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Poll

What would you most like to see next from LFR?

More tech tree!
- 36 (26.1%)
More ritual tree!
- 8 (5.8%)
More lore!
- 12 (8.7%)
More mythical weapons/armor!
- 22 (15.9%)
Plagues!
- 28 (20.3%)
More secrets!
- 21 (15.2%)
More mechanical constructs!
- 11 (8%)

Total Members Voted: 137


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Author Topic: *=*=* Legends of Forlorn Realms (LFR 2012) v0.21a *=*=* [DF 0.34.11]  (Read 406086 times)

katana

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18e *=*=* [DF 0.34.11]
« Reply #2775 on: November 10, 2012, 07:06:14 am »

5-6 tries with normal non-blessed dwarves later, still nothing working.

The underworld demons are also buggy, don't bother with that for now.
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AND IF THIS FAILS MY IDENTICAL TWIN BROTHER WHO WILL APPEAR IN THE MIGRANT WAVE THAT ARRIVES AFTER MY DEMISE WILL REPLACE ME.
(Tldr: THERE IS NO SUCH THING AS FRIENDLY FIRE SALT)

Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18e *=*=* [DF 0.34.11]
« Reply #2776 on: November 10, 2012, 08:12:16 am »

Hm, I'll tech there later on, just to give it a try myself.
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fire1666

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18e *=*=* [DF 0.34.11]
« Reply #2777 on: November 10, 2012, 12:24:49 pm »

I dont know weather it would feckup the LORE behind LFR but could i create lore for the voidwalkers once ive started work on there mod?
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katana

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18e *=*=* [DF 0.34.11]
« Reply #2778 on: November 10, 2012, 12:31:58 pm »

I dont know weather it would feckup the LORE behind LFR but could i create lore for the voidwalkers once ive started work on there mod?

... Wha?
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AND IF THIS FAILS MY IDENTICAL TWIN BROTHER WHO WILL APPEAR IN THE MIGRANT WAVE THAT ARRIVES AFTER MY DEMISE WILL REPLACE ME.
(Tldr: THERE IS NO SUCH THING AS FRIENDLY FIRE SALT)

fire1666

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18e *=*=* [DF 0.34.11]
« Reply #2779 on: November 10, 2012, 12:34:18 pm »

I dont know weather it would feckup the LORE behind LFR but could i create lore for the voidwalkers once ive started work on there mod?

... Wha?
When LFR gets updated im going to start work on making the voidwalkers playable in fortress mode :D
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Stirk

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18e *=*=* [DF 0.34.11]
« Reply #2780 on: November 10, 2012, 11:11:16 pm »

Quote
5-6 tries with normal non-blessed dwarves later, still nothing working.

The underworld demons are also buggy, don't bother with that for now.

Is this like the other breathable syndromes that you claimed "Where bugged so they didn't effect armored dwarves"?
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18e *=*=* [DF 0.34.11]
« Reply #2781 on: November 10, 2012, 11:44:11 pm »

Is this like the other breathable syndromes that you claimed "Where bugged so they didn't effect armored dwarves"?

Oh knock it off.

So Narhiril, how's it going?
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narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18e *=*=* [DF 0.34.11]
« Reply #2782 on: November 11, 2012, 12:21:24 am »

Is this like the other breathable syndromes that you claimed "Where bugged so they didn't effect armored dwarves"?

Oh knock it off.

So Narhiril, how's it going?

It's almost done.  Barring any unforeseen difficulties, I should have something up for download tomorrow.

Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18e *=*=* [DF 0.34.11]
« Reply #2783 on: November 11, 2012, 01:32:17 am »

I notice how corpses eaten by the shedim are supposed to melt and disappear, but they don't. There is gas released, but the corpses stay there like raised undeads, melted but still there and scaring away civilians and causing everyone to attack it.
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fire1666

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18e *=*=* [DF 0.34.11]
« Reply #2784 on: November 11, 2012, 03:56:32 am »



It's almost done.  Barring any unforeseen difficulties, I should have something up for download tomorrow.
[/quote]
:D ill start work tomorrow
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fire1666

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18e *=*=* [DF 0.34.11]
« Reply #2785 on: November 11, 2012, 05:43:44 am »

sorry for double posting but ive noticed somthing with voidwalkers
in combat tests ive noticed that voidwalkers regularaly suffer from exploding teeth syndrom *all there teeth fly out in an arc* i dont know if this is a bug but its somthing you might wana look into
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katana

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18e *=*=* [DF 0.34.11]
« Reply #2786 on: November 11, 2012, 06:19:54 am »

Fire, in newer versions, strikes to the mouth area can send all teeth flying. Happens to anything with teeth.
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AND IF THIS FAILS MY IDENTICAL TWIN BROTHER WHO WILL APPEAR IN THE MIGRANT WAVE THAT ARRIVES AFTER MY DEMISE WILL REPLACE ME.
(Tldr: THERE IS NO SUCH THING AS FRIENDLY FIRE SALT)

fire1666

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18e *=*=* [DF 0.34.11]
« Reply #2787 on: November 11, 2012, 07:45:44 am »

Fire, in newer versions, strikes to the mouth area can send all teeth flying. Happens to anything with teeth.
D: oh wellz...
i had an idea for a voidwalker main headquarters, a spire of zeth *the voidwalker god / Diety / what ever you want to call it*
basicly it converts stone via reaction *workshop* into voidstone which will become there primary building material.
also how to creat custom stones without walls for them?
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18e *=*=* [DF 0.34.11]
« Reply #2788 on: November 11, 2012, 11:58:45 am »

Ugh, shedim sieges are blocking up me caravans. Oh well, time for marksdwarf experience points and arena fodder.
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Stirk

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18e *=*=* [DF 0.34.11]
« Reply #2789 on: November 11, 2012, 12:11:51 pm »

Quote
D: oh wellz...

You could just remove the teeth....
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.
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