Yeah, it was actually all my fault, I was using an incorrect version of Dwarf Therapist.
Another nooby question though: How do I fill a bucket with water for the "Gather materials for Temanat's Sacred Pool?"
I have the rock, cobalt bars, and buckets for it but it still says I need something, so I'm lead to guess it's the water.
Sacrificial altar, lesser or greater ritual of sustenance. It might take a few tries and/or have some byproducts (usually for the better, but not always). The lesser one just needs a bucket, the greater one needs a bucket and ash.
Is there any chance that Mithril can be made more common? It's supposed to be a lighter version of steel but with its extreme rarity and the fact it takes 4 ore to create one bar makes it completely impractical to use. It's actually easier to just produce Damascus steel since Vanadium is actually common compared to Mithril.
Mithril veins only occur in obsidian. Everywhere else, it's just small clusters. It's intended to make embarking on volcanoes a bit more exciting, seeing as volcanic areas tend to lack coal and flux. Mithril also holds an edge 20% sharper than steel and equivalent to damascus steel.
i suppose mithril scarcity is intended to be the main limit on the super-material, hadrine...
also where do you embark normally? i've been on some volcano embarks where i've seen plenty of the stuff (ok still not in magnetite quantities but a lot more than what i see on non volcano embarks, mithril spawns in igneous layers as small clusters, but spawns in obsidian as veins (look in obsidian)
also, i'm curious, which material is better? voidshard or hadrine... ignoring weight of course...
You're correct about it being used to limit hadrine production. Hadrine is substantially stronger than voidshard or ether. It can only be made into reactive chest plates, reactive shields, and reactive helms. Hadrine boots actually exist, but they're a hidden reward from something rather than an actual tech unlock.
The meowkin are going to see a bit of revision in the future to solidify their role within the world as traders. Certain items required for mechanical constructs are going to be expensive and resource-heavy, and the meowkin will provide a way for a fortress to obtain some of these items a different way - though, naturally, there will be a bit of a retail mark-up.