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Author Topic: Roll to be/kill a mole  (Read 3545 times)

wolfchild

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Re: Roll to be/kill a mole
« Reply #30 on: May 08, 2011, 03:51:25 am »

posting to watch
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Flagrarus

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Re: Roll to be/kill a mole
« Reply #31 on: May 08, 2011, 07:57:48 am »

That's all 8 of you, then.

Knave and Frelock move to the 1|2 door.

Taricus and SeriousConcentrate stand ready at door 3|4.

Darvi and Ochita are waiting at the 5|6 door.

Bdthemag is all alone by the 7|8 door, eyeing everybody suspiciously. He gestures for his partner to come over, but DinosaurusRex_x is having none of it. He starts berating all the other players for going into what might be a trap (2), but only makes himself look like an idiot when he starts blaming their current predicament on aliens, Illuminati and brainwashing chemtrails.

The other 3 pairs decide, partially to get away from Dino's tirade, to just press the buttons now, and later wait for team 7|8 to finish.
Behind each of the doors is a long hallway divided into 2 sections, with what appears to be a button at the end, just like the note said there would be. You also notice some slits in the floors and ceilings of the hallways, presumably for the traps.

The number of each player has now been decided.
1. Knave
2. Frelock
3. Taricus
4. SeriousConcentrate
5. Darvi
6. Ochita
7. Bdthemag
8. DinosaurusRex_x

Also, it looks like it's time for the first challenge to start. If Dino does press the button next turn, team 7|8 will still have time to do the challenge the same round as the rest.
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I've had my name said wrong at least 10 times so far in my whole forum life.
Oh, HORROR! This is clearly a travesty of untold proportions! The typo gods truly have brought their wrath down upon this poor man!

Darvi

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Re: Roll to be/kill a mole
« Reply #32 on: May 08, 2011, 08:19:20 am »

Turn left
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Taricus

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Re: Roll to be/kill a mole
« Reply #33 on: May 08, 2011, 08:49:49 am »

Advance being cautious not to trigger the traps
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We sided with the holocaust for a fucking +1 roll

Ochita

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Re: Roll to be/kill a mole
« Reply #34 on: May 08, 2011, 09:28:53 am »

Go fast and avoid traps.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

DinosaurusRex_x

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Re: Roll to be/kill a mole
« Reply #35 on: May 08, 2011, 10:00:24 am »

Nope, there's no reason to move forward.
Only risk that exists in the starting room is starving to death.
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Play my picture adventure games: Roll to Dodge Mr T and You Are Douchebag!

Frelock

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Re: Roll to be/kill a mole
« Reply #36 on: May 08, 2011, 12:28:04 pm »

Find something small and throw it at the button.
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SeriousConcentrate

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Re: Roll to be/kill a mole
« Reply #37 on: May 08, 2011, 03:51:03 pm »

That's not really a risk so much as a certainty, though.

Throw caution to the wind and sprint to the other side of the hallway so I can hit the button.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Knave

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Re: Roll to be/kill a mole
« Reply #38 on: May 08, 2011, 03:55:09 pm »

I also run quickly to hit button one!
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Bdthemag

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Re: Roll to be/kill a mole
« Reply #39 on: May 08, 2011, 04:20:04 pm »

Convince DinosaurRex that we have to move to the next room.
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Your drunk posts continue to baffle me.
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Flagrarus

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Re: Roll to be/kill a mole
« Reply #40 on: May 10, 2011, 10:12:31 am »

Darvi starts running (6), but he turns left before even going into the door. It looks like he's about to faceplant into the wall...but he ends up plowing straight through it! In a surprising turn of events some sort of room that doesn't look like it's part of the challenges. Instead it has a number of large screens on one of the walls, with controls underneath them. There's also a desk, and some sort of metal door.

Taricus carefully moves into the hallway(3). He looks around for traps before each step, but doesn't find any. Suddenly, he hears something move. Another glass sheet is sliding down, blocking his exit, but not the one on the other side of the hallway. Because he was moving so carefully, he hasn't made much progress yet.
Taricus: 15/100 of the hallway.

Ochita is moving a lot faster than Taricus(6). So fast, in fact, he makes it to the end of the hallway in a single turn! He pushes the button, saving his partner Darvi on the other side of the hallway from the traps...

Wait, where IS Darvi? He realizes Darvi hasn't gone into the hallway yet. As he scans the hallway, he too notices the glass sheet that has blocked his escape. If Darvi doesn't hurry, he might be in trouble.

Frelock grasps around for something he can throw at the button(6). He throws it into the hallway without even looking at it.
The good news is, it flies all the way to the end of the hallway and slams into the button there, deactivating the traps on Frelock's side of the hallway. The bad news is, it turns out that object he threw was Knave, who looks to be in quite some pain. Frelock is just about to run into the hallway to rescue Knave, when a large glass sheet slides down out of the ceiling and blocks the entrance.
Knave damage: 1-4 (3).
I think this is how I'll be doing all the damage rolls, just come up with some appropriate roll for the damage that might be taken and use that. It means I don't have to make every roll 1-6, but that I also don't completely get to decide how much damage someone takes.

SeriousConcentrate
decides to throw caution to the wind and just run(2). He doesn't trigger any kind of trap, but in his haste to get to the button, he does trip.
damage: 1-2 (1).
SeriousConcentrate: 30/100 of the hallway.

Knave is still lying under button 2 (3), and sadly there is no way for him to run to button 1 from where he is.

While all this is going on, DinosaurusRex_x and Bdthemag are debating whether there is any point to doing the challenge.
DinosaurusRex_x (6) vs Bdthemag (5)
Dino: There's no point to moving forward. At least in here we're safe, and besides, our goal isn't completing the challenges, it's killing the mole!
Bd: Maybe, but they can't have an infinite amount of challenges. We could beat them all and get out that way instead!
Dino: Even if we do beat all the challenges, seems to me we'll just end up in an empty room. This whole thing is about us killing the mole, there's no way they'd let us out before we do.
Bd: Well, we still don't know who the mole is, though. These challenges were probably meant to help us figure out who the mole is.
Dino: You're wrong. Just look at this room. There's so many ways to hurt one of the other players; even if someone does do so, who's to say it wasn't an accident? No, these challenges were meant as a cover for the mole - a way for them to kill the other players without them realizing he was doing it on purpose.

Bdthemag didn't have anything to say to that. Instead, he just sat down next to Dino, thinking.

Knave: 6/9
SeriousConcentrate: 8/9
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I've had my name said wrong at least 10 times so far in my whole forum life.
Oh, HORROR! This is clearly a travesty of untold proportions! The typo gods truly have brought their wrath down upon this poor man!

SeriousConcentrate

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Re: Roll to be/kill a mole
« Reply #41 on: May 10, 2011, 10:26:46 am »

Roll with the fall to preserve momentum and keep running! The sooner I hit the button the safer the both of us'll be.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Ochita

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Re: Roll to be/kill a mole
« Reply #42 on: May 10, 2011, 10:29:25 am »

.... Oh crap.
Tungsten kick!
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Taricus

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Re: Roll to be/kill a mole
« Reply #43 on: May 10, 2011, 10:31:45 am »

Keep giong cautiosly
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Darvi

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Re: Roll to be/kill a mole
« Reply #44 on: May 10, 2011, 10:33:47 am »

Suwheet! Push random buttons.
Wait. What do I see on the screens?
« Last Edit: May 10, 2011, 10:36:33 am by Darvi »
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