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Poll

What would you most like to see next from LFR?

More tech tree!
- 36 (26.1%)
More ritual tree!
- 8 (5.8%)
More lore!
- 12 (8.7%)
More mythical weapons/armor!
- 22 (15.9%)
Plagues!
- 28 (20.3%)
More secrets!
- 21 (15.2%)
More mechanical constructs!
- 11 (8%)

Total Members Voted: 137


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Author Topic: *=*=* Legends of Forlorn Realms (LFR 2012) v0.21a *=*=* [DF 0.34.11]  (Read 405891 times)

simonthedwarf

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19c *=*=* [DF 0.34.11]
« Reply #3015 on: January 15, 2013, 09:18:05 am »

I thought of PMing you, but others might benefit from this posed question: how does the mantis reaction work? I keep doing the job "assemble iron mantis" but nothing happens, the stuff just gets used up. I've tried having a slimer pastured right next to the MDL, caged and chained. How is this supposed to work?

Also LFR seems to be spamming the command "gate" to DFhack, what is this?
Also Also, what job type does the MDL use?

Note: I'm using the iron mantis reaction
« Last Edit: January 15, 2013, 09:20:20 am by simonthedwarf »
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simonthedwarf

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19c *=*=* [DF 0.34.11]
« Reply #3016 on: January 15, 2013, 11:47:41 am »

was able to do it by pasturing slimers directly on top of the workshop
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Sentry towers, manned by orang-utangs./quote]

astianax

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19c *=*=* [DF 0.34.11]
« Reply #3017 on: January 15, 2013, 02:00:40 pm »

the 'gate' command that's being spammed to dfhack isn't lfr, it's you. 'gate' is where your dwarves set their wagon right when you begin, and f1 takes you to it every time you hit it. also, every time you hit f1, dfhack checks that as a command, realizes it's the 'gate' in df and not a dfhack command and then announces it tried to run it, but can't.

that's not quite how it works, but figured it'd do well enough for explaining. if you set up hotkeys to quickly visit other areas of your fortress (usually, for me, at least, that's bedrooms, dining area, deep mining, crafthalls, and magma forge areas. if not more) then every time you try to zoom to one with one of the f keys, you'll get a message in dfhack about that not being a valid command. annoying, but you get used to it
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19c *=*=* [DF 0.34.11]
« Reply #3018 on: January 15, 2013, 02:50:27 pm »

I thought of PMing you, but others might benefit from this posed question: how does the mantis reaction work? I keep doing the job "assemble iron mantis" but nothing happens, the stuff just gets used up. I've tried having a slimer pastured right next to the MDL, caged and chained. How is this supposed to work?

Also LFR seems to be spamming the command "gate" to DFhack, what is this?
Also Also, what job type does the MDL use?

Note: I'm using the iron mantis reaction

It currently works as a boiling stone, meaning it doesn't always succeed.  This will be fixed in the autosyndrome release.

nekronuke

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19c *=*=* [DF 0.34.11]
« Reply #3019 on: January 15, 2013, 09:38:30 pm »

what ammunition does the void hurling staff use?
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Jilladilla

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19c *=*=* [DF 0.34.11]
« Reply #3020 on: January 15, 2013, 10:35:09 pm »

what ammunition does the void hurling staff use?
the same as the void energy projector iirc, the projector is much better at firing them however...
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nekronuke

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19c *=*=* [DF 0.34.11]
« Reply #3021 on: January 15, 2013, 10:35:45 pm »

got an artifact one at the beginning of my fortress
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Stirk

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19c *=*=* [DF 0.34.11]
« Reply #3022 on: January 15, 2013, 10:40:20 pm »

Quote
got an artifact one at the beginning of my fortress

You got to kill some vodies if you want to use it as a ranged weapon. Still might make a decent whacking stick, depending on the material.
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nekronuke

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19c *=*=* [DF 0.34.11]
« Reply #3023 on: January 15, 2013, 11:16:26 pm »

Darn. I hope the don't trapavoid, so i can just strip them, and dump them into a 6-7 story spike pit
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Stirk

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19c *=*=* [DF 0.34.11]
« Reply #3024 on: January 15, 2013, 11:19:47 pm »

Quote
Darn. I hope the don't trapavoid, so i can just strip them, and dump them into a 6-7 story spike pit

(They are trapavoid. And explode when killed.)
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simonthedwarf

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19c *=*=* [DF 0.34.11]
« Reply #3025 on: January 16, 2013, 02:29:47 am »

what job profession is fabricate magnetic dart launcher? it never seems to get done.
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19c *=*=* [DF 0.34.11]
« Reply #3026 on: January 16, 2013, 01:34:08 pm »

what job profession is fabricate magnetic dart launcher? it never seems to get done.

Bowyer.  I figured bowyers were pretty useless, so I gave them something to work on.

simonthedwarf

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19c *=*=* [DF 0.34.11]
« Reply #3027 on: January 16, 2013, 02:08:29 pm »

My policy of executing bowyer prodigies may have to be changd
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Jilladilla

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19c *=*=* [DF 0.34.11]
« Reply #3028 on: January 17, 2013, 04:41:47 am »

My policy of executing bowyer prodigies may have to be changed

..... WHY?

they make good cheap crossbows!

the material doesnt matter much as they turn into metal ones once you put a bayonet on it (which ALSO requires bowyering)!
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SanDiego

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19c *=*=* [DF 0.34.11]
« Reply #3029 on: January 17, 2013, 08:08:59 am »

Well, once you have the fifth bow prodigy, you really start to run out of ideas for what to do with them. Also, my crossbowdwarves need support of non-ranged military and in my fort the mortality rate among recruits hovers around 90-95% with each of the more hardcore ambushes/sieges (so far it was one bog troll ambush, one Shedim siege -which made four soldiers unfit for duty due to them being ROTTEN ALIVE, some lizardmen, one goblin ambush with tungsten/silver maces, one gob siege and one full voidwalker ambush), so I'm struggling to build a military that won't dissolve immediately before I expand on my marksdwarves.
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