Also, what exactly are they? Like, the creature.

Think of a koosh ball with legs.  I haven't quite decided what to call them yet, though.

SalmonGod

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.13b
« Reply #325 on: July 06, 2011, 03:10:52 pm »

Reminds me of the Gas Spore from 1st Edition D&D.
« Last Edit: July 06, 2011, 05:10:40 pm by SalmonGod »
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

narhiril

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.13b
« Reply #326 on: July 06, 2011, 05:08:56 pm »

I've been calling them "zingers" for now.

Right now there's a flashbang zinger (blind, dizziness, and brief stun), a pyrophoric zinger (lights things on fire), a frigid zinger (extreme cold), and a fragmented zinger (heavy bleeding).  The creature uses castes to differentiate between them.

I'm finalizing a "putrid zinger," which will throw out severe nausea and possibly some oozing.  Zingers are immune to their own syndrome effects, but may take damage from nearby fire or ice blasts.

I am toying with some other variations, but don't have names or effects pinned down yet.  There may be more when syndromes get expanded.
« Last Edit: July 06, 2011, 05:12:35 pm by narhiril »
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thatkid

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.13b
« Reply #327 on: July 06, 2011, 05:12:33 pm »

I like the name "Zinger"

Urist likes pyrophoric war zingers for their spots.
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narhiril

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.13b
« Reply #328 on: July 06, 2011, 05:14:09 pm »

Right now, they are trainable (and also non-exotic), but I wouldn't advise assigning them to dwarves, since dwarves are not immune to their effects.  They're slightly smaller than dwarves (size 50000, dwarves are 60000).  Where they're really going to shine is in traps - lure out an ambush with one, watch it explode on them.

I like the name "Zinger"

Urist likes pyrophoric war zingers for their spots.

Adding that as a prefstring.
« Last Edit: July 06, 2011, 05:17:02 pm by narhiril »
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Pan

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.13b
« Reply #329 on: July 06, 2011, 08:42:58 pm »

May I have the raws? I can't really wait for the next version  :P
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