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Poll

What would you most like to see next from LFR?

More tech tree!
- 36 (26.1%)
More ritual tree!
- 8 (5.8%)
More lore!
- 12 (8.7%)
More mythical weapons/armor!
- 22 (15.9%)
Plagues!
- 28 (20.3%)
More secrets!
- 21 (15.2%)
More mechanical constructs!
- 11 (8%)

Total Members Voted: 137


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Author Topic: *=*=* Legends of Forlorn Realms (LFR 2012) v0.21a *=*=* [DF 0.34.11]  (Read 404044 times)

narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18a *=*=* [DF 0.34.07]
« Reply #2265 on: April 27, 2012, 12:18:40 pm »

Would you be able to make blindfold, so we can blind or not some given dwarves? This would be a modified helmet obviously... And the applications are numerous!

No, unfortunately.  I'm toying with the idea of a NOFEAR civilian caste to operate siege equipment, but I haven't yet tested it in game.

Ok, so what about potions lasting a while?

What is the current status, train of thoughts of Narhiril about allowing some potions to restore limbs etc. ?

This is an interesting idea that I'll need some time to work out.  In the meantime, try breaching the caverns and magma sea and seeing what pops up.  LFR actually got its first "potion" alcohol in the most recent update.  ;)


I'm putting up a new version.  This fixes the bug with bronze spiders and reworks (complete with documentation) the tier two alchemical advancement reaction, as well as making a few very minor balance changes.

As always, please report any issues you may find.  It is unlikely that I will get much done in the way of new content this weekend (you'll have to forgive me, it's almost entirely this thing's fault), but I will be monitoring things and responding to posts as much as possible, and if any glaring issues come up with this new release, I'll be sure to fix those as soon as possible.

wyrdness

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18b *=*=* [DF 0.34.07]
« Reply #2266 on: April 27, 2012, 12:33:24 pm »

Not a gameplay bug, but I have noticed that the graphics for the meowkin caravan guards seem to be offset by a few pixels so they get cut off on the right and a random arm appears on the left. I've learnt to ignore it, but I thought I should share. Also, oddly, my meowkin emissary always seems to be a meowkin child but I don't think that's a bug as much as just how the game does things.

I'm also just starting my exploration in to shrines and temples. I'm quite glad I'm sitting on a huge chunk of galena now. More silver for the silver gods! Or something like that. :D
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Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18b *=*=* [DF 0.34.07]
« Reply #2267 on: April 27, 2012, 06:44:05 pm »

Not a gameplay bug, but I have noticed that the graphics for the meowkin caravan guards seem to be offset by a few pixels so they get cut off on the right and a random arm appears on the left. I've learnt to ignore it, but I thought I should share. Also, oddly, my meowkin emissary always seems to be a meowkin child but I don't think that's a bug as much as just how the game does things.

I have the same issue.
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azrael300

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18b *=*=* [DF 0.34.07]
« Reply #2268 on: April 27, 2012, 08:10:54 pm »

idea list... but before that i seem to be very unlucky and most people sort of understand but add other stuff that i did not say... type.
i am just giving ideas AND I AM NOT commanding you what to do like a commander.
and i am trying to HELP.
1) books
2) paper
3) ink
4) the pencil
5) customizable civilization
6)the computer
7)the computer virus
8)the car(i don't think it would help much though ... unless it goes up and down instead of left right forward backward)
9)the train(i dont think it would help much though)
10)some type of transportation ...
11)bombs
12) bomb types like mining bombs or trap bombs
13)the musket
14)the flintlock
15)gunpowder
16)uranium power(nuclear or some type of known alternative to it....im just trying to help)
17)powder
18)plastic
19)modern chemical lab
20) modern research lab
21)modern (name) lab
22)asteroid impacts (so rare i dont think it would happen in your fortress in a million years... unless its the size of mount everest)
23)tini asteroids that fall on the ground because there so small..... and can only be found by using water and a magnet and the
asteroid may atract to the magnet.
24)cannons
25)pumpcin cannons (pumpkin chumpkin)
26)anoying creatures that make your dwarfs go mad...
27)jet packs
28)magnets
29)the modern bullet
30)the middle aged bullet (has a bulge at the end but not a contaner behind it that contains the powder ... or to anything else you want)
31)the primitive bullet ... a lead ball
32)the pully
33)buildings
34)concreat
35)cement
36)acid rain (the ones caused by rain cleaning up the pollution... i think....)
37)dont get confused with the one above...literaly acid rain.
38)microphone
39)pda
40)the telescope
41)stuffed toys
42)the television(.... to make dwarfs happy ..... and stop the prisoners from breaking chains because of moving pictures that he never seen in his life....)
43)modern guns and bullet containers ...
44)nukes ..... (ill never let you take this fortress alive ..... BOOOM)
45)soft beds and pillows
46)nasa (for maps.... that you can sell to primitive civilizations and make them think your dwarfs are the best allies they will ever have.... i dont know you chose im not the one commanding im just giving ideas)
47)hovering defending turrets
48)some think that can damage a city or town of a nearby civilization
49) and world map ..... so you can nuke citys and towns to weaken the civilizations.... or anything else you want .... i dont know you chose if you want to add it not me... their just ideas
50)mining machines
51)different machines that help dwarfs like cleaning choping wood ... or just stuff thats funny.
52) .... atomic coliders....
53) physics lab.
54) .... will this help you for now?

