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Author Topic: The Cloth Industry  (Read 4630 times)

iyaerP

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Re: The Cloth Industry
« Reply #15 on: May 07, 2011, 01:32:10 am »

I always just use a stone carver. You never run out of materials, it gets rid of tons of the crapstone in your fortress, and the elves don't piss and moan about it.
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wuphonsreach

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Re: The Cloth Industry
« Reply #16 on: May 07, 2011, 01:33:06 am »

This has been quite helpful (although redundant)—I was wondering the same thing.
But it's got me wondering. What are the most popular trade goods industries? I've always been about cut gems and stone crafts on the side, but right now I'm not allowed to dig, and until this thread I was thinking I would have to trade from my mountains of food. So what are some good industries?

lower quality mechanisms (I leave a 30-80 tile stockpile near by depot)
prepared food
glass / silver / copper serrated discs
troll fur crap from the last siege
stonecrafts
high quality wood trap mechanisms are also a possibility
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o_O[WTFace]

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Re: The Cloth Industry
« Reply #17 on: May 07, 2011, 01:49:04 am »

The main points of the clothing industry are cloaks and cash.  It isn't clear how multiple armor layers stack, but 10 masterwork silk cloaks on each soldier is probly worth a clothing industry.  Trees and plants are also a completely renewable resource that don't require stone access, in case you get stuck above an aquifer or want to roleplay Elf Commune Fortress or whatever. 
« Last Edit: May 07, 2011, 01:50:46 am by o_O[WTFace] »
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Poindexterity

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Re: The Cloth Industry
« Reply #18 on: May 07, 2011, 01:54:39 am »

The main points of the clothing industry are cloaks and cash.
and correct me if im wrong, but wouldnt a leather cloak work better than a cloth one?
That being said, i deck ALL my soldiers out in the highest quality silk clothing  underneath their armor, just cause i THINK it might help absorb some impact.
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Life (in dwarf fortress) is a cocophany of flavours, each more succulent than the last - why not sample them all?!

iyaerP

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Re: The Cloth Industry
« Reply #19 on: May 07, 2011, 02:22:34 am »

The one piece of clothing that really matters for soldiers is wearing a pair of hoods on top of their helmets.

Because as far as I can tell, hoods are the only thing in the game that protect the face.
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BurnedToast

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Re: The Cloth Industry
« Reply #20 on: May 07, 2011, 02:32:12 am »

Pfft, who grows cloth?

The first cavern alone (unless you get tremendously unlucky and it's all water) will provide PLENTY of cave spider silk for free. So the random peasant gets eaten once a year or so, what's that matter? you get free replacements, and you can rig it up so only unskilled dwarves collect and the skilled dwarves only weave.

But anyway, yeah it's basically pointless right now simply because the economy is utterly broken - you can buy wagons full of gold with leftover rocks (that you will have no matter what, unless you're an elf who builds on the surface) turned into toy boats and stone drums so there's no need to do anything else.
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Lytha

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Re: The Cloth Industry
« Reply #21 on: May 07, 2011, 03:59:47 am »

I've started to use the military and uniforms so that my civilians dress themselves. That means, I need some cloth every ~8 years.

I also get good thoughts from having dwarves sew cloth images and from shearing the alpacas and the cats, so I have them do it anyway.


Toady should definitely fix the claiming issue though. Nothing more annoying than to have some brat claim the pants I just produced for an uniform and then never wearing it anyway.

Ah.. I am editing the raws right now, so perhaps something in entity_default...?
« Last Edit: May 07, 2011, 04:04:13 am by Lytha »
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Lytha likes fire clay, rose gold, green glass, bags, the colour midnight blue, and cats for their aloofness. When possible, she prefers to consume tea and cow cheese.

Psieye

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Re: The Cloth Industry
« Reply #22 on: May 07, 2011, 04:19:59 am »

shearing the cats
Damn, why didn't I think to make this raw edit?
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Stil

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Re: The Cloth Industry
« Reply #23 on: May 07, 2011, 04:25:17 am »

Make the bitcheselves some socks, bitcheselves love socks

Bags are handy to support other industries, I just churn em out non-stop
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Lytha

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Re: The Cloth Industry
« Reply #24 on: May 07, 2011, 04:55:47 am »

Bags are handy to support other industries, I just churn em out non-stop
Yes! A fellow lover of bags. ;)
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Lytha likes fire clay, rose gold, green glass, bags, the colour midnight blue, and cats for their aloofness. When possible, she prefers to consume tea and cow cheese.

Mechatronic

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Re: The Cloth Industry
« Reply #25 on: May 07, 2011, 08:26:36 am »

This has been quite helpful (although redundant)—I was wondering the same thing.
But it's got me wondering. What are the most popular trade goods industries? I've always been about cut gems and stone crafts on the side, but right now I'm not allowed to dig, and until this thread I was thinking I would have to trade from my mountains of food. So what are some good industries?
Well food is a good industry. Lavish meals are an excellent trade good as they are worth a lot and are renewable. If you're stuck above ground then Longland flour roasts are good. You really only need the seeds, farm plots, some bags (ideally 20+ to prevent too may job cancellations) and either a quern or a windmill. A windmill mills the flour very quickly even with unskilled millers. A reasonably highly skilled grower, cook and a miller all working fairly constantly can make enough roasts to buy whatever you want from the traders.
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FurryYunSeong

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Re: The Cloth Industry
« Reply #26 on: May 07, 2011, 11:18:49 am »

For now, the cloth industry is useful in churning out bags and ropes, which are all needed for other useful things.  It'll also make use of dyes, keep seeds for more farming and glass making, give you Traction Benches, jail restraints and chains to keep animals tied and for use in wells.
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Drawde

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Re: The Cloth Industry
« Reply #27 on: May 07, 2011, 12:24:44 pm »

If you're making glass items you'll need bags.  Unless you like micromanaging every step of the process you'll run out of bags sooner or later.

Same with milling (non-dye plants are cave wheat, sweet pods, longland grass, and whip vines) and processing quarry bushes.
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antymattar

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Re: The Cloth Industry
« Reply #28 on: May 07, 2011, 12:34:26 pm »

WAIT! Dwarves dont wear the stuff that i make. EVEN if they run arround naked!?!?

Darkmere

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Re: The Cloth Industry
« Reply #29 on: May 07, 2011, 02:08:44 pm »

WAIT! Dwarves dont wear the stuff that i make. EVEN if they run arround naked!?!?

Correct, true dwarven fashion is the Nist Akath way. Blood and vomit coatings are your finery.

(After what they show up in rots off, every dwarf in the fort will happily toil away completely naked, save soliders with uniforms)
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
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