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Poll

What would you most like to see next from LFR?

More tech tree!
- 36 (26.1%)
More ritual tree!
- 8 (5.8%)
More lore!
- 12 (8.7%)
More mythical weapons/armor!
- 22 (15.9%)
Plagues!
- 28 (20.3%)
More secrets!
- 21 (15.2%)
More mechanical constructs!
- 11 (8%)

Total Members Voted: 137


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Author Topic: *=*=* Legends of Forlorn Realms (LFR 2012) v0.21a *=*=* [DF 0.34.11]  (Read 405712 times)

Pan

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #675 on: August 16, 2011, 06:25:18 pm »

Horns? I thought that was a fur trim  :P
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narhiril

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #676 on: August 16, 2011, 07:05:56 pm »

Horns? I thought that was a fur trim  :P

They wear a one-shoulder scrap of fabric.  The horns are large and forward-facing.  Their tattered loincloth things don't have fur trim - that's something a dwarf would make, not a bog troll.

How is Iovium for armor? Obviously it's super dense which is good for blunt weapons, and it'd make the dwarves using the armor incredibly slow considering how heavy it is, but would it provide good protection?

Similar to silver, but heavier.  Good for blunt weapons and possibly shields (though they'd be very heavy), but not much else.

Seriyu

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #677 on: August 16, 2011, 07:15:04 pm »

Shields eh.  :D

That never occurred to me, thank you.

Pan

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #678 on: August 16, 2011, 08:06:27 pm »

Well, they aren't bad, now that I know that's not a fur trimmed robe they have there. Bog trolls look pretty badass now.
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TehNoob

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #679 on: August 17, 2011, 03:53:19 am »

I'm wondering if I should start a new fortress right now. On one hand, I want to play 0.14b. On the other, I don't want to have a successful fort only for 0.14c to be out. So narhiril, when is 0.14c expected to be released?
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Pan

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #680 on: August 17, 2011, 08:47:59 am »

On the other hand, I'm starting a fortress right now. Won't be waiting for an update just to start my fort. Still, narhiril, can you tell me what to add to the zinger raws to make them cause blindness?
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narhiril

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #681 on: August 17, 2011, 01:55:25 pm »

I'm wondering if I should start a new fortress right now. On one hand, I want to play 0.14b. On the other, I don't want to have a successful fort only for 0.14c to be out. So narhiril, when is 0.14c expected to be released?

Not for a little while, I'm trying to add a few more things to it that will require some testing.  Maybe a week or two at the earliest, though I don't like to put dates on versions when I haven't even started testing them yet.


On the other hand, I'm starting a fortress right now. Won't be waiting for an update just to start my fort. Still, narhiril, can you tell me what to add to the zinger raws to make them cause blindness?

Open "inorganic_zinger_death_blasts.txt"  and locate the LFR_ZINGER_FLASH entry.

Replace the syndrome's three [CE_blahblahblah] tokens with these (the first and third will now work properly).


   [CE_IMPAIR_FUNCTION:SEV:800:PROB:100:BP:BY_CATEGORY:EYE:ALL:START:1:PEAK:5:END:8000]
   [CE_DIZZINESS:SEV:400:PROB:100:SIZE_DILUTES:START:1:PEAK:300:END:8000]
   [CE_IMPAIR_FUNCTION:SEV:400:PROB:100:BP:BY_CATEGORY:EAR:ALL:START:1:PEAK:300:END:4000]

Pan

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #682 on: August 18, 2011, 10:13:23 pm »

You know, narhiril, you should go to the community mods list and request a change in your mod description from 'Lots of stuff' to something else. Last time I requested LFR to be listed, I made the slightly embarrassing mistake of forgetting to provide the link and the description.  :P

Although actually, just forgot to include the link. You should be the one to provide the latter.
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narhiril

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #683 on: August 19, 2011, 01:41:56 am »

You know, narhiril, you should go to the community mods list and request a change in your mod description from 'Lots of stuff' to something else. Last time I requested LFR to be listed, I made the slightly embarrassing mistake of forgetting to provide the link and the description.  :P

Although actually, just forgot to include the link. You should be the one to provide the latter.

Working on it.  Normally I like to let other people do my descriptions (as mine are quite long-winded), but "lots of stuff" isn't really adequate.

Seriyu

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #684 on: August 19, 2011, 01:42:58 am »

Ends up Iovium cannot be used for armor, and thus shields. Oh well.

narhiril

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #685 on: August 19, 2011, 02:02:21 am »

Ends up Iovium cannot be used for armor, and thus shields. Oh well.

You'd be better off with copper armor.  Iovium is a terrible armor material.  I didn't even include the option because I didn't want anyone to waste their entire iovium stock on armor only to find it nearly worthless in combat.  I thought it might make a decent shield because shield material is only relevant for shield bash attacks (which iovium is exceptional for), but with the amount of weight you'd be loading on any dwarf carrying it, it might be more of a drawback than an advantage.

TehNoob

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #686 on: August 19, 2011, 11:56:42 am »

Narhiril, I advise shortening your description on the community mods list  :D

And really, the reason profit didn't say anything about LFR is probably cuz Pan didn't mention a description.
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narhiril

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #687 on: August 19, 2011, 06:12:08 pm »

Narhiril, I advise shortening your description on the community mods list  :D

And really, the reason profit didn't say anything about LFR is probably cuz Pan didn't mention a description.

I don't blame him for it, I just don't think "lots of stuff" is good enough.  I gave him some basic info and a link, he can write a description from there - I wasn't expecting him to use mine, as it would span like five lines.

---

News from the 0.14c front.

CURRENTLY COMPLETED


-Fixed a bug that was preventing transmutation and flashbang zingers' blind effects from working properly. 
-Clutch size for tortoises has been substantially reduced (50+ being born at a time was a logistical nightmare). 
-Excess clutter (gamelog, bmps) has been removed from the pre-packaged version. 
-Fixed a bug causing the nephilim diplomats to use the wrong graphic. 
-Fixed a bug causing the reaction for lead hammerhead javelins not to show up at the advanced metal caster. 
-The rituals of power have had the number of reagents reduced from "3 and 8" to "1 and 3." 
-Added a "crush stone" reaction to the trash compactor as yet another stone sink.




IN PROGRESS


-Several new reactions for the shrines.
-Several new reactions and products for the TCF.



PLANNED


-The "Machine Shop," which will be able to create stone bins and beds (requires advanced mechanisms, precision tools, and several metal chains).

---

I start classes on Monday, but I still anticipate being able to get this version completed by the first week in September, at the latest.  For those of you who care, concept art will start showing up this coming week.  :)
« Last Edit: August 19, 2011, 06:22:10 pm by narhiril »
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TehNoob

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #688 on: August 19, 2011, 07:30:14 pm »

Make stone beds require cloth, please. I mean, sleeping on a wooden husk of a bed (normal vanilla beds need no blankets, it appears) is more or less better than the cave floor. A bed made of stone is just like sleeping on the floor!
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The Master

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.14b
« Reply #689 on: August 19, 2011, 07:33:52 pm »

Make stone beds require cloth, please. I mean, sleeping on a wooden husk of a bed (normal vanilla beds need no blankets, it appears) is more or less better than the cave floor. A bed made of stone is just like sleeping on the floor!
Not really, Dwarves just need a flat surface to sleep on. If you make things too complicated then you scare off a lot of people who would have got the mod otherwise. what's next, a sowing machine? :P
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