remember there just ideas you can dicide to add or not to add if you like and change them to whatever you like..... dude who currently updates this mod.
Logged
Edit. Oh Jesus Christ, Necro would be proud. The second horse in the caravan came in and immediately caught on fire. I looked into his inventory and found a burning pig tail fiber bag. Curious, I looked inside.
quote above is by yuriruler90

narhiril

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18b *=*=* [DF 0.34.07]
« Reply #2269 on: April 27, 2012, 10:22:08 pm »

Not a gameplay bug, but I have noticed that the graphics for the meowkin caravan guards seem to be offset by a few pixels so they get cut off on the right and a random arm appears on the left. I've learnt to ignore it, but I thought I should share. Also, oddly, my meowkin emissary always seems to be a meowkin child but I don't think that's a bug as much as just how the game does things.

I have the same issue.

Thanks guys, I think I found the issue here.  When I added the graphic for intermediaries, the canvas got skewed from 16 pixels high to 17.  The game is skewing the image to fit within the bounds it was given in the graphics file (16x16).

Change this in graphics_lfr_custom.txt for a temporary fix...

Code: [Select]
[TILE_PAGE:MEOWKIN]
[FILE:lfr_meowkin.png]
[TILE_DIM:16:16]
[PAGE_DIM:16:1]

...to...

Code: [Select]

[TILE_PAGE:MEOWKIN]
[FILE:lfr_meowkin.png]
[TILE_DIM:16:17]
[PAGE_DIM:16:1]


Let me know if that fixes the issue.  No new world is required for this change to take effect.

Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18b *=*=* [DF 0.34.07]
« Reply #2270 on: April 27, 2012, 11:23:43 pm »

idea list... but before that i seem to be very unlucky and most people sort of understand but add other stuff that i did not say... type.
i am just giving ideas AND I AM NOT commanding you what to do like a commander.
and i am trying to HELP.
1) books
2) paper
3) ink
4) the pencil
5) customizable civilization
6)the computer
7)the computer virus
8)the car(i don't think it would help much though ... unless it goes up and down instead of left right forward backward)
9)the train(i dont think it would help much though)
10)some type of transportation ...
11)bombs
12) bomb types like mining bombs or trap bombs
13)the musket
14)the flintlock
15)gunpowder
16)uranium power(nuclear or some type of known alternative to it....im just trying to help)
17)powder
18)plastic
19)modern chemical lab
20) modern research lab
21)modern (name) lab
22)asteroid impacts (so rare i dont think it would happen in your fortress in a million years... unless its the size of mount everest)
23)tini asteroids that fall on the ground because there so small..... and can only be found by using water and a magnet and the
asteroid may atract to the magnet.
24)cannons
25)pumpcin cannons (pumpkin chumpkin)
26)anoying creatures that make your dwarfs go mad...
27)jet packs
28)magnets
29)the modern bullet
30)the middle aged bullet (has a bulge at the end but not a contaner behind it that contains the powder ... or to anything else you want)
31)the primitive bullet ... a lead ball
32)the pully
33)buildings
34)concreat
35)cement
36)acid rain (the ones caused by rain cleaning up the pollution... i think....)
37)dont get confused with the one above...literaly acid rain.
38)microphone
39)pda
40)the telescope
41)stuffed toys
42)the television(.... to make dwarfs happy ..... and stop the prisoners from breaking chains because of moving pictures that he never seen in his life....)
43)modern guns and bullet containers ...
44)nukes ..... (ill never let you take this fortress alive ..... BOOOM)
45)soft beds and pillows
46)nasa (for maps.... that you can sell to primitive civilizations and make them think your dwarfs are the best allies they will ever have.... i dont know you chose im not the one commanding im just giving ideas)
47)hovering defending turrets
48)some think that can damage a city or town of a nearby civilization
49) and world map ..... so you can nuke citys and towns to weaken the civilizations.... or anything else you want .... i dont know you chose if you want to add it not me... their just ideas
50)mining machines
51)different machines that help dwarfs like cleaning choping wood ... or just stuff thats funny.
52) .... atomic coliders....
53) physics lab.
54) .... will this help you for now?

remember there just ideas you can dicide to add or not to add if you like and change them to whatever you like..... dude who currently updates this mod.

