But it takes every single drop of patience you have in your soul, and it's not worth it.
Funny how tastes differ, isn't it? I've played nearly 200 hours of Kenshi already, even in alpha (and normally, I don't play alpha games at all). I was just blown away by this game when I first discovered it.
The new map looks great, although, no, it hasn't been released yet. But I'd have a hard time complaining, even as it is. Indeed, the existing map is beautiful. When the new map is released, it will be like getting a whole new game.
Of course, as I say, tastes differ.
It depends how how you interpreted what I said. The game can be really fun, since it's a sandbox and there's many ways to play (or to die horribly).
What annoys me is the "one step forward five steps back" approach. I think the only time I had a clean run without bizarre bugs was on the first versions (in which only the pathfinding was silly).
I'm looking forward to check out the next major update..I'm just hoping it fixes more than breaks stuff.
The concept on the game, however, fits perfectly on my favorite type of games. Games which have RPG, Empire Building, Strategy and/or Tactical elements (XCOM, X series, Space Rangers, Starsector, Unending Galaxy, etc).
Regarding the difficulty, it seems like hunger will be added. I usually go with the "crappy loner" starts (which basically means "I'll act like a vulture around towns until I can hire a meatshield medic"), but I guess those will be way harder when you have to spend time/money to remain alive.
If NPCs start consuming resources and the economy become more dynamic..now that's something I would love to see.