Yeah, Kenshi is pretty varied in how you can play it. I like to quickly get a base just because I feel bad for purchasing stuff while I could just craft myself after some effort (weird). But I got used to the early versions where owning a base didn't mean the whole world wanted
a piece many pieces every piece of you.
So I like to slowly grow in members, and pretend that the group is getting used to the new members..this means I'm figuring out what that person will do for its' whole virtual Kenshi career, and trying to connect to that character in some way. Once I'm used to having him in the party, I'm ready to get more.
Currently I have about 20 people, and I got 60k money but still waiting a bit to get more noobs. I'll probably save some slaves since the ones that joined me were pretty decent recruits and quickly found work in my town.
I'm not using any mods that break balance, just using a few to make it more to my tastes. But I still need to look into more vanilla-friendly/QoL mods if available.
The only unbalanced mod I have (and stopped using after I recruited 1 person) is the Recruit Prisoners mod. Since I play Rimworld in parallel, it's something I really think should be in Kenshi. But the way the mod does it is too cheaty. If I wanted I could easily get a 50+ attributes character very early, since all it takes is keeping the prisoner not-hungry and just asking him to join, as far as I know.
I do want to try a heavily modded run one day, though.
Pocket Change
Nice Map [Zones + Zone Names]
NPC Enjoys more Shopping
More Bounties
Dark UI
Strength Training Equipment (I rebalanced it to only train up to 25 strength, and it still takes [way] more time than the usual strength grind. Just a way so I don't have to micro every noob training as I'm too lazy for that)