Well, what he makes up for the lack of DF modding knowledge, he certainly overcommits in enthusiasm. Maybe you should read up some modding guides and the like, azrael.
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Jeoshua

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18b *=*=* [DF 0.34.07]
« Reply #2271 on: April 28, 2012, 12:18:03 am »

Wow Az.  Show some focus.  None of that stuff even seems like it might fit into the game in any real, tangible way...

Except Acid Rain.  That could be done and probably should be done.  Just the !!FUN!! kind tho.
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I like fortresses because they are still underground.

azrael300

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18b *=*=* [DF 0.34.07]
« Reply #2272 on: April 28, 2012, 12:44:42 am »

idea list... but before that i seem to be very unlucky and most people sort of understand but add other stuff that i did not say... type.
i am just giving ideas AND I AM NOT commanding you what to do like a commander.
and i am trying to HELP.
1) books
2) paper
3) ink
4) the pencil
5) customizable civilization
6)the computer
7)the computer virus
8)the car(i don't think it would help much though ... unless it goes up and down instead of left right forward backward)
9)the train(i dont think it would help much though)
10)some type of transportation ...
11)bombs
12) bomb types like mining bombs or trap bombs
13)the musket
14)the flintlock
15)gunpowder
16)uranium power(nuclear or some type of known alternative to it....im just trying to help)
17)powder
18)plastic
19)modern chemical lab
20) modern research lab
21)modern (name) lab
22)asteroid impacts (so rare i dont think it would happen in your fortress in a million years... unless its the size of mount everest)
23)tini asteroids that fall on the ground because there so small..... and can only be found by using water and a magnet and the
asteroid may atract to the magnet.
24)cannons
25)pumpcin cannons (pumpkin chumpkin)
26)anoying creatures that make your dwarfs go mad...
27)jet packs
28)magnets
29)the modern bullet
30)the middle aged bullet (has a bulge at the end but not a contaner behind it that contains the powder ... or to anything else you want)
31)the primitive bullet ... a lead ball
32)the pully
33)buildings
34)concreat
35)cement
36)acid rain (the ones caused by rain cleaning up the pollution... i think....)
37)dont get confused with the one above...literaly acid rain.
38)microphone
39)pda
40)the telescope
41)stuffed toys
42)the television(.... to make dwarfs happy ..... and stop the prisoners from breaking chains because of moving pictures that he never seen in his life....)
43)modern guns and bullet containers ...
44)nukes ..... (ill never let you take this fortress alive ..... BOOOM)
45)soft beds and pillows
46)nasa (for maps.... that you can sell to primitive civilizations and make them think your dwarfs are the best allies they will ever have.... i dont know you chose im not the one commanding im just giving ideas)
47)hovering defending turrets
48)some think that can damage a city or town of a nearby civilization
49) and world map ..... so you can nuke citys and towns to weaken the civilizations.... or anything else you want .... i dont know you chose if you want to add it not me... their just ideas
50)mining machines
51)different machines that help dwarfs like cleaning choping wood ... or just stuff thats funny.
52) .... atomic coliders....
53) physics lab.
54) .... will this help you for now?

remember there just ideas you can dicide to add or not to add if you like and change them to whatever you like..... dude who currently updates this mod.

Well, what he makes up for the lack of DF modding knowledge, he certainly overcommits in enthusiasm. Maybe you should read up some modding guides and the like, azrael.

He's an ELF! Burn him, before he contaminates the children with his environmental awareness!

BAN who ever said that! ... admin: why?
because he assaulted me with COMEDY! oh the DWARFMANITY!

 thx for making my day
« Last Edit: April 28, 2012, 12:51:02 am by azrael300 »
Logged
Edit. Oh Jesus Christ, Necro would be proud. The second horse in the caravan came in and immediately caught on fire. I looked into his inventory and found a burning pig tail fiber bag. Curious, I looked inside.
quote above is by yuriruler90

azrael300

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18b *=*=* [DF 0.34.07]
« Reply #2273 on: April 28, 2012, 12:46:54 am »

Wow Az.  Show some focus.  None of that stuff even seems like it might fit into the game in any real, tangible way...

Except Acid Rain.  That could be done and probably should be done.  Just the !!FUN!! kind tho.

what about apple creatures of doom
Logged
Edit. Oh Jesus Christ, Necro would be proud. The second horse in the caravan came in and immediately caught on fire. I looked into his inventory and found a burning pig tail fiber bag. Curious, I looked inside.
quote above is by yuriruler90

Putnam

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18b *=*=* [DF 0.34.07]
« Reply #2274 on: April 28, 2012, 01:23:48 am »

Wow Az.  Show some focus.  None of that stuff even seems like it might fit into the game in any real, tangible way...

