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Poll

What would you most like to see next from LFR?

More tech tree!
- 36 (26.1%)
More ritual tree!
- 8 (5.8%)
More lore!
- 12 (8.7%)
More mythical weapons/armor!
- 22 (15.9%)
Plagues!
- 28 (20.3%)
More secrets!
- 21 (15.2%)
More mechanical constructs!
- 11 (8%)

Total Members Voted: 137


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Author Topic: *=*=* Legends of Forlorn Realms (LFR 2012) v0.21a *=*=* [DF 0.34.11]  (Read 406521 times)

Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2355 on: May 08, 2012, 05:17:14 pm »

Wait a bit.
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Asra

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2356 on: May 08, 2012, 05:58:59 pm »

Wait a bit, export more wealth etc. Also you made sure you embarked somewhere where the other races actually had access to your fort?
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lleu

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2357 on: May 08, 2012, 06:37:03 pm »

I embarked in the middle of the field by a river, no issues with being able to reach my fort. Is there any other way besides checking in the embark screen to see the neighboring civs? Exporting wealth might be the issue, I didn't get much I wanted in the caverns, so I didn't export much.
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Fortresses made: 17
Dwarves Killed: Don't even care anymore.
Sieges repelled: 13

Stirk

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2358 on: May 08, 2012, 06:52:25 pm »

I embarked in the middle of the field by a river, no issues with being able to reach my fort. Is there any other way besides checking in the embark screen to see the neighboring civs? Exporting wealth might be the issue, I didn't get much I wanted in the caverns, so I didn't export much.

Did you find Magma yet? Just set up some magma labs and set them to making gold, then make the gold into something you can export for a ton of money. It can be done without magma, but that uses up a ton of fuel.

You can hit the C key, but that only shows civs who have sent someone to you already.
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Meph

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2359 on: May 08, 2012, 07:55:34 pm »

Just wanted to let you know:

Science for tame/civ member spawning in workshops proved unsuccesful, BUT I noticed something else. The AI of friendly units works, so you can spawn buildings destroyers, guzzlers, thieves, lever-pullers and curious creatures. Could be a use, maybe spawn a "imp of termat" as a sideeffect of a reaction that causes some mischief... or a leprechaun having a 1% chance appearing when gold is smelted.. objects getting possessed by poltergeists and you have a alcohol-drinking barrel. You would have to send you military with a kill order after them. The good thing is that they dont frighten civilians, so people dont overreact to a little imp in the dining room. Might be an option worth exploring. I found that out when  spawned a building-destroyer 2 that slowly mangled every workshop I had, with my dwarves just watching. 
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Alkhemia

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2360 on: May 09, 2012, 12:49:28 am »

Poor meowkin they keep coming to my fortress just to be lit on fire, silly cats
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"Hiken: Tsubame-Gaeshi" -Sasaki Kojirou (Grand Order}

"Please touch me. Without lying, wherever you want to touch. That is my wish." - Kiyohime (Grand Order)

"Tyranny, violation, genocide. Those are the things that I detest above all else." - Amakusa Shirou Tokisada (Grand Order)

Stirk

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2361 on: May 09, 2012, 03:55:35 pm »

Quote
Poor meowkin they keep coming to my fortress just to be lit on fire, silly cats

Angering the Meokins? Not a wise idea. You should see what they do in legends....
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

tahujdt

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2362 on: May 09, 2012, 08:06:13 pm »

Quote
Poor meowkin they keep coming to my fortress just to be lit on fire, silly cats

Angering the Meokins? Not a wise idea. You should see what they do in legends....

Actually, legends combat is semi-independent of dwarf mode combat. Someone once modded bunnies to be a playable race, with cute little bunny picks and bunny-sized armor. The bunnies regularly clobbered bronze colossi in legends, but bunnies fully clad in bunny sized steel armor couldn't kill hardly anything.
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Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
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wyrdness

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2363 on: May 10, 2012, 08:57:53 am »

I suddenly want a new npc race of bunnies to come trading to my fort. The thought of tiny bunnies with picks and little miner helmets is adorable. Well, up until they inevitably do something horrible. This is Dwarf Fortress after all.
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tahujdt

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2364 on: May 10, 2012, 04:23:50 pm »

I suddenly want a new npc race of bunnies to come trading to my fort. The thought of tiny bunnies with picks and little miner helmets is adorable. Well, up until they inevitably do something horrible. This is Dwarf Fortress after all.
Bunnies with beards...
Spoiler (click to show/hide)
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DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2365 on: May 12, 2012, 08:36:00 am »

How are things going narhiril?
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Alkhemia

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2366 on: May 12, 2012, 06:11:20 pm »

your ASCII download has a error in the Dwarf creature
Change HORN:HORN_FIREIMMUNE_TEMPLATE to HORN_FIREIMMUNE:HORN_FIREIMMUNE_TEMPLATE. The idenifiers need to match.
also one in RAKSHASA_ILLUSIONARY_COPY
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"Hiken: Tsubame-Gaeshi" -Sasaki Kojirou (Grand Order}

"Please touch me. Without lying, wherever you want to touch. That is my wish." - Kiyohime (Grand Order)

"Tyranny, violation, genocide. Those are the things that I detest above all else." - Amakusa Shirou Tokisada (Grand Order)

Stirk

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2367 on: May 13, 2012, 01:59:31 pm »

Anyone know anything about a spirit binder? Ill put my little story into spoilers so not to ruin anything if it is a Easter egg.

Spoiler (click to show/hide)

!EDIT!
Spoiler (click to show/hide)
« Last Edit: May 13, 2012, 05:48:24 pm by Stirk »
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This is my waifu, this is my gun. This one's for fighting, this ones for fun.

Meph

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2368 on: May 13, 2012, 06:17:45 pm »

These guys are healers, and the "You have transformed into a will-o-wisp"-thing is narhirils way of resurrection and full healing. You transform for 10 ticks, than come back as your original creature, with full health and all lost limbs attached.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Stirk

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18c *=*=* [DF 0.34.07]
« Reply #2369 on: May 13, 2012, 08:42:53 pm »

Quote
These guys are healers, and the "You have transformed into a will-o-wisp"-thing is narhirils way of resurrection and full healing. You transform for 10 ticks, than come back as your original creature, with full health and all lost limbs attached.

Interesting, so why did my enemy use it on me to heal me? It worked out for them, I guess....

!!EDIT!!

And now I started a new character, another martial artist. His starting weapon? Void walker hurling staff, made of copper to boot. No ammo, just an interesting happening.
« Last Edit: May 13, 2012, 10:43:21 pm by Stirk »
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.
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