Narhiril, update's on schedule, right? (tomorrow? Or maybe even 6 hours later during midnight, where it's technically September 3rd?)
Anyway, how about a list of everything you've added on this update?
ON SCHEDULE
Pulled from the (new) manual:
Fixed a bug that was preventing transmutation and flashbang zingers' blind effects from working properly. Clutch size for tortoises has been substantially reduced. Excess clutter (gamelog, bmps) has been removed from the pre-packaged version. Fixed a bug causing lead hammerhead javelins not to show up at the non-magma advanced metal caster. The rituals of power have had the number of reagents reduced from "3 and 8" to "1 and 3." Added a "crush stone" reaction to the trash compactor (see that entry for details) as yet another stone sink. Plant transmutation now uses six seeds instead of eight random plants - as a result, products will no longer be consumed immediately after being produced when multiple copies of this reaction are queued. Tortoises now cost a more reasonable amount of embark points (this was absurdly low in previous versions). Added the "high priest" position (two possible). Added the machine shop, a new tier one mechanical workshop (see that entry for details). Local legends may now make a single demand. Added NO_STONE_STOCKPILE to the template for stones which evaporate on creation (alchemy byproducts, etc). All appropriate LFR-related creatures now have sounds associated with them (for adventure mode). Fixed a number of minor bits of erroneous text. High priests and local legends are not duty bound - they can join you in adventure mode (this is intentional). Added rituals and prayer reactions to shrines. Added the first tier two "hybrid" building, the temple of fire, and an associated reaction.
Highlights:
Shrine of Nature
-ritual of nature (takes seeds, produces wooden ammo and potash)
-prayer for amnesty (produces soap)
Shrine of Victory
-ritual of victory (takes body parts and goblets (goblets are preserved), produces anvils)
-prayer for fortitude (produces iron bars)
-create torchbearer gargoyle (takes iron statue, needed to build temple of fire)
Shrine of Prosperity
-ritual of prosperity (takes gold crafts, produces flux)
-prayer for fortune (produces bars of random economic alloys)
-prayer for celebration (requires an empty barrel or pot, can produce a rare alcohol)
Temple of Fire
-prayer for industry (produces flux stone)
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Rituals consume items to (usually) produce other items. Prayers have no input reagents, but produce their products rarely (it may take a LOT of prayers to get what you want). A few rare, hidden products are sprinkled in
for great justice. Tier two rituals and prayers do not currently carry risks of disfavor - this will NOT be true for future tier two rituals.