Except Acid Rain.  That could be done and probably should be done.  Just the !!FUN!! kind tho.

It fits perfectly in the mod that I'm working on >:)

Dohon

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18b *=*=* [DF 0.34.07]
« Reply #2275 on: April 28, 2012, 03:15:51 am »

After reading azrael300's list, a question popped up in my mind. What is your stance on gunpowder and primitive guns, narhiril? Right now, Dwarves are pretty mechanically advanced (springs, moving parts, mechanical armour even), so, guns wouldn't be too farfetched. And it would seem to be a loud, smelly, smokey yet Dwarven counter to the Voidwalkers projectile cannons. To my eyes at least. But then again, I always imagine Dwarves to be short, dour and stocky fellows, clad in masterwork armour, who grumble in their beards as they take aim at a rushing throng of grobbi and then release a thundering salvo of gunpowder-propelled oversized musket balls.
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Quote from: Lolfail0009
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Also, why is there a stray hen having a tantrum?
CLUCK CLUCK MOTHERF***ER

Pan

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18b *=*=* [DF 0.34.07]
« Reply #2276 on: April 28, 2012, 05:04:47 am »

After reading azrael300's list, a question popped up in my mind. What is your stance on gunpowder and primitive guns, narhiril? Right now, Dwarves are pretty mechanically advanced (springs, moving parts, mechanical armour even), so, guns wouldn't be too farfetched. And it would seem to be a loud, smelly, smokey yet Dwarven counter to the Voidwalkers projectile cannons. To my eyes at least. But then again, I always imagine Dwarves to be short, dour and stocky fellows, clad in masterwork armour, who grumble in their beards as they take aim at a rushing throng of grobbi and then release a thundering salvo of gunpowder-propelled oversized musket balls.

Glorious. I am thinking of fricking Warhammer here, except it's the heavily armored warriors of Khorne with the big ass guns.

Although bullets don't tend to take a limb off. They just blast you full of holes. Not even shotguns shoot arms off. Void projectors can.

By the way, Narhiril, what did you think of my suggestions for the paragon temples to allow a dwarf a new body? Veterans with voidwalkers and bog trolls always have motor nerves severed, or limbs chopped off. I like my veterans for storyline purposes. Just make the reaction expensive. Actually, I don't know why the ritual reactions are all so cheap right now. If turning a normal man takes an aluminum bar and some cyrstals, or some iron bars and fuel, then I'd imagine the entire world to be ritual dwarves. I, for one, find emberlight costs merely makes them all the more real, and it controls me from turning just about everyone into an emberlight. But author and popular opinion comes first, of course.
« Last Edit: April 28, 2012, 06:02:36 am by Pan »
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azrael300

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18b *=*=* [DF 0.34.07]
« Reply #2277 on: April 28, 2012, 11:38:48 am »

By primitive. well primitive guns i mean guns that take 10 mins and literaly body breaking work.You might explode in the end or get set on fire. those 2 are unlikely but. put to much gunpowder then you get a exploding flintlock then you may have a piece in your major artry in your leg (seen on 1000 ways to die.) or in your eye your  blind or you just have blown out ears that start to bleed from the sound....
« Last Edit: April 28, 2012, 11:52:39 am by azrael300 »
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Edit. Oh Jesus Christ, Necro would be proud. The second horse in the caravan came in and immediately caught on fire. I looked into his inventory and found a burning pig tail fiber bag. Curious, I looked inside.
quote above is by yuriruler90

wyrdness

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18b *=*=* [DF 0.34.07]
« Reply #2278 on: April 28, 2012, 01:53:05 pm »

I made the changes to my files and now the meowkin emissary isn't a child anymore, but the caravan guards are still cut off in the middle for some reason. At least the lads/ maidens/ traders seem to look fine. Not that it really matters to me, I'm a crochety old dwarf lord and I tend to keep my doors shut against sieges and caravans alike.


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azrael300

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Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.18b *=*=* [DF 0.34.07]
« Reply #2279 on: April 28, 2012, 02:03:27 pm »

What if the united states teleported to this unknown realm and even its space satellites came with them.that realm is this mod.who would win the united states with there nukes or the voidwalkers with there void energy projectors?Think witch one can destroy the human race in this world more than 1 or 2 times over, about 50% of the worlds nukes or all the voidwalkers void energy projectors?... oh and i think the satellites would have spoted there towns and citys and etc in some amount of time .
« Last Edit: April 28, 2012, 02:06:40 pm by azrael300 »
Logged
Edit. Oh Jesus Christ, Necro would be proud. The second horse in the caravan came in and immediately caught on fire. I looked into his inventory and found a burning pig tail fiber bag. Curious, I looked inside.
quote above is by yuriruler90
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