While I haven't played your mod yet due to time constraints, I did have a look at the mod documentation and this thread. My mind was boggled, then blown. The depth in the tech tree is just ... staggering. I'm deeply impressed and I'm looking forward to more of it!
It's going deeper. Like Leo DiCaprio. I hope you enjoy it as much as I've enjoyed putting it together.
So, narhiril, what are your plans (that you are OK with revealing) for the next release? Give some of us something to look forward to.
Here are some things on my mind for the next version...
I have some massive plans that, unfortunately, require the new features of 0.31.26 to work, so I'll probably hold off on the parallel "ritual" tech tree until then. What I can share is that this tree will be themed around ritual, offerings, and runic inscriptions, and will primarily (though not exclusively) use the engraver skill.
Those that have discovered the (literally) deepest secrets of LFR will find these greatly expanded for the next version. There are currently two of these hidden features, which will be expanded to six or more in the next version, with plans to utilize dropped items.
The two currently useless byproducts of documentation will have functions introduced.
Custom reactions that produce gloves currently don't work because there isn't a token to force them to create left and right gloves. Hadrine greaves, however, will be added.
I am experimenting with the idea of allowing the metal caster to produce siege ammo. If this is possible, it will probably make its way into the next version.
A method for creating rock bins. This will consume a large amount of stone.