Narhiril, I advise shortening your description on the community mods list
And really, the reason profit didn't say anything about LFR is probably cuz Pan didn't mention a description.
I don't blame him for it, I just don't think "lots of stuff" is good enough. I gave him some basic info and a link, he can write a description from there - I wasn't expecting him to use mine, as it would span like five lines.
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News from the 0.14c front.
CURRENTLY COMPLETED-Fixed a bug that was preventing transmutation and flashbang zingers' blind effects from working properly.
-Clutch size for tortoises has been substantially reduced (50+ being born at a time was a logistical nightmare).
-Excess clutter (gamelog, bmps) has been removed from the pre-packaged version.
-Fixed a bug causing the nephilim diplomats to use the wrong graphic.
-Fixed a bug causing the reaction for lead hammerhead javelins not to show up at the advanced metal caster.
-The rituals of power have had the number of reagents reduced from "3 and 8" to "1 and 3."
-Added a "crush stone" reaction to the trash compactor as yet another stone sink.
IN PROGRESS-Several new reactions for the shrines.
-Several new reactions and products for the TCF.
PLANNED-The "Machine Shop," which will be able to create stone bins and beds (requires advanced mechanisms, precision tools, and several metal chains).
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I start classes on Monday, but I still anticipate being able to get this version completed by the first week in September, at the latest. For those of you who care, concept art will start showing up this coming week.