Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What would you most like to see next from LFR?

More tech tree!
- 36 (26.1%)
More ritual tree!
- 8 (5.8%)
More lore!
- 12 (8.7%)
More mythical weapons/armor!
- 22 (15.9%)
Plagues!
- 28 (20.3%)
More secrets!
- 21 (15.2%)
More mechanical constructs!
- 11 (8%)

Total Members Voted: 137


Pages: 1 ... 132 133 [134] 135 136 ... 240

Author Topic: *=*=* Legends of Forlorn Realms (LFR 2012) v0.21a *=*=* [DF 0.34.11]  (Read 403861 times)

vorpal+5

  • Bay Watcher
    • View Profile
Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.17a *=*=* [DF 0.34.07]
« Reply #1995 on: April 08, 2012, 03:00:01 am »

Just to be sure I get it right, the training dummy can only work with civilians, right, so I need to remove the dwarf from the military (or put it in an inactive squad). What is the job the manikin needs to be operated?
Logged

Jilladilla

  • Bay Watcher
  • Most Sleep Deprived
    • View Profile
Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.17a *=*=* [DF 0.34.07]
« Reply #1996 on: April 08, 2012, 04:57:49 am »

Just to be sure I get it right, the training dummy can only work with civilians, right, so I need to remove the dwarf from the military (or put it in an inactive squad). What is the job the manikin needs to be operated?

use workshop profiles to force your military dwarves to use it when off duty
Logged

Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Pan

  • Bay Watcher
    • View Profile
Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.17a *=*=* [DF 0.34.07]
« Reply #1997 on: April 08, 2012, 06:02:04 am »

Just to be sure I get it right, the training dummy can only work with civilians, right, so I need to remove the dwarf from the military (or put it in an inactive squad). What is the job the manikin needs to be operated?

All of Narhiril's training workshops require you to need the manager, so you can set specific civilian dwarves to work on the training workshops. Simply assign a manager in your noble screen so you can set the workshop profile to only accept specific dwarves. Then simply set a few jobs, deactivate all the selected military dwarf's (who is in civilian mode) other jobs and he will go train on the training workshop. (Ninja'd)

As for the bucket of water, I have an idea. I've never performed it, but to get a bucket of water you can pray at one of the prayers which can give a bucket of water(consult the manual ritual file) or you can use the pit/pond designation (select pond) option to force dwarves to get a bucket of water to fill up some place, then cancel it when they filled a bucket of water and is walking towards the pond, so they drop the bucket of water, allowing you to use it for your ritual.
Logged

Jilladilla

  • Bay Watcher
  • Most Sleep Deprived
    • View Profile
Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.17a *=*=* [DF 0.34.07]
« Reply #1998 on: April 08, 2012, 06:32:16 am »

medical training dummy does not need the manager, as these labors can actually be assigned and stuff (so one less headache for you)
Logged

Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Pan

  • Bay Watcher
    • View Profile
Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.17a *=*=* [DF 0.34.07]
« Reply #1999 on: April 08, 2012, 06:41:07 am »

medical training dummy does not need the manager, as these labors can actually be assigned and stuff (so one less headache for you)

Yes, of course. It's just that I recently don't build these medical training dummies. I realized that high or low medical skills don't tend to matter with the result, only the speed, with an exception being surgery. But dwarves needing surgery are usually pretty much dead already. The only thing that matters seems to be the dwarf's personal empathy and how much they like to help others, which affects when they go and treat their patients.

What is the dwarven caste that has a knack for destroying things?
Logged

Jilladilla

  • Bay Watcher
  • Most Sleep Deprived
    • View Profile
Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.17a *=*=* [DF 0.34.07]
« Reply #2000 on: April 08, 2012, 07:25:02 am »

in the raws: just search for "bambam"......

they don't have natural skills, but they do learn military skills 25% faster than normal dwarves (50% faster with certain skills)
Logged

Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Demiurge

  • Bay Watcher
    • View Profile
Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.17a *=*=* [DF 0.34.07]
« Reply #2001 on: April 08, 2012, 08:29:58 am »

Is there any chance that Mithril can be made more common? It's supposed to be a lighter version of steel but with its extreme rarity and the fact it takes 4 ore to create one bar makes it completely impractical to use. It's actually easier to just produce Damascus steel since Vanadium is actually common compared to Mithril.
Logged

Jilladilla

  • Bay Watcher
  • Most Sleep Deprived
    • View Profile
Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.17a *=*=* [DF 0.34.07]
« Reply #2002 on: April 08, 2012, 09:04:49 am »

i suppose mithril scarcity is intended to be the main limit on the super-material, hadrine...

also where do you embark normally? i've been on some volcano embarks where i've seen plenty of the stuff (ok still not in magnetite quantities but a lot more than what i see on non volcano embarks, mithril spawns in igneous layers as small clusters, but spawns in obsidian as veins (look in obsidian)

also, i'm curious, which material is better? voidshard or hadrine... ignoring weight of course...
Logged

Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Demiurge

  • Bay Watcher
    • View Profile
Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.17a *=*=* [DF 0.34.07]
« Reply #2003 on: April 08, 2012, 10:08:37 am »

I usually embark on the edge of mountains with a river running through a forest. In my current world I have a thriving steel production being by the frankly ludicrous amounts of lignite I've found so far along with plenty of iron and I've only dug 2 levels down!

