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Poll

What would you most like to see next from LFR?

More tech tree!
- 36 (26.1%)
More ritual tree!
- 8 (5.8%)
More lore!
- 12 (8.7%)
More mythical weapons/armor!
- 22 (15.9%)
Plagues!
- 28 (20.3%)
More secrets!
- 21 (15.2%)
More mechanical constructs!
- 11 (8%)

Total Members Voted: 137


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Author Topic: *=*=* Legends of Forlorn Realms (LFR 2012) v0.21a *=*=* [DF 0.34.11]  (Read 403252 times)

simonthedwarf

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.15a
« Reply #1275 on: February 04, 2012, 09:42:12 am »

What ?

A grizzly bear has guzzled some vodka?
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Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]

Pan

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.15a
« Reply #1276 on: February 04, 2012, 09:50:13 am »

What ?

A grizzly bear has guzzled some vodka?

This is normal.

Good sir, can you suggest a workaround when worldgen did no make any orihalcum? Is there a way to modify this without
losin the fort? In the raws etc? Greatly appreciated

.. and this shouldn't happen. It never happened for me before. The dwarves always have it for me. And I have heard that the nephilim and humans might bring them too. Make sure you set mineral density to 100 in future, and this shouldn't happen. If it still does, freak occurance.
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simonthedwarf

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.15a
« Reply #1277 on: February 04, 2012, 09:51:46 am »

Yes, but any workaround? I'm at Duchess. It SUCKS to remake now.
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Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]

SirAaronIII

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.15a
« Reply #1278 on: February 04, 2012, 12:34:41 pm »

Set up shop in the 3rd cavern (I think) and kill any
Spoiler (click to show/hide)
you see.
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

simonthedwarf

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.15a
« Reply #1279 on: February 04, 2012, 12:35:15 pm »

bro, i solved my precision tools problem. where can i find a damascus sentinel?
« Last Edit: February 04, 2012, 03:14:02 pm by simonthedwarf »
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Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]

nukularpower

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.15a
« Reply #1280 on: February 04, 2012, 01:34:46 pm »

This mod makes me smile so often when I play it!  I finally messed around with the Weapons concept laboratory, and the first weapon it gave me I just had to check the raws for.  Oh, to get one that you commented no one would probably ever see!  No matter how often others surely have seen it before, seeing it tonight filled me with glee.

Thank you again for all the awesome joy you've added to my play and stories!

Ha, I got one of those too.. as an artifact!

Re Lizards:  Glad to see you like the idea!  I'm not sure what other weapons they use (if they use weapons) since I usually just mass dump them after they die in the current version, but if they are coming at 20, might be a good idea to restrict them to blowguns and staffs and wrestlers and such...

Or maybe not. 

Anyways, yay!
« Last Edit: February 04, 2012, 01:40:32 pm by nukularpower »
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Teach

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.15a
« Reply #1281 on: February 04, 2012, 03:14:32 pm »

Blowguns can be scary when the darts are coated with GCS venom.
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Pan

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.15a
« Reply #1282 on: February 04, 2012, 07:36:35 pm »

Blowguns can be scary when the darts are coated with GCS venom.

Oh dear god, but they aren't... are they?
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simonthedwarf

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.15a
« Reply #1283 on: February 04, 2012, 09:58:41 pm »

Any secret to finding damascus sentinels?
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Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]

smakemupagus

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.15a
« Reply #1284 on: February 04, 2012, 10:31:14 pm »

Any secret to finding damascus sentinels?

If you're looking for orichalum, you might be able to order some from the Mountainhome liason, if you don't consider that exploity

edit.  Sorry, missed the earlier discussion, i see you aren't getting a liason :(

simonthedwarf

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.15a
« Reply #1285 on: February 04, 2012, 10:47:34 pm »

I've solved that issue, but I'm starting to become depressed about my understanding of DF.

Based on what's been described the Damscus sentinels are supposed to show up in special chambers underground. I've genned three worlds so far and 4 different embarks, but no sign of any underground buildings or damascus sentinels.
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Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]

Putnam

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.15a
« Reply #1286 on: February 04, 2012, 10:47:59 pm »

They spawn on the third cavern level. Nothing special about it.

   [BIOME:SUBTERRANEAN_CHASM]
   [UNDERGROUND_DEPTH:3:3]

simonthedwarf

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.15a
« Reply #1287 on: February 04, 2012, 10:55:16 pm »

Should I start killing other life on the map to start cycling the presence?
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Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]

Meph

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.15a
« Reply #1288 on: February 04, 2012, 11:00:16 pm »

Yes, that would increase the chance of finding one.
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Pokon

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Re: *=*=*=* Legends of Forlorn Realms - an expansion mod *=*=*=* v0.15a
« Reply #1289 on: February 04, 2012, 11:23:41 pm »

What ?

A grizzly bear has guzzled some vodka?

Добро пожаловать в Россию, карлик.
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