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Author Topic: What is the best version to start a world at? 23a or 40d?  (Read 1421 times)

Dragongutz

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What is the best version to start a world at? 23a or 40d?
« on: May 07, 2011, 10:56:37 pm »

So, i was thinking to start a new world in either DF 23a or 40d, because i want those things like cave rivers and those circus with lots of fun inside mountains, things like that, but i don't know which one is the best to start a world at, also, i want very much those guildmasters.


Which one should i start a world at? 23a or 40d?
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Ahrimahn

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Re: What is the best version to start a world at? 23a or 40d?
« Reply #1 on: May 07, 2011, 11:05:52 pm »

You could do 40d and create a throwback boatmurdered style succesion game. I think that 40d would be a more fun thing just on its own because thats where a lot of Dwarf Fortress's memes started.
« Last Edit: May 07, 2011, 11:12:35 pm by Ahrimahn »
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billybobfred

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Re: What is the best version to start a world at? 23a or 40d?
« Reply #2 on: May 07, 2011, 11:40:05 pm »

Boatmurdered was pre-40d, even. An old 2d version, though I guess I don't know which one specifically.
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NecroRebel

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Re: What is the best version to start a world at? 23a or 40d?
« Reply #3 on: May 07, 2011, 11:53:09 pm »

Boatmurdered was done in 22f. I read it yesterday and today, so it's kinda fresh in my mind  ;)

I don't believe guildmasters have been around since 23a. Cave rivers were rare in 40d (one per mountain region tile, which meant that even if you embarked on mountains you were unlikely to find them unless you knew where to look), as were the funhouses (for the same reasons).

If you've been playing much 31.x, though, you'll probably find all of the things you're missing to be worth far more than what you get for regressing.
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Dragongutz

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Re: What is the best version to start a world at? 23a or 40d?
« Reply #4 on: May 08, 2011, 12:32:11 am »

By the way, is it possible to take a 40d save to DF2010?
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NecroRebel

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Re: What is the best version to start a world at? 23a or 40d?
« Reply #5 on: May 08, 2011, 12:46:16 am »

By the way, is it possible to take a 40d save to DF2010?
No. Very much no, in fact; the raw structures for most things were radically changed, and in 40d the raws weren't included in save files like they are in 31.x. It'd be impossible for a 31.x game to interpret 40d raws even if they were present.
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zephyr_hound

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Re: What is the best version to start a world at? 23a or 40d?
« Reply #6 on: May 08, 2011, 02:32:59 am »

Just be prepared for buggy behaviour and uncontrollable dwarves if you go back to an older version - particularly 23a. Burrows and mass dump/forbid have revolutionized this game recently.

That said, I'd say 23a! It was a totally different game in many ways, much more of a linear progression. Plus it had the economy and shops!
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utuki

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Re: What is the best version to start a world at? 23a or 40d?
« Reply #7 on: May 08, 2011, 06:26:23 am »

23a for insane water&magma physics. And dont read any guides to its 2d insanity.
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Dragongutz

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Re: What is the best version to start a world at? 23a or 40d?
« Reply #8 on: May 08, 2011, 08:48:02 am »

Why is it called 2D? I don't see any 2D in it. Is it because of the z-levels?
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greycat

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Re: What is the best version to start a world at? 23a or 40d?
« Reply #9 on: May 08, 2011, 08:49:34 am »

Because of the lack of Z levels.
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blue sam3

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Re: What is the best version to start a world at? 23a or 40d?
« Reply #10 on: May 08, 2011, 08:50:39 am »

Because it was 2D, as opposed to 3D. What, precisely, do you think "2D" means?
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Dragongutz

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Re: What is the best version to start a world at? 23a or 40d?
« Reply #11 on: May 08, 2011, 08:54:39 am »

I thinked the 2D version was just height and width, not a plane world with only one z-level.
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blue sam3

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Re: What is the best version to start a world at? 23a or 40d?
« Reply #12 on: May 08, 2011, 09:05:32 am »

I thinked the 2D version was just height and width, not a plane world with only one z-level.

Wha? How? *Brain Explodes*
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Il Palazzo

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Re: What is the best version to start a world at? 23a or 40d?
« Reply #13 on: May 08, 2011, 09:19:21 am »

D in 2D, 3D etc. stands for Dimensions, so all it means that you've got that many "ways to move in the world", without specifying which dimensions are these. For example, x&y are two dimensions which together describe a 2D plane. So are x&z, and y&z.

You're probably thinking of 2D as e.g.used in sidescrolling games(lemings, golden axe, worms etc), where the two dimensional slice is seen "from a side". It doesn't have to be so, as e.g.top-down scrollers and e.g.old school car racing games(test drive etc.) are also examples of 2D representation of the game world, only with different ways of "slicing" the 3D reality to fit on the screen.

In Dwarf Fortress 2D, you've had a two dimensional plane corresponding to the plane of your monitor or laptop screen(height and width we could call it to reflect the standard screen display nomenclature, or north&south to fit with the game world, or x,y), these days there's also z dimension, adding "depth", or altitude, or whatever you want to call it and together with x&y depicting a 3Dimensional space.
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Dutchling

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Re: What is the best version to start a world at? 23a or 40d?
« Reply #14 on: May 08, 2011, 11:46:44 am »

I thinked the 2D version was just height and width, not a plane world with only one z-level.

Wha? How? *Brain Explodes*
He means that he thinked thought the definition of 2d was a world / level / map like a normal 2d sidescroller. So he thinked thought 23a was not a real 2d game
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