I almost never bother embarking on top of volcanoes because generally the nearby soil almost never has coal, so I feel its wasted. Lustrum reactors take too long to get going so I'd rather just dig down to the bottom layer and set up my smith's guild city down there.
Logged

Jilladilla

  • Bay Watcher
  • Most Sleep Deprived
    • View Profile
Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.17a *=*=* [DF 0.34.07]
« Reply #2004 on: April 08, 2012, 02:28:29 pm »

bituminous coal is cheap to bring on embark, you could bring over 400 units of it without modding your embark points, although, that many is a bad idea as 400 bituminous coal costs 1200 points, and the volcano only makes each piece of coal more valuble

but, we all have our preferences, I like abnormally flat volcano sites (with SOME hills, not completely flat)
you like whatever it is you like...
Logged

Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

narhiril

  • Bay Watcher
  • [DUTY_BOUND]
    • View Profile
Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.17a *=*=* [DF 0.34.07]
« Reply #2005 on: April 08, 2012, 02:56:19 pm »

Yeah, it was actually all my fault, I was using an incorrect version of Dwarf Therapist.

Another nooby question though: How do I fill a bucket with water for the "Gather materials for Temanat's Sacred Pool?"
I have the rock, cobalt bars, and buckets for it but it still says I need something, so I'm lead to guess it's the water.

Sacrificial altar, lesser or greater ritual of sustenance.  It might take a few tries and/or have some byproducts (usually for the better, but not always).  The lesser one just needs a bucket, the greater one needs a bucket and ash.

Is there any chance that Mithril can be made more common? It's supposed to be a lighter version of steel but with its extreme rarity and the fact it takes 4 ore to create one bar makes it completely impractical to use. It's actually easier to just produce Damascus steel since Vanadium is actually common compared to Mithril.

Mithril veins only occur in obsidian.  Everywhere else, it's just small clusters.  It's intended to make embarking on volcanoes a bit more exciting, seeing as volcanic areas tend to lack coal and flux.  Mithril also holds an edge 20% sharper than steel and equivalent to damascus steel.

i suppose mithril scarcity is intended to be the main limit on the super-material, hadrine...

also where do you embark normally? i've been on some volcano embarks where i've seen plenty of the stuff (ok still not in magnetite quantities but a lot more than what i see on non volcano embarks, mithril spawns in igneous layers as small clusters, but spawns in obsidian as veins (look in obsidian)

also, i'm curious, which material is better? voidshard or hadrine... ignoring weight of course...

You're correct about it being used to limit hadrine production.  Hadrine is substantially stronger than voidshard or ether.  It can only be made into reactive chest plates, reactive shields, and reactive helms.  Hadrine boots actually exist, but they're a hidden reward from something rather than an actual tech unlock.

The meowkin are going to see a bit of revision in the future to solidify their role within the world as traders.  Certain items required for mechanical constructs are going to be expensive and resource-heavy, and the meowkin will provide a way for a fortress to obtain some of these items a different way - though, naturally, there will be a bit of a retail mark-up.

Jilladilla

  • Bay Watcher
  • Most Sleep Deprived
    • View Profile
Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.17a *=*=* [DF 0.34.07]
« Reply #2006 on: April 08, 2012, 04:05:01 pm »

Narhiril, i see one problem with puting valuble tech stuff on a caravan WITH liasons:

whats to stop people from just requesting it, then stealing it?

(i think lightness might help, i think i've seen somewhere around these forums that giving good profits to elves encourages lightweight, high cost items (rope reed cloth) but stealing encourage low cost per weight items (wood and caged animals)... but with the liason... should be signifigantly valuble enough to start a war in a very short amount of time i guess? idk... you have a better sense of balance...)
Logged

Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Demiurge

  • Bay Watcher
    • View Profile
Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.17a *=*=* [DF 0.34.07]
« Reply #2007 on: April 08, 2012, 04:18:21 pm »

Is there any chance that Mithril can be made more common? It's supposed to be a lighter version of steel but with its extreme rarity and the fact it takes 4 ore to create one bar makes it completely impractical to use. It's actually easier to just produce Damascus steel since Vanadium is actually common compared to Mithril.

Mithril veins only occur in obsidian.  Everywhere else, it's just small clusters.  It's intended to make embarking on volcanoes a bit more exciting, seeing as volcanic areas tend to lack coal and flux.  Mithril also holds an edge 20% sharper than steel and equivalent to damascus steel.


Oh that makes perfect sense then, I'll have to embark on a vulcano next time. My current fort is drowning in steel right now and I found a massive vein of vanguard ruins. What exactly are the core's and clockwork pendants for right now? I salvaged them but seemed to just yield trade goods. Oh and how strong is a glowing mithril sword?
Logged

nukularpower

  • Bay Watcher
    • View Profile
Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.17a *=*=* [DF 0.34.07]
« Reply #2008 on: April 08, 2012, 04:23:07 pm »

but, we all have our preferences, I like abnormally flat volcano sites (with SOME hills, not completely flat)
you like whatever it is you like...

I wish I could find more flat volcano sites, I never seem to get them :/
Logged

vorpal+5

  • Bay Watcher
    • View Profile
Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.17a *=*=* [DF 0.34.07]
« Reply #2009 on: April 08, 2012, 04:36:28 pm »

There are a lot of creatures without graphics, why not ask if you Narhiril can borrow from others mod, some are rather well furnished!
Logged
Pages: 1 ... 132 133 [134] 135 136 